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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 22 9:27 pm)



Subject: WIP: Heads-up Angela fans ;o)


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LaurieA ( ) posted Mon, 15 March 2010 at 2:06 PM

Quote - That's excellent, Laurie!

I'd prefer that the bodice be not quite so tight, but I suppose that can be loosened up somewhat with some Z-scaling.

Hehe...I guess you could. It's tight cause I modeled it after a classic style cocktail-type dress that's fitted at the top with a rather generous skirt :o). Maybe after you scale it a little bit you could add those sleeve hems to the soft decorated group and they'd do more what you'd want them to do :o).

I have a question: what settings should I use to shrink this dress to another figure without draping that skirt? I mean, everything would need to stay pretty much where it is until it conforms to the other figure, right? And I don't want the skirt to drape at all.

Thanks guys, you've been a wealth of information already :o).

Laurie



EnglishBob ( ) posted Mon, 15 March 2010 at 6:30 PM

Quote - EnglishBob, I could KISS you! lol.

😊

It's looking good - glad you got it working nicely. Dynamic clothing really needs more polys than conforming clothing, so 8000 is not excessive. Conforming clothing can have extra polys put in at the critical points, and not elsewhere; but with dynamic clothing, the critical points could be anywhere, so you need extra polys everywhere. Additionally, it works best if the polys are all about the same size if possible (turned-over hems and the like not withstanding).

Quote - I have a question: what settings should I use to shrink this dress to another figure without draping that skirt? I mean, everything would need to stay pretty much where it is until it conforms to the other figure, right? And I don't want the skirt to drape at all.

A good start would be to set the cloth density to zero, so that gravity has no effect. Hopefully that will preserve the skirt shape. Try to do as much preparatory work as you can, with scaling and even magnets so that the simulation has as little work to do as possible. Once a simulation has produced something usable, even if it's only on one frame, that's all you need. Export that and run away very fast. :)  


LaurieA ( ) posted Mon, 15 March 2010 at 6:54 PM

file_449547.JPG

Well, here's a screenie of the mesh. I guess it's not ideal, but it's as close as I could come to getting them more or less the same size with my meager knowledge...lol  ;o).

Laurie



operaguy ( ) posted Tue, 16 March 2010 at 1:07 AM · edited Tue, 16 March 2010 at 1:08 AM

file_449559.jpg

click for full size and res.

i like the shoulders default shape and the way the shoulder and collar deform. Her bending at the waist is amazing.  And i like her hands. (please forgive bad nail job, I am a guy after all.)

::::: Opera :::::


operaguy ( ) posted Tue, 16 March 2010 at 1:11 AM

I might add...I have been throwing the Digiport and legacy PoserContent and DazV poses at her, including short animated poses. No problems in any bizarre results. You have to drop model to floor sometimes.

:: og ::


Believable3D ( ) posted Tue, 16 March 2010 at 1:25 AM

She also has a pretty expressive face, I think.

Her face is not quite realistic, perhaps, but at least it's not the Barbie doll end of the scale like most of the other figures.

Of course, she'll look a lot more real if she wears Laurie's dress. ;-)

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


LaurieA ( ) posted Wed, 17 March 2010 at 9:00 AM

file_449670.jpg

Just wanted to let you all know I'm still working on the dress. It's been hard getting into texturing when I'm still wanting to model, but them's the breaks ;o). At the moment I'm doing, um, stitching...by request ;o).

Don't be put off by the bold prints - have you seen the new fashions this year? Takes me right back to the 70's...lol.

Laurie



operaguy ( ) posted Wed, 17 March 2010 at 10:21 AM

looks beautiful.

felt a tug of guilt over the stitches! hope you did not feel pushed, I did not mean to.

and the print....hey, that's just the default texture! and it's cool

::::: Opera :::::


LaurieA ( ) posted Wed, 17 March 2010 at 10:33 AM · edited Wed, 17 March 2010 at 10:34 AM

Quote - looks beautiful.

felt a tug of guilt over the stitches! hope you did not feel pushed, I did not mean to.

and the print....hey, that's just the default texture! and it's cool

::::: Opera :::::

Eh, no bother...lol. Do 'em once and you can use em over and over on other textures...hehe. Anyway, they look good. You can't really see em here, but there's also stitching on the belt and around the piping at the neck and sleeves :o). It just adds to the realism and I'm all for that! ;o)

Laurie



odf ( ) posted Wed, 17 March 2010 at 6:03 PM

Wow! That dress looks really lovely. I even like the print, although I have to confess I don't care much that bow-tie thingy on the belt. :laugh: Anyway, great shape and great attention to detail!

Have you ever looked at bagginsbill's magical loom?

-- I'm not mad at you, just Westphalian.


LaurieA ( ) posted Wed, 17 March 2010 at 6:21 PM

Don't worry about the belt Olaf...I'm going to include a "Bow Hide" mat for it...lol ;o).

Laurie



LaurieA ( ) posted Wed, 17 March 2010 at 8:26 PM

You know, I meant to say something before, but NO, I've never heard of bagginsbills magical loom ;o). I must have missed that one. Can ya fill me in? Pretty please? :o)

Laurie



EnglishBob ( ) posted Thu, 18 March 2010 at 3:57 AM

Attached Link: http://www.runtimedna.com/forum/showthread.php?t=25805

It's here. Even if you don't want to get into MatMatic, the examples he posts are well worth having.


