Fri, Jan 3, 7:47 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 7:06 am)



Subject: Is there a better way to Edit Joints?


Photopium ( ) posted Wed, 14 April 2010 at 4:55 PM · edited Tue, 31 December 2024 at 12:51 PM

So, with the new kids...it's quite easy to load the kid into v4 as a full body morph and then make a very nice hybrid "Laura" type figure or petite person.

Unfortunately, this of course sets fire to the joints and is totally useless.

Now I've been around the block once or twice with the joint editor, and I can tell you that aside from little tweaks here and there, it's a confusing mess.

Is there a better way to edit joints inside or outside of poser?

If Poser is the only way...how would one go about doing this or to rephrase, what are the steps?  Because clearly I'm either just lost or doing things out of sequence.

Thanks!
-WTB


ockham ( ) posted Wed, 14 April 2010 at 5:19 PM

I've found the DS joint editor (not free) works considerably easier and better
than the Poser setup room.  More flexible, less mysterious, less 'visual'.

My python page
My ShareCG freebies


Tashar59 ( ) posted Wed, 14 April 2010 at 5:21 PM

The only other option is the rigging tools at DAZ dor DS. Many merchants seem to like useing that over Poser.

It is still time consuming either way.


Photopium ( ) posted Wed, 14 April 2010 at 5:21 PM

Does it create Poser compatible rigging?


Tashar59 ( ) posted Wed, 14 April 2010 at 5:31 PM

Yes it does. I think even Antonia was rigged with it but don't quote me on that.

Not sure if you can just use the basic set of if you would need the full set. Not cheep so make sure you ask at the DAZ forum first. That and hope that they are on sale.
 


Diogenes ( ) posted Wed, 14 April 2010 at 6:37 PM

Quote - Yes it does. I think even Antonia was rigged with it but don't quote me on that.

Not sure if you can just use the basic set of if you would need the full set. Not cheep so make sure you ask at the DAZ forum first. That and hope that they are on sale.
 

Yes I used the set up tools to do alot of the rigging, I also worked with Poser at the same time so she was rigged with a blend of the two.  The Daz setup tools  produce a much cleaner cr2 (although odf cleaned it up even more.) I like the set up tools alot. I also like the new tools with Poser Pro 2010, so I'l likely continue using both.

The setup tools do indeed create Poser compatible rigging, with the exception that occasionally a morph loaded in Daz does not translate quite the same in Poser, so you may have to rework a little in Poser.


A HOMELAND FOR POSER FINALLY


Photopium ( ) posted Wed, 14 April 2010 at 8:06 PM

Well, the figure mixer seems, so far, to be able to not only mix the geometry but also instantly fix the joints!

Only problem?  I don't have pz3 or cr2 export capability :( 

Hopefully, when i do, this will translate. 


Tashar59 ( ) posted Thu, 15 April 2010 at 12:38 AM

Yes, that is one of the reasons DAZ won't be making teens. DS users have the Figure Mixer.

I thought the Pz3 export plug-in was free. Check the DAZ Free Store stuff. I thought I saw it there just the other day.


Photopium ( ) posted Thu, 15 April 2010 at 7:39 AM

I bought the Figure Setup Tools.  Well, the exported mixer works really well, joints and everything export...only problem?  Morphs are all hosed  :-(

I tried to extract the joints into a pose file and injecting them into a poser mixed figure, but it's not working.

Damn.


JoePublic ( ) posted Thu, 15 April 2010 at 7:50 AM

Despite DAZ' claims the "Figure Mixer" is pretty much useless in creating proper children and teens.

I was pretty exited at first, too, but then quickly noticed it's shortcomings:

Human growth isn't linear, that means 50% of a 5yrs old and 50% of a 20yrs old won't result in 100% of a 12yrs old.

To get correct child and teen proportions you have to individually mix limb sizes and lenghts.
For example 10% of M4's torso size but 50% of his leg length and 40% of his arm length and 30 % of his feet size.

But the figure mixure can't do this so the result is again a figure with completely unrealistic proportions.

Yeah, some people say they were able to create "Nice Teens" with it, but then a lot of people see nothing wrong with V4's proportions or think the new Kids-4 look perfectly normal out of the box.


Photopium ( ) posted Thu, 15 April 2010 at 8:32 AM

Well, you don't have to go straight 50/50...whatever ratio you want. 

I find I still need the body morphs to really get something that screams "teen" to me, so I really need to get some working joint parameters.  I has some manual success yesterday, until I got to the collars and thighs. 

Sigh.


JoePublic ( ) posted Thu, 15 April 2010 at 8:42 AM

"Well, you don't have to go straight 50/50..."

Mixer can only mix two COMPLETE FIGURES.
A stubby legged Kid and a normal legged Adult won't result in a long legged teen.

49/59, 52/48, 34/66, doesn't matter.

You'd need to be able to mix individual limbs to get realistic results.

(Unless you think that "overall size" is the only thing that determines a person's age.)


Photopium ( ) posted Thu, 15 April 2010 at 1:17 PM

[quote

(Unless you think that "overall size" is the only thing that determines a person's age.)

Of COURSE I think that.  Duh!


Photopium ( ) posted Thu, 15 April 2010 at 3:12 PM

Well, I accomplished my goal to make a hybrid laura type.

