Sat, Nov 30, 1:39 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: Joint Parameters Holy Shit I


matlock ( ) posted Sun, 10 October 1999 at 5:52 PM ยท edited Sat, 30 November 2024 at 1:35 AM

file_117289.jpg

Well I dont know if any of you ever tried changing the joint params (?!)- try smoothing the Poser4 gals behind or whatever, coz everytime I try to change the influence spheres (remember those oval red and green affairs?), the center point just flips to zero - meaning it lands between her feet, there to stay... okay I can move it back but thats not what Im after. I want better joint params !!! Am I overlooking something totally stupid or are we just to accept the params as heaven-sent ? I tried this on 3 machines, Win 95, 98, Poser 3-4, no dice. Try to fine tune and thar she blows... pic down under.


pack ( ) posted Sun, 10 October 1999 at 9:52 PM

You're better off adjusting the inclusion/exclusion angles. Thats what Zygotes always done when I looked. I put the limb near an extreme angle. Then adjust the center joint position. Next adjust Incl/Excl angles by placing cursor over the end of the line of the 4 lines controling the incl/excl angles. The cursor will change into a circle with a dot when your in position to start adjusting. Hard to explain, but it is in the P4 manual. It show the effect of the new angle in real time. I find this approach not only faster, but give nicer joints over the long run. There are exceptions. Good luck Pack


bloodsong ( ) posted Mon, 11 October 1999 at 6:25 PM

this is a stab in the dark, but... did you turn off the leg ik chains?


frederic ( ) posted Tue, 12 October 1999 at 2:33 AM

bloodsong, what do you mean exactly by "leg ik chain"? concerning the influence spheres, it is a known bug that the joint center will flip and you have to set it back each time you try to modify them. anyway, modifiying the influence spheres is the only way to achieve realistic joints. I wish somebody finds a way to get around this. also, I am still interested if somebody makes a P4 port from the modified joint parameters P3 characters I posted on the forum frederic


matlock ( ) posted Tue, 12 October 1999 at 2:59 AM

Pon me word, did I know it was a known bug ? So there it is. Can only hope it get kinda fixed then, cant we all ? Hey MC, you still there ? Back from holiday, Metacreations ? Cmon, we only want to optimize some figgers! Thanks Frederic.


bloodsong ( ) posted Tue, 12 October 1999 at 10:54 AM

heya; i meant the ik chains on the legs. :) you know, when you go to the figure:ik chains menu, and the legs and/or arms may or may not be checked? but... since it is a known bug, i guess that wouldnt help anyway.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.