EnglishBob ( ) posted Thu, 18 March 2010 at 4:08 AM

Attached Link: http://sites.google.com/site/bagginsbill/free-stuff/matmatic

If you DO want to get into Matmatic, it's here. 


operaguy ( ) posted Thu, 18 March 2010 at 12:51 PM

file_449744.jpg

Laurie or anybody, i have a fundamental modeling issue here. I want to use the PoserMorphBrushTool on Angela's eye area. However, the mesh that supports the eyelashes gets in my way. It is not a separate "part" so I can't hide it separately.

I tried using the group tool to select  that thing but once I had done so and it was "a group" i can't figure out how to find/see/control/hide it separate from the head.

Any advice?

::::: Opera :::::


LaurieA ( ) posted Thu, 18 March 2010 at 1:10 PM · edited Thu, 18 March 2010 at 1:10 PM

I'm not sure how to do this myself, but you may have better luck if you post this in a new thread in the general Poser forum. One who does know how will show up real soon I'm sure ;o). I'm sure it involves hiding that lash group somehow but I couldn't tell you how...lol.

Laurie



bagginsbill ( ) posted Thu, 18 March 2010 at 4:46 PM

The loom is one of my favorite concoctions. I love to see people use it. There is no weave on earth that it cannot do. Let me know if I can help you make cloth mats. It's fun as all getout to see totally realistic materials come out of Poser shaders with 440 nodes in them.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Believable3D ( ) posted Thu, 18 March 2010 at 4:49 PM

Wow. But it does require Matmatic? I think I've downloaded it, but never tried to learn to use it.

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


bagginsbill ( ) posted Thu, 18 March 2010 at 4:49 PM

Here's a link to more loom links.

http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3599698&ebot_calc_page#message_3599698

This is one of my favorites - Glenn Plaid.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Thu, 18 March 2010 at 4:51 PM · edited Thu, 18 March 2010 at 4:51 PM

Quote - Wow. But it does require Matmatic? I think I've downloaded it, but never tried to learn to use it.

Yes it requires matmatic. The Loom is an add-on to matmatic that extends its abilities to simulate a Jacquard loom. There are over 30,000 free weave patterns that work with it on the net.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


LaurieA ( ) posted Thu, 18 March 2010 at 4:54 PM · edited Thu, 18 March 2010 at 4:56 PM

OMG BB!! You've outdone even yourself!!! LOL.

That's f'ing fantastic!!!

I don't know how to use Matmatic at all, but I'll LEARN just for this...lmao. I'd love to have that brain of yours ;o).

Laurie

edit: My next question...can it be used to make tiling textures for a texture map if I have to? I promise I won't make textures to sell, only for free :o). Well, I don't really sell, so that's not even an issue, is it? ;o)



bagginsbill ( ) posted Thu, 18 March 2010 at 5:00 PM · edited Thu, 18 March 2010 at 5:00 PM

Yes it can make perfect tiling textures. And they're yours to sell. Make whatever you want. The Loom is a free merchant resource. You just can't sell the Loom or matmatic, because they are FREE! But whatever you make with them using your own designs is yours to keep and do with as you please. Sell the scripts you make. Sell the tiles. Whatever.

More examples here:

http://sites.google.com/site/poserbagginsbill/weaves


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


LaurieA ( ) posted Thu, 18 March 2010 at 6:19 PM · edited Thu, 18 March 2010 at 6:19 PM

Well, I wasn't really thinking of selling anything, just making tiling textures for texture map creation: not even selling the tiling textures..lol. I've got a large bevy of fabrics that I've created myself, but I've used so many of them and I need newer ones to refresh the stock ;o).

BTW, that plaid you posted is beautiful :o).

I appreciate your generosity :o).

Laurie



LaurieA ( ) posted Fri, 19 March 2010 at 12:20 PM

Angela's Cocktail Dress is ready :o) There are no textures yet, but they'll come soon :o).

Enjoy.

Laurie



LaurieA ( ) posted Sat, 20 March 2010 at 11:16 PM · edited Sat, 20 March 2010 at 11:17 PM

file_449902.jpg

Next up is this strapless gown :o). I'll have material files to hide the peplum and buckle.

I'm gonna shoot for tomorrow or Monday to have it up on my website. This one should make Robyn real happy...lol.

Laurie



operaguy ( ) posted Sat, 20 March 2010 at 11:45 PM

Laurie, how do you make the bow on the cocktail dress invisible ot gone?


LaurieA ( ) posted Sat, 20 March 2010 at 11:52 PM

I have a material file for that. You just go into the material room, select the bow material zone and apply the "Hide Bow" material.

Laurie



EnglishBob ( ) posted Sun, 21 March 2010 at 5:56 AM

Quote - Next up is this strapless gown :o).

Looking good!


RobynsVeil ( ) posted Mon, 22 March 2010 at 5:29 AM

Quote - Next up is this strapless gown :o). I'll have material files to hide the peplum and buckle.

I'm gonna shoot for tomorrow or Monday to have it up on my website. This one should make Robyn real happy...lol.

Laurie

My-oh-my-oh-my..... Laurie!! You are going from strength to strength... how positively ELEgant.

Re: Matmatic, if you have any questions or anything, please let me know. I use it all the time... it is one of BagginsBill's very best inventions, and he has MANY.

I must say, though, I am intensely envious of your modeling skills... I work in Blender only because it's what I'm really comfortable with, and look forward to being able to create something that will approach being this lovely.
At this point, I just do jewellery... diamond shader courtesy Mr Baggins:

Maybe I could make some accessories for your lovely dresses? :biggrin:

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


LaurieA ( ) posted Mon, 22 March 2010 at 8:44 AM · edited Mon, 22 March 2010 at 8:46 AM

Wow Robyn! That ring is great! :o)

I've gotta hand it to you for being able to model in Blender. I couldn't model my way out of a paper bag in it...lol.

Laurie



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