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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 10 1:16 pm)



Subject: What is DAZ Studio 3 Not Doing that Poser Pro is Doing So Well?


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freemarlie ( ) posted Mon, 26 April 2010 at 9:22 AM

Thank you RobynsVeil!

Quote - I've noticed that some people can see images from old threads at RDNA and others claim they are all missing.

I just looked at the candle thread with my newest home laptop and I see no images. Do you see images there?

I sort of remember explaining the physics and the math in a diagram.

 

I see everything with no problems.  I'm running on Windows XP and using Internet Explorer 7


kylumi ( ) posted Mon, 26 July 2010 at 6:19 AM

Quote - This is what I get when I render my materials in Poser Pro, which I am happy with.

 

But in DAZ Studio 3 (the free version), when I apply the same MAT Pose using the same textures, I get this shiny plastic look:

 

Any ideas how I can fix this? I did set the Lighting in the Surface panel in DAZ Studio to "Skin", but that didn't help any.

Funny, I don't think I have ever had this problem!!??
Is that scene illuminated?  If so, you may want to look in your SURFACES TAB and, put some control over the FACE SKIN settings.  Scroll down to GENERAL in the SURFACES TAB and you will be offered various options in the LIGHTING MODEL dropdown.  The surfaces tab is very important in DAZ because very often you need to alter the VARIOUS MODELS presets when you load them.


pjz99 ( ) posted Mon, 26 July 2010 at 3:32 PM

What's with all the beating around the bush?  Someone give the OP a straight answer.

Poser and DAZ|Studio use totally different materials systems.  Lighting, camera settings, gamma correction, lighting models, "physically accurate" and all that crap is not your issue.  When you load a Poser material into D|S, the vast majority of it is thrown away because it can't be translated.  This is true when you bring Poser content into ANY other rendering app, and true when you move content from any two different rendering apps.  Only the most basic aspects of materials can be translated, and even those usually need some adjustment.  Until you get this idea, you're really wasting your time tinkering with all those other settings.

Do you have the DAZ|Studio plugin pwSurface?  If you don't, you can't do anything at all with advanced materials and you will never get the same look for different surfaces that you can get from Poser's material system.  Even if you do, basically all materials brought in from Poser must be messed with and will only ever be an approximation, there is no 1:1 "this equals that" conversation possible.

My Freebies


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