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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 04 9:51 am)



Subject: Car paint - a challenge


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pjanak ( ) posted Wed, 07 April 2010 at 9:51 PM · edited Wed, 07 April 2010 at 9:56 PM

Attached Link: http://i41.tinypic.com/wk0n4z.png

So here is another render. Turns out the errors seen on the Nova were caused by the smooth polygons setting. So I turned it off. Despite the errors in the previous render I still like it better than this one. Pete


bagginsbill ( ) posted Wed, 07 April 2010 at 10:15 PM

Looks great. I noticed the left front tire is passing through the fender a tiny bit.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


pjanak ( ) posted Wed, 07 April 2010 at 10:27 PM

Yep. I've got the tread bump set to "1" displacement. I'm going to see what it looks like with no displacement. I also did a crappy job with the nearby trees. I think I should have just used trees from one of the environment backdrops


bagginsbill ( ) posted Wed, 07 April 2010 at 10:52 PM · edited Wed, 07 April 2010 at 10:53 PM

A tread bump like that we usually want to offset so it makes grooves, cutting into the tire. Instead of expanding the treads, you want to shrink everything that is not-tread.

Hook the displacement map up to a Color_math node. Set Value_1 = white and connect to the map. Click on Value_2's color and sample the brightest spot on the tread map. Hook the Color_Math node to the displacement channel.

This will cause the bright spot to be neutral - no change - and everything darker will be a depression. Thus - the radius of the tire will not be altered.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


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