Wed, Dec 25, 3:35 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)



Subject: Need help with this dress


Silkie ( ) posted Sun, 14 February 2010 at 1:31 PM · edited Wed, 25 December 2024 at 3:33 PM

Heya,

I'm working on this character and while I've got a lot to do this darn dress is driving me crazy and I am so obsessed with it I can't move on and finish this character so I can put her in my scene.

Here's a screenshot of my character

The problem with this dress as you can see is that this skirt does not drape well.  See how it sticks out straight over her leg like it's made out of paper instead of cloth?  I would like the skirt to drape over that knee.  This is the confessions for guilty dress and I"ve played and played with the dials.  I can move the front, back and sides of the skirt but it moves weird and doesn't allow me to individually move that particular part of the skirt.  

Any suggestions?  I would be most grateful!

Kelly


kyhighlander59 ( ) posted Sun, 14 February 2010 at 2:02 PM

have you tried to drape it in clothroom? Other than that if there is no dial you would have to make a morph in a modeler.


Acadia ( ) posted Sun, 14 February 2010 at 2:19 PM

Try this thread

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2517340&page=1

You might try clothifying the hip of the dress in the cloth room and running a simulation to get the skirt to drop down in a more natural way.  I've used the technique with the Morphing Fantasy Dress, along with a number of other dresses and skirts. The key is to have a hip area.  You could probably create a hip area if it doesn't have one, using the grouping tool.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Silkie ( ) posted Sun, 14 February 2010 at 2:20 PM

 no I haven't tried that.  In fact I've never used the clothroom, it looks a little frightening. lol  I'll give that a try because I don't have the skill to try to make a morph.  =8()    Thanks for the advice.


markschum ( ) posted Sun, 14 February 2010 at 2:24 PM

You might do better with a small magnet to deform the skirt. 


Acadia ( ) posted Sun, 14 February 2010 at 2:34 PM

Quote -  no I haven't tried that.  In fact I've never used the clothroom, it looks a little frightening. lol  I'll give that a try because I don't have the skill to try to make a morph.  =8()    Thanks for the advice.

OMG!  You'll love the cloth room!!!

http://market.renderosity.com/mod/forumpro/showthread.php?thread_id=2739159

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



kyhighlander59 ( ) posted Sun, 14 February 2010 at 2:36 PM

LOL everytime I use the cloth room I end up with the clothes down around the ankles. LOL how do you turn off gravity? LOL


Acadia ( ) posted Sun, 14 February 2010 at 2:38 PM

Quote - LOL everytime I use the cloth room I end up with the clothes down around the ankles. LOL how do you turn off gravity? LOL

You mean like this?

http://market.renderosity.com/mod/forumpro/showthread.php?message_id=2444578

I got some good tips in there. 

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Silkie ( ) posted Sun, 14 February 2010 at 2:48 PM · edited Sun, 14 February 2010 at 2:49 PM

 I'm in the cloth room but I have no idea what to do with it.  All the options say none

@Acadia, I read that post a couple of weeks ago.  I loved how your model insisted on being half naked LOL


Acadia ( ) posted Sun, 14 February 2010 at 3:10 PM

What is the name of the outfit is it that you are trying to use?

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Silkie ( ) posted Sun, 14 February 2010 at 3:17 PM · edited Sun, 14 February 2010 at 3:18 PM

 I'm using Impacts Guilty Dress  http://market.renderosity.com/mod/bcs/index.php?ViewProduct=74398&MostWanted=Y

and Confessions for Guilty [http://www.renderosity.com/mod/bcs/index.php?ViewProduct=74586

](http://www.renderosity.com/mod/bcs/index.php?ViewProduct=74586)
eta: oh and the stockings and sleeves are parts from the pixiedust outfit.


Acadia ( ) posted Sun, 14 February 2010 at 3:28 PM

You're in luck. I actually have that item.

Let me install it and I'll have a peek in the cloth room and see if I can help you out.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Silkie ( ) posted Sun, 14 February 2010 at 3:36 PM

 ok thank you


bagginsbill ( ) posted Sun, 14 February 2010 at 4:49 PM · edited Sun, 14 February 2010 at 4:50 PM

Quote - LOL everytime I use the cloth room I end up with the clothes down around the ankles. LOL how do you turn off gravity? LOL

Set gravity to zero, but that would pretty much defeat the whole purpose. Without gravity, the cloth does not drape - it would only move out of the way if a tried to move through it.

