Sat, Jan 11, 9:48 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)



Subject: Poser 8 - Importing 3DS-file


bjoru ( ) posted Fri, 30 April 2010 at 3:59 AM · edited Sat, 11 January 2025 at 7:39 AM

Hi!
I wonder if anybody has a good idea. I saved a file from Sketchup 7 as .DAE. Imported this file to Blender, and exported it as a .3DS file.
I imported this file into Poser, looks ok until I render it. Seems very broken?  A lot of sqares an triangles in different colors. How can I fix it?


RobynsVeil ( ) posted Fri, 30 April 2010 at 4:21 AM · edited Fri, 30 April 2010 at 4:22 AM

Quote - Hi!
I wonder if anybody has a good idea. I saved a file from Sketchup 7 as .DAE. Imported this file to Blender, and exported it as a .3DS file.
I imported this file into Poser, looks ok until I render it. Seems very broken?  A lot of sqares an triangles in different colors. How can I fix it?

Was there a particular reason why you chose 3DS over obj? If you have a look at Poser's geometries folder, you'll find that everything (mesh) has been saved as obj. I suggest you export to that format instead.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


bjoru ( ) posted Fri, 30 April 2010 at 8:50 AM

Thanks for your answer!
Only reason to use 3DS was to check the file in Max before imorting it to Poser. I will try your suggestion, hope it works. I think the problem is related to "backfacing polygons" or something? Because the mesh looks ok in both Blender and Max, it´s the rendering in Poser that screws up the model.


hborre ( ) posted Fri, 30 April 2010 at 9:19 AM

Try checking Normals forward on the Root node in the material room.


TrekkieGrrrl ( ) posted Sat, 01 May 2010 at 3:56 AM

 While Poser can import 3DS files, it doesn't really like them much.

I'd try exporting it as an obj and see if the problem persists - Max will import obj files just fine, too if you want to check it first :) 

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



bjoru ( ) posted Sun, 02 May 2010 at 7:31 AM

Thanks for answers!

I have tried the following:

Saving the file from Sketchup as a .DAE-file.
Imported DAE to Blender, looks ok,
Exported file as .OBJ, looks ok but renders bad.
Opened .OBJ in poser, looks ok, but renders just like the 3DS-file did.
Tried "normals forward", same result.

Seems like a problem with the .DAE-file, the other apps don´t understand what´s up and down on the mesh-surfaces?
Anything else I can try? (I´m not very good with meshes) :-)


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.