Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 7:06 am)
I've found the DS joint editor (not free) works considerably easier and better
than the Poser setup room. More flexible, less mysterious, less 'visual'.
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Quote - Yes it does. I think even Antonia was rigged with it but don't quote me on that.
Not sure if you can just use the basic set of if you would need the full set. Not cheep so make sure you ask at the DAZ forum first. That and hope that they are on sale.
Yes I used the set up tools to do alot of the rigging, I also worked with Poser at the same time so she was rigged with a blend of the two. The Daz setup tools produce a much cleaner cr2 (although odf cleaned it up even more.) I like the set up tools alot. I also like the new tools with Poser Pro 2010, so I'l likely continue using both.
The setup tools do indeed create Poser compatible rigging, with the exception that occasionally a morph loaded in Daz does not translate quite the same in Poser, so you may have to rework a little in Poser.
Despite DAZ' claims the "Figure Mixer" is pretty much useless in creating proper children and teens.
I was pretty exited at first, too, but then quickly noticed it's shortcomings:
Human growth isn't linear, that means 50% of a 5yrs old and 50% of a 20yrs old won't result in 100% of a 12yrs old.
To get correct child and teen proportions you have to individually mix limb sizes and lenghts.
For example 10% of M4's torso size but 50% of his leg length and 40% of his arm length and 30 % of his feet size.
But the figure mixure can't do this so the result is again a figure with completely unrealistic proportions.
Yeah, some people say they were able to create "Nice Teens" with it, but then a lot of people see nothing wrong with V4's proportions or think the new Kids-4 look perfectly normal out of the box.
"Well, you don't have to go straight 50/50..."
Mixer can only mix two COMPLETE FIGURES.
A stubby legged Kid and a normal legged Adult won't result in a long legged teen.
49/59, 52/48, 34/66, doesn't matter.
You'd need to be able to mix individual limbs to get realistic results.
(Unless you think that "overall size" is the only thing that determines a person's age.)
Well, I accomplished my goal to make a hybrid laura type.
1. In poser...load V4 and import Kid as a full body morph. Inject whatever morph packs you want.
2. Mix in Kid and morphs to create your desired shape.
3. Open Daz, import a V4 cr2 and a Kid cr2.
4. Figure Mixer, choose Kid.
5. Using the same figure you used in Poser, get the V4 to Girl ratio and make sure you select the joints to be poser style (not vertex weight).
6. Delete Kid
7. Export cr2.
8. Back in Poser, export your work as an obj with only "keep groups" selected and save it over the obj Daz Studio created.
Now you've got a working hybrid for poser that can accept V4 morphs. It's not flawless, but it's darned good.
Excuse my coat-tail question in this thread, I have a couple of simple questions that don't warrant their own thread :)
Is the p8 joint editor any different from pp2010?
Is the p8 setup room any different from pp2010?
Iam using pp2010 and the new visual feedback of vertex weights for joint spheres is nice :) ds rigging tools has that, now poser does too, natively (I saw from years ago some people were managing to get it using scripts but I didn't bother with it.) Just wish there was a way to turn it off so I can see the mesh without all the dots again and without having to close the joint editor to do it.
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a sweet disorder in the dress kindles in clothes a wantoness,
do more bewitch me than when art is too precise in every part
My Process for clothes:
I have a v4 saved with a Hybrid full body morph. Load this into "Morphing Clothes" and load any clothing item. Transfer the morph.
Load the clothing with the morph into poser and turn it on. (dont' conform it to anything)
Export this obj to a new geometries folder.
Point a cr2 to the new geometry, this cr2 should be one from Hybrid with the daz-created joints, not the V4 with the hybrid morph.
I'm sure there's variations but this seems to work well.
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So, with the new kids...it's quite easy to load the kid into v4 as a full body morph and then make a very nice hybrid "Laura" type figure or petite person.
Unfortunately, this of course sets fire to the joints and is totally useless.
Now I've been around the block once or twice with the joint editor, and I can tell you that aside from little tweaks here and there, it's a confusing mess.
Is there a better way to edit joints inside or outside of poser?
If Poser is the only way...how would one go about doing this or to rephrase, what are the steps? Because clearly I'm either just lost or doing things out of sequence.
Thanks!
-WTB