Time to learn what a "constrained group" is, a choreoraphed group, and a decorated group.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Acadia ( ) posted Sun, 14 February 2010 at 4:52 PM · edited Sun, 14 February 2010 at 5:00 PM

Hopefully this makes sense.  I didn't do screen captures because I didn't have time to. But if you need me too, I can do some up later this evening.

Pose Room

1.  Load Figure
2.  Zero Pose
3.  IK Off
4.  Drop to Floor
5.  Load clothing
6.  Conform clothing to figure

7.  MOve animation slider to frame 15
8.  Pose figure
9.  Move slider back to frame 1

Cloth Room
(1. Cloth Simulation)

10.  New Simulation
11.  New Pop up Window:
              - Simulation Name:  Sim_1
              - Start Frame = 1
              - End Frame = 30
              - Septs per Frame = default
              - Additional Cloth Collision Options:
                          - Check mark next to "Cloth Self-Collision"
                          - Cloth Draping = 0
                          - OK

12    Preview window: 
             - Make sure the dress is selected 
            - Make sure the hip of the dress is selected

(2. Cloth)
13.  Clothify Button
14.  New Pop up Window:
               - Hip should show up
               - Clothify

15.  Collide Against Button
             -  Click "Add/Remove"
              - Pick all parts of the body and environment that the clothing will collide with  (ALT + LEFT CLICK will selection the child parts).  If the figure is going to be kneeling and the dress will hit the floor, pick "Ground."  If they are sitting in a chair, pick the chair.  Make sure you include body parts such as hip, legs, arms, hands if the clothing will come into contact with that part. No need to check things that won't touch the clothing
             - OK
            - Ignore head collisions = check mark
            - Ignore Hand collisions = no check mark (unless hands aren't involved)
            - Ignore Feet collisions = no check mark (unless feet aren't involved. Kneeling you don't usually want the feet ignored unless the feet won't be in contact with the dress)
           - Start draping from zero pose = check mark
           - Leave dials at default

(4. Dynamics Controls [Hip]
            - Calculate Simulation

That's the bare basics.   At times you will have to do other things like with the constrained groups or cloth density etc.   But for the most part the above should meet your needs most of the time for making a conforming item partially dynamic in the cloth room.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Silkie ( ) posted Sun, 14 February 2010 at 5:24 PM

 oh wow that's a pretty detailed tutorial.  thank you so much for taking the time to do that.  I'll give that a go right now.


Acadia ( ) posted Sun, 14 February 2010 at 5:37 PM

I give you fair warning!  Don't expect the clothification to be instant!  You may have to just leave your computer and walk away and do some other things for awhile.

My dress is still being calculated.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Silkie ( ) posted Mon, 15 February 2010 at 5:55 PM

I got sidetracked clothes shopping in the marketplace last night so I didn't get around to your method until a couple of hours ago.  It's been 2 hours and it's still calculating. lol

I've never messed with the animation frames because I don't do animations so I had no idea that pertained to anything else.  Can you explain why I had to move the slider to frame 15 and what exactly the frame slider does?

Also after it's done calculating do I have to set the pose again?

I just saw your clothing room tutorial thread so I'm going to check that out too.

Thanks again for your help.
Kelly


Acadia ( ) posted Mon, 15 February 2010 at 6:08 PM

Quote - I got sidetracked clothes shopping in the marketplace last night so I didn't get around to your method until a couple of hours ago.  It's been 2 hours and it's still calculating. lol

Yeah, sometimes depending on the dress, it takes some time.

Quote - I've never messed with the animation frames because I don't do animations so I had no idea that pertained to anything else.  Can you explain why I had to move the slider to frame 15 and what exactly the frame slider does?

The reason you have to move the slider to an advanced frame is so that as the figure moves into it's pose, Poser calculates the clothing to follow that pose.  Since you set the pose at frame 15, the figure is completely posed at frame 15.  The next 15 frames are strictly for the clothing to adjust itself around the figure based on the collisions and other settings you have chosen.

You don't necessarily have to have 30 frames for the animation, often times it can be done with less. But for best results, more frames the better.

Quote - Also after it's done calculating do I have to set the pose again?

