Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 12 7:03 am)
That's very strange. It appears that you are doing things correctly. Sorry, stratchy-head thing I'm afraid.
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My B6.3 duplicates the same problem as described. I had never exported created boolean objects before so I didn't realize a problem.
I too can import objects then export that same object but not so if the coverted group was created in the scene. Puzzling.
Is there anyone with B6.3 that can export the stuff?
I'm sure I exported stuff in this way with no problem, but it was a long while back.
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
The bug was/is that while you can export a booleaned group when you import it back to Bryce it doesn't behave like a normal 'solid' object.
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
i'm away from my Bryce at the moment, but does Collapsing the mesh before exporting help?
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Maybe I have a fundamental misunderstanding here, but...
I'm using Bryce 6.3, and I understood that it would allow you to convert booleans into meshes and export them. I'm unable to do that.
Here's what I did: I created a cube, and made its attributes positive...made a negative sphere, grouped them together. It renders like a cube with a spherical bit out of it. Then I click on "convert Boolean to mesh" and it transforms just like it should. Then I go to Menu: file: Export Object, and nothing happens. "Export Object" is illuminated, and I'm able to click on it, but nothing happens.
If I make a boolean group with two terrains, or with a terrain and a cube, the same thing happens...or I should say doesn't happen.
If I import an object, like a cylindar made in another program, make it positive and group it with a negative cube, everything looks good, and it even exports. but when Ire- import the same object, it is the original cylindar, with no boolean subtraction.