Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 8:11 pm)
It's not as hard as all of that. When you're making a movie in Poser, You don't render the drapping frames into the movie. You render starting at the frame where you want the audio to begin and it will sync up from there. That should also be the same frame that you apply the Mimic created Pose to. Simple as that.
Let me get this straight. Are you saying. on Frame 30 after the clothing has draped. I can Save that last frame, and then delete all the frames before frame 30?
If this is so. What I do a lotof the time is Contenue from that last frame on to add another person who will be talking, or the animation clip is running longer than I like to deal with.
I guess if that I had just explained is true, then I could move that last frame I had saved, and move it to frame 30, and redrape from 1-30 again then animate from there.
I´m not sure I fully understand the situation but what I often do to continue with an animation after the end frame (frame 30) is to spawn morph target on the cloth item. I select the cloth figure at the last frame and spawn a morph target. Then I memorize the figure. Go back to frame 1, restore the figure, clear the cloth calculation and turn on the new morph. That way you have everything set up at frame 1. Hope that helps.
Good Advise. I will have to try this. As I mentioned. I have only messed around with the cloth room, but I want to use it hopefully in all my new movies.
There is a little trick I had just came across that had worked great. I had parented a figure to another, so I could carry the person to the person that was doing the carring. At the end of the walk. The person put the other down. I wanted to then change the parent of the characture being carried, but In doing so, I wanted the person being dropped down to be able to move freely. So I parented them to a low rez ball located at the torso. Then Made it invisible.
This is nothing so new, but what I was able to do, that could have taken me a long complicated process. In using one pose, then adding another pose 20 frames later. the characture ended up at an angle that would have been complicated to fix.
But to correct the bad angle with out all the work that would have neen done int the graph editor. I just moved the characture to the spot I wanted, by way of using the ball to smoothly move all the coplicated angles, and put the characture in place. Without the graph editor. The characture then moved freely with no bad complications.
This may have saved a new way of using 2 poses that don't match up correctly. I know the legs can be a problem if it is a full body shot. but in making a movie. most of your full body shots are not all that often. Mostly about the waist up. also most of your full body shots are mostly walking, running. sitting or standing. Things that are of a progressive motion that don't need to be interupped.
Just a note.
I've now used this parenting a ball to the figure twice. in both situations. I can just foget the graph editor. In no time at all. I can smooth out my motions with little effort. This lets me use two different poses pretty much at will without the complicted proceedures that were used in the past to about 5 times to completion, making it look nice and smooth.
I use the main final camera that I will make the movie in, and the Top camera. so I can make sure all the motion is corrected from point a, to point B. I did this in two steps. The final pose placement, and one in between. smoother than I ever could have before.
Now to conquer the Coth room. thanks again.
No No NO! It's as simple as what I wrote. When you go to actually MAKE A MOVIE FILE, you tell Poser to start RENDERING the movie at whatever frame your clothroom drapping finished on. There is no deleting. Poser will create your AVI or MOV file from Frame 30 and that's when the sound will start. Period. End of story.
Unfortunately for speaking scenes in Poser, unless you have one long continuous WAV audio file and pose files for each character's portion of dialogue, you're better off doing cutaway scenes to each speaker. It's a HUGE amount of work by hand to edit the mimic files and break out each character's dialogue to separate pose files and then syncing them up to load at the proper frame. If you're willing to put in the work, it's doable, but it's work.
Yeal, That is what I do is cut away, or if I want the scene to contenue, but with another seaker, to keep the flowing, I save that last frame. Copy all the charactures from the last frame. delete the inbetweens. and paste that last frame in frame 1. but before I add the audio. I Memory dot the new persons voice that will be speaking, so when I add the audio, the head will go back to it's original pose before the audio moves the head. along with adjusting a few of the first frames to make sure the head don't jump on the second frame unnaturally.
Stimes I do make Mimic without the head movement when I know that there is too much that can't be accounted for in a sceens. I wonce experimented with audio for two people talking. As you said, it will work, but I find it much easier to copy and paste the last frame to the first, and very important. Hair and camera. even lights if needed. That sounds like to much work, but when you do that a lot, it becomes second nature.
I now understand what you were saying how Poser adding the audio to the frame you want to start the audio a. I didn't know Poser would do that. I aways heard it started in Frame 1. That is great news along with spawning a morp target for dynamic clothes.
I can't wait to try all those answers. Hair and the cloths were my biggest complaint I had about my movies. The biggest problem with dynamic hair. It just isn't as pretty and the conforming hair people have. I find making hair in Cinema very fast and easy, But I never tried to import it to Poser. Next movie I hope will all be done in Cinema, Poser, and Vue Xtream.
Well, I grabed a Dynamic Cloth, and put it on a girl, I constrained the critical areas, but the Attaced sample shows the clothing oddly pops up around the arms every now and then.
I have all the arms set so they won't collide with the clothing. I tried a simple clothing piece so I could test it. For the most part. it works fine, holds the shape and movement, except for the sample. and it mostly happens on the left arm.
Surely if you work with Dynamic Cloth this has happened. And if not, Then maybe I have some bad Cloth.
That may be correct, in that I never thought about that being a problem. I personaly make the walk Based off the V3 Walk by The Forge, which I think has the best Walks and animations Available, My Problem is I looked at the walk as just the way I like it, and didn't realize the cloth might cause this kind of reaction.
If this is the problem, then I will understand it's me not fully understanding how all the cloth irrugularities interact. I can correct that easly enough, but what about Dynamic pants, as in Pant suits. The 2 cloths have to rub up against each other to be realistic, unless you want a bowlegged girl doing the cat walk down a runway. LOL. What a site that would be!
Thanks for giving me the possible problem. I will try it out, I'm in the middle of running a bunch of image files, and won't be able to try this out untill tomorrow.
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My biggest problem of using Dynamic Clothing and props is, Their animation starts from frame 30 on. Poser opens it's audio files at frame 1. There for when you are using the audio file to talk. the audio and the lips won't sinc up with the Dynamic clothing.
I am making movies, and the next movie I am doing I am wanting to use all Dynamic Clothing and Props, along with Hair.
The only way I see to do this is load your audio files into the person talking, "Which would be frame 1 by default". Then Correct all movement of that person, and all other animated people within that animation. After that. You would need to slde all the animated files to frame 30. Who knows what would happen at that time. But in theory. Everything should match up. I doubt it, But even if it would, if you have a number of main charactures. that would be a lot of time moving things that would have to match up.
I know a lot of people walking with dynamic cloths to show that they can they can do it, or To show how it works. But to make it work in the real "Animated World" That's just turning on the engine of a car, but not driving it.
other than lighting, their is nothing better in animating a person than when they walk, the clothes and hair have a natural movement. As far as hair is concerend. Make sure you have a few people with a hair style that don't need to move.
Anyway, is their any animators that work within the scenerio that I expressed. That is a lot of work to go through to test a theory, to see that it works sometimes, but major problems in different situations if things don't alway happen the way you like. thanks.