No.  After you have finished the calculation, go back to the pose room.  Render your image from the last frame.  If you want to add more things to the scene, you can do it at the last frame too.  Don't delete the other frames because you will undo what you just did :)

Quote - I just saw your clothing room tutorial thread so I'm going to check that out too.

Lots of great ideas and help in that thread. Hope you find it helpful.   Sorry if there are some broken links. RDNA redid their site and all of the links broke and I haven't gotten to fixing all of them. I have a number of bookmark threads, so it's time consuming and tedious. I just haven't felt up to taking the time to fix them yet.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



markschum ( ) posted Mon, 15 February 2010 at 6:09 PM

The cloth simulation is going to calculate the cloth positiion in steps between frame 0 and frame 30. You can reduce the calculation time by being very careful about what you set as collision targets. for the dress skirt, hip and thigh is about all you need. 

when its done calculating pick whichever frame looks best  and use that for your picture.  Dont apply any poses , you set your final pose at say frame 20 or 25  which leaves 5 -10 frames for the cloth to settle. 

The frame slider is setting which frame is active.

30 frames is often enough for a cloth simulation. If the cloth tears, or is still moving at frame 30, then extend the animation to 40-60 frames, adjust your poses , and try it again.

You can export the cloth at any frame, and import it as a prop. It will retain whatever shape it is at that frame.


Silkie ( ) posted Mon, 15 February 2010 at 6:25 PM · edited Mon, 15 February 2010 at 6:32 PM

 ok just so I am understanding correctly, what you are saying is that when I pose my character each step of the pose is a frame?    Is that right?   

eta:  I set all of v4 for the collision target because I couldn't remember which parts the dress touched and couldn't see it with the boxes in the way.  Is that why it's taking so long to calculate?  It's only at frame 5.  lol

etaa:  
* No.  After you have finished the calculation, go back to the pose room.  Render your image from the last frame.  If you want to add more things to the scene, you can do it at the last frame too.  Don't delete the other frames because you will undo what you just did :) 

does that mean I need to move the frame slider to frame 15 and then continue to add things to the scene or to frame 30?


Acadia ( ) posted Mon, 15 February 2010 at 6:31 PM

Yes.

When you aren't using the cloth room, you don't worry about the frame slider.  You simply pose your figure at frame 1 and carry on.

The only time you have to worry about the frame slider is if you are doing animation or running a cloth room simulation.

Just like they used to make cartoons.  They  used to put parts of the movement on various pages and by the end of all of them, the figure was running.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia ( ) posted Mon, 15 February 2010 at 6:32 PM

Quote - eta:  I set all of v4 for the collision target because I couldn't remember which parts the dress touched and couldn't see it with the boxes in the way.  Is that why it's taking so long to calculate?  It's only at frame 5.  lol

Yep!

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



drewradley ( ) posted Mon, 15 February 2010 at 6:32 PM · edited Mon, 15 February 2010 at 6:34 PM

If you are using clothifying part of a conforming outfit, you can actually skip some of that.

Pose your figure at frame 1. Go to the cloth room and start a new simulation. Set it to drape for 20-30 frames. Set the cloth simulation to 1 frame. Select the skirt part (usuaally the Hip) and hit clothify. Set up collisions to collide only against the legs (will save some time when it comes to the simulation). Be sure to uncheck "start draping from zero". Run the simulation. Will drape for the frame and simulate for one frame. The drape should be enough for what you want.

If I left anything out, refer to the excellent tutorial above!

Now Playing
My Insomnia Presents
Blue Defender


Silkie ( ) posted Mon, 15 February 2010 at 6:33 PM

Quote - Yes.

When you aren't using the cloth room, you don't worry about the frame slider.  You simply pose your figure at frame 1 and carry on.

The only time you have to worry about the frame slider is if you are doing animation or running a cloth room simulation.

Just like they used to make cartoons.  They  used to put parts of the movement on various pages and by the end of all of them, the figure was running.

ok I gotcha now!


Silkie ( ) posted Mon, 15 February 2010 at 6:36 PM

Quote - If you are using clothifying part of a conforming outfit, you can actually skip some of that.