1.  In poser...load V4 and import Kid as a full body morph.  Inject whatever morph packs you want.
2.  Mix in Kid and morphs to create your desired shape.
3.  Open Daz, import a V4 cr2 and a Kid cr2.
4.  Figure Mixer, choose Kid.
5.  Using the same figure you used in Poser, get the V4 to Girl ratio and make sure you select the joints to be poser style (not vertex weight).
6.  Delete Kid
7.  Export cr2.
8.  Back in Poser, export your work as an obj with only "keep groups" selected and save it over the obj Daz Studio created.

Now you've got a working hybrid for poser that can accept V4 morphs.  It's not flawless, but it's darned good.


Tashar59 ( ) posted Thu, 15 April 2010 at 4:57 PM

So  you are saving the rigging from DS and using the .object from Poser.


Photopium ( ) posted Thu, 15 April 2010 at 5:23 PM

Yes


lululee ( ) posted Fri, 16 April 2010 at 12:59 PM

William The Bloody,
Any chance of a screenshot or render of your hybrid laura type?
I'd love to see her.
cheerio
lululee


hborre ( ) posted Fri, 16 April 2010 at 1:27 PM

Yes, this is greatly intriguing.  I would also like to see some results from this hybridization.


AprilYSH ( ) posted Fri, 16 April 2010 at 9:37 PM

Excuse my coat-tail question in this thread, I have a couple of simple questions that don't warrant their own thread :)
Is the p8 joint editor any different from pp2010?
Is the p8 setup room any different from pp2010?

Iam using pp2010 and the new visual feedback of vertex weights for joint spheres is nice :) ds rigging tools has that, now poser does too, natively (I saw from years ago some people were managing to get it using scripts but I didn't bother with it.)   Just wish there was a way to turn it off so I can see the mesh without all the dots again and without having to close the joint editor to do it.

[ Store | Freebies | Profile ]

a sweet disorder in the dress kindles in clothes a wantoness,
do more bewitch me than when art is too precise in every part


Photopium ( ) posted Fri, 16 April 2010 at 10:32 PM

I will post some stuff as soon as I can.  Clothing has been an irritant, and I'm booked solid with work this weekend :-(

April - I'm not sure what if any differences there are in Joint 2010 and joint P8.  The vertex view thing seemed new to me but I don't use it that often.


lululee ( ) posted Sat, 17 April 2010 at 11:43 AM

If you sent PhilC your hybrid there might be a way that he could make the definition files for her for Wardrobe Wizard.
That would solve your clothing problems.
cheerio
lululee


Photopium ( ) posted Sat, 17 April 2010 at 11:03 PM

file_451467.jpg

Finally solved my clothes problem...seems my donor cr2 was wonky.

So, now that she's decent, here's Hybred


Photopium ( ) posted Sat, 17 April 2010 at 11:11 PM

file_451468.jpg

Here's a default pose


hborre ( ) posted Sun, 18 April 2010 at 7:04 AM

This is definitely a worthwhile effort.  I have tried it myself and it works beautifully.  However, why use both Poser and DAZStudio to generate the cr2 and obj?  Couldn't you just simply use Poser to generate both? 


Photopium ( ) posted Sun, 18 April 2010 at 8:03 AM

Poser doesn't do the math on the Joints.  Daz reconfigures the joints so little to no editing is necessary.


hborre ( ) posted Sun, 18 April 2010 at 8:35 AM

Thank you.  That occurred to me after I posted my questions.  Just needed a verification.  I am looking forward to playing around with this new hybrid.  It definitely has great potential.  Clothing will be an issue, tho but Morphing Clothes may come to the rescue.  Thanks, again.


Photopium ( ) posted Sun, 18 April 2010 at 8:51 AM

My Process for clothes:

I have a v4 saved with a Hybrid full body morph.  Load this into "Morphing Clothes" and load any clothing item.  Transfer the morph.

Load the clothing with the morph into poser and turn it on.  (dont' conform it to anything)

Export this obj to a new geometries folder.

Point a cr2 to the new geometry, this cr2 should be one from Hybrid with the daz-created joints, not the V4 with the hybrid morph.

I'm sure there's variations but this seems to work well.


lululee ( ) posted Sun, 18 April 2010 at 11:16 AM

She is gorgeous. Very well done.
cheerio
lululee


Photopium ( ) posted Sun, 18 April 2010 at 11:20 AM

Thanks!  But I can't take credit...this is default city for the most part, just a touch of stock morph body shaping and good ole Daz Hi-res V4 texture. 


hborre ( ) posted Sun, 18 April 2010 at 12:25 PM

file_451515.jpg

This is a quick 'rough' of my custom hybrid.  This is using 30% kids morph, I dressed her in a converted Billy-T's Devil dress, skin texture and face morph from Reciecup and BB's VSSPR3 Prop.  Raytracing on 1 main infinite and 1 IBL, both white, lighting.  The dress needed a little tweaking with the morph brush but I didn't go accurate precision.  Thanks for the tips.  I think I will be using her for awhile.  Definitely a keeper.


lululee ( ) posted Sun, 18 April 2010 at 1:25 PM

Beautiful hborre,
I'm off to purchase the kids.
The hybrids look great.
cheerio
lululee


b4s3d ( ) posted Sat, 01 May 2010 at 9:00 AM

I've tried this, and it seems to work well until you actually try to pose the figure. When you bend the legs, the posterior area breaks apart. Anyone else run into this?


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.