Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 11 2:16 pm)
Sorry I've been so busy. I meant to tell you that since you are using render GC in Pro, you do not want the shader GC enabled that comes with VSS. You found that out yourself apparently.
With PPro, use render GC, and set shader Gamma = 1.0
Or, if you prefer per-shader GC (for extra control) use shader GC=2.2 (or whatever number you prefer), and set render Gamma off.
But for a full understanding of all the ramifications, you have to consider color parameters in your lights, too. If your lights are white, and you only modify intensity, not light color, then either way works the same (render vs. shader GC).
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
You're welcome JimmyJohn. Make sure you read up on other VSS threads like these:
VSS Skin Test
This is the original VSS thread by bagginsbill. It's HUGE and it might be a good idea to skim through it although some of the first pages might be outdated because of VSS PR3.
VSS and Transparency with clothes
This thread has some points on using VSS on clothes with transparency (it's several posts down)
VSS and Tattoos
VSS with overlay for tattoos, suds, 2nd skin etc.
There are others as well...
I'd guess he's talking about the exposure settings in VRay which aren't very applicable to Poser unfortunately.
My Freebies
Buy stuff on RedBubble
The equivalent to an exposure setting in Poser would be to increase/decrease all your light intensities by the same proportion.
For example, suppose you had 3 lights, #1 at 15%, #2 at 40%, #3 at 70%. To double the exposure with a camera would be cut the shutter speed in half, thus doubling the time that the sensor is exposed to light. Effectively, this doubles the light intensities. So just double the light intensities to 30, 80, and 140% respectively.
I made a utility that does this for me in Poser. I have buttons to increase or decrease all light intensities in proportion to each other. I never released it since it used an experimental GUI and server I wrote and the server part doesn't run nicely in Poser 8 or Poser Pro 2010.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
PS - overexposure does not equate to high key (speaking photographically that is)
It's all to do with lighting ratios and whether you expose for the shadows or not.
My Freebies
Buy stuff on RedBubble
OK, but exposing for the shadows while not overexposing the bright areas is what tone mapping does. When tone mapping is enabled, it is impossible to blow the highlights. In fact, it is nearly impossible to reach 255 with tone mapping on, unless you mess with the gain. Which I do.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
What I m talking about is a pic a guy (girl?) made:
It's his or hers so I m not going to post it without his consent.
Basically a naked model is so lit that the skin is almost white and blending in the also white background.
By contrast, the hair & eyes are very dark and the mouth very red. Very nice effect.
He told me that was done, as I said, by over exposure in V-Ray and very little photoshopping.
Maybe he doesn't want to unveil all his tricks.
I'll keep you informed if (hopefully) he answers.
one of these days I'll find a good book about this kind of stuff and actually figure out how the hell to use it (and get a render engine that supports it!)
Was much easier with film :)
My Freebies
Buy stuff on RedBubble
Content Advisory! This message contains nudity
Like this?
See the Vargas thread: http://www.runtimedna.com/forum/showthread.php?t=24546&highlight=vargas
Or this?
See the Albino thread: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2784202
I put VSS versions of the Vargas and Albino shaders on my web site.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Albino[
http://sites.google.com/site/bagginsbill/free-stuff/random-shaders/VargasVSS-Mats.zip?attredirects=0&d=1](http://sites.google.com/site/bagginsbill/free-stuff/random-shaders/VargasVSS-Mats.zip?attredirects=0&d=1)
Vargas
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
The Vargas shader is meant to look non-photoreal. The albino is meant to look real.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Yes!
Exacly like the ace of spades, only maybe with the effect exagerated.
Your free stuff page is a treasure chest!
I had a look at it but I don't know enough about the mat room yet to know what to look for.
And VSS3 is keeping me busy:
I try things and see how it goes but I don't understand how shaders work yet.
Don't know if you've been there but maybe you know what I mean.
I've just found this sticky topic:
Material Room, Nodes & Shaders - Tutorials and Discussions (Bookmarks - Updated)
right up the forum page...
Why is it always harder to see what's just under ones eyes?...
Yep. The problem with the thread, though, is the master list of links in the first post are out of date and you have to read the whole thread to find the updated list.
But now we have a Wiki, so I've started building the Wiki page to replace that thread here:
http://www.renderosity.com/mod/rrwiki/index.php/Poser_Shader_Threads
There are quite a few new links that need to be added, though.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
I definitely have to go through those threads.
After a few hours of VERY hard work with MATMATIC, I finally got this result...
(it is supposed to be a Vargas, sorry)
THEN, I read THAT:
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thanks to all for your time and patience in helping me solving my problem.
I m very grateful.
@BragginsBill
Thanks for providing me with all your great stuff and your advices.
Poser is now a different ball game and nothing would have been possible without you.
On a side note, VSS works better for me with lower Gamma Correction settings (closer to 1)
with higher ones, RMC is now overlit.
Last, advertise loud and clear when your book is out. we don't want to miss it.
@Vestmann
Thanks for all the info especially all the step by step guidance.
That was crucial, I couldn't have done without it.
Also, you seem to be a very nice person.
@IsaoShi
Thanks for dividing my render time by 3 or 4
@Hborre
Thanks for your timely and precise interventions