Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
You're better off adjusting the inclusion/exclusion angles. Thats what Zygotes always done when I looked. I put the limb near an extreme angle. Then adjust the center joint position. Next adjust Incl/Excl angles by placing cursor over the end of the line of the 4 lines controling the incl/excl angles. The cursor will change into a circle with a dot when your in position to start adjusting. Hard to explain, but it is in the P4 manual. It show the effect of the new angle in real time. I find this approach not only faster, but give nicer joints over the long run. There are exceptions. Good luck Pack
bloodsong, what do you mean exactly by "leg ik chain"? concerning the influence spheres, it is a known bug that the joint center will flip and you have to set it back each time you try to modify them. anyway, modifiying the influence spheres is the only way to achieve realistic joints. I wish somebody finds a way to get around this. also, I am still interested if somebody makes a P4 port from the modified joint parameters P3 characters I posted on the forum frederic
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