Pose your figure at frame 1. Go to the cloth room and start a new simulation. Set it to drape for 20-30 frames. Set the cloth simulation to 1 frame. Select the skirt part (usuaally the Hip) and hit clothify. Set up collisions to collide only against the legs (will save some time when it comes to the simulation). Be sure to uncheck "start draping from zero". Run the simulation. Will drape for the frame and simulate for one frame. The drape should be enough for what you want.

If I left anything out, refer to the excellent tutorial above!

and this does the same thing that Acadia's method does?  so there are 2 methods?  And here I've avoided the clothing room.  Now I wonder what's in the face room! LOL


Silkie ( ) posted Mon, 15 February 2010 at 6:38 PM

 I"m at frame 6 WooHoo!  lol  now I wish I hadn't selected v4 entirely. 


Winterclaw ( ) posted Mon, 15 February 2010 at 6:45 PM

If this isn't for animations, there is always using a morph brush, using magnets, and exporting the dress into a modeler to make a morph.

WARK!

Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.

 

(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)


drewradley ( ) posted Mon, 15 February 2010 at 6:46 PM

Quote -

and this does the same thing that Acadia's method does?  so there are 2 methods?  And here I've avoided the clothing room.  Now I wonder what's in the face room! LOL

It does. You just skip posing it at frame 15  and pose it at frame 1 when using conforming clothes. The rest is the same. I find this actually works better for for hybrid (part conforming/part dynamic" which is what you have now) clothes since you can skip all that moving between Zero pose and frame 15.

Now Playing
My Insomnia Presents
Blue Defender


Silkie ( ) posted Mon, 15 February 2010 at 6:51 PM

Quote - > Quote -

and this does the same thing that Acadia's method does?  so there are 2 methods?  And here I've avoided the clothing room.  Now I wonder what's in the face room! LOL

It does. You just skip posing it at frame 15  and pose it at frame 1 when using conforming clothes. The rest is the same. I find this actually works better for for hybrid (part conforming/part dynamic" which is what you have now) clothes since you can skip all that moving between Zero pose and frame 15.

So many of poser's features have seemed beyond my capabilities that I haven't used them and I've been using poser for awhile now.  I'm glad I posted here because this has opened up some new stuff for me.  I've never even messed with the clothes in poser because I could never get them to look right but I've seen what others have done with clothes and I had to try it finally.  Thanks to all of you for going out of your way to help me.  I"m no artist by any stretch of the imagination, I'm a writer actually  with a love for art that I could never create without a computer, but you all may have created a monster. LOL

Thank you, thank you and thank you again!


drewradley ( ) posted Mon, 15 February 2010 at 6:52 PM

Quote - If this isn't for animations, there is always using a morph brush, using magnets, and exporting the dress into a modeler to make a morph.

Once you have the simulation you can turn it into a morph rather than dynamic cloths so if you want to use the same sort of "dynamics" works great for looped animations. Just do the simulation for one cycle of the loop and then turn each frame into a morph and then apply that morph to the respective key frame. Here is a tutorial Daz put out for importing dynamic simulations into Studio (but I have found a plenty of other uses for it!).

http://www.daz3d.com/i/tutorial/tutorial?id=1543&_m=d

Now Playing
My Insomnia Presents
Blue Defender


Silkie ( ) posted Mon, 15 February 2010 at 6:53 PM

Quote - If this isn't for animations, there is always using a morph brush, using magnets, and exporting the dress into a modeler to make a morph.

I appreciate the suggestion but this is so far over my head I don't have any idea what you are talking about but I may hit you up about this at a later date.


drewradley ( ) posted Mon, 15 February 2010 at 6:54 PM

Quote -
So many of poser's features have seemed beyond my capabilities that I haven't used them and I've been using poser for awhile now.  I'm glad I posted here because this has opened up some new stuff for me.  I've never even messed with the clothes in poser because I could never get them to look right but I've seen what others have done with clothes and I had to try it finally.  Thanks to all of you for going out of your way to help me.  I"m no artist by any stretch of the imagination, I'm a writer actually  with a love for art that I could never create without a computer, but you all may have created a monster. LOL

Thank you, thank you and thank you again!

Believe me, I wish I had these resources when I started way back with Poser 2. I still feel like I am only using a tenth of poser's features!

Now Playing
My Insomnia Presents
Blue Defender


Silkie ( ) posted Mon, 15 February 2010 at 6:56 PM · edited Mon, 15 February 2010 at 6:56 PM

Quote -

Believe me, I wish I had these resources when I started way back with Poser 2. I still feel like I am only using a tenth of poser's features!

I started with poser 4 (which I still like) so I'm probably using 1/1 of poser's features.  ;)

eta: the resources were available to me but they were just way over my head.


Silkie ( ) posted Mon, 15 February 2010 at 6:58 PM

waiting on this calculation is like watching the grass grow  8)


drewradley ( ) posted Mon, 15 February 2010 at 7:05 PM

yep... which is why when I use hybrid, I skip all that and do it they way I explained earlier. Draping seems to go a lot faster than simulating. It's the movement from frame 1 to frame 15 (or where ever your pose is) that is slowing it down. If your figure doesn't move, it will go faster in my experience.

Just wait until the animation bug bites you and you run a simulation several second long! BTW, clothes that are specifically made for dynamics also tend to be much faster than converted clothes. With dynamics, you do need to do the start at frame 1 with a zero pose.

Now Playing
My Insomnia Presents
Blue Defender


Silkie ( ) posted Mon, 15 February 2010 at 7:17 PM

what's the difference between draping and simulating?  Are you saying if I use your method that I wouldn't pose the character first and that the clothing would still conform to the character correctly when I do pose it?


Silkie ( ) posted Mon, 15 February 2010 at 7:22 PM · edited Mon, 15 February 2010 at 7:23 PM

 just out of curiosity if I were to cancel this right now and do it with your method or Acadia's method any only set the dress skirt and hip as the collision target would it still take several hours or should I just let it go?  It's been about 3 hours now (give or take a few minutes) and I'm at frame 7.


drewradley ( ) posted Mon, 15 February 2010 at 7:31 PM

Draping settles the cloth over the figure before it does any simulating. The figure doesn't move at all for this, which is why it tends to go faster. I can't promise doing it my way will not take hours. Depends on your computer and the complexity of the clothes. If it is taking a few hours, it sounds like that item is rather complex and not very suitable for cloth room. Just because you can clothify something doesn't mean it will work very well.

In all honesty, if all you want is to make it fall better over that one leg, I'd go with deformer. They are not all that difficult to do really.

Select the skirt, then go to "Object/create magnet" this will create a magnet (as well as a base and zone) centered over the skirt. Move the base of the magnet (and scale it down) so it is placed right over the leg then and move the zone so it covers the area you want to adjust. Then it's just a matter of moving the magnet itself. It really isn't that bad. No worse than setting up the cloth simulation or any other moderate task in Poser. Probably easier that some things you've done.

Now Playing
My Insomnia Presents
Blue Defender


Silkie ( ) posted Mon, 15 February 2010 at 8:10 PM

 ok I canceled the calculations and I'm going to try the first method you told me about above but first I have to go feed the aminals in this house before they start eating my flesh!  I'll be back in a bit.


RedPhantom ( ) posted Mon, 15 February 2010 at 8:17 PM
Site Admin Online Now!

Just an FYI you can pose the model at an earlier frame and it usually works fine. I Usually use frame 5 and only simulate to frame 15.  About the only time I go higher is extreme poses and long skirts.


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10


Silkie ( ) posted Tue, 16 February 2010 at 11:12 PM

 ok I tried this 3 times last night and today but I created a new character first that was identical to my screenshot of above.  The first time it calculated in about 30. minutes and while the skirt draped nicely it went straight down as if she were standing.  The second time it was taking forever to calculate so I went to bed and let the computer do its thing.  When I got up this morning it was froze so I had to reboot.  The first time I created a new character, put her in the same pose with the same hair and clothes but I used a different texture set.  The second time I used my original character from the screenshot above.  So I'm wondering if there's something wonky about the texture set that I just don't know how to deal with.  After I rebooted I loaded up my file again (the one from above) and started a new simulation like Arcadia said, but I used your shortened method Drew.  It took 10 hours to calculate.  It just finished.   I haven't rendered it yet, but here's what happened.   I"m going to render it now.  Hopefully it will be right in the render.   What did I do wrong?


Silkie ( ) posted Tue, 16 February 2010 at 11:29 PM

 the clothroom ate her skirt! LOL  did I say how disappointed I was after waiting 10 hours?


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.