Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Dec 30 8:14 pm)
Ah, not so easy.
First, you need to use a spectral atmosphere, and in the "Sky fog & haze" tab, check the Godrays box. Next you'll need dark and dense spectral cloud layers and you'll need to play with cloud cover parameter in the Clouds tab. You need a lot of clouds, but you also need some "holes" in the sky. Now place the sun near those holes, and make a preview render. Don't trust the little preview, most of the times godrays don't show there. Make a preview render, like in the main view. Play with the sun's position and make a preview ren,der each time you move the sun.
Youn may need to change the aerial perspective parameter to 3, instead of default 1, I find it difficult to get Godrays with an AP of 1 (though it's possible)
Like in my latest image, for example? :-)
With the default settings, one thing that you'll probably have is grain in the volumetric cone. To eliminate it, edit the spot light, go to volumetric tab and increase the quality slider. As a rule of thumb, the further away you are from the light source the more you have to increase this slider. In my example, I had to increase it to 4.
If you notice some strange artifacts in the volumetric cone, you might need to increase the advanced effects settings in the render settings.
And I would advise to not tick "optimize volumetric light" in the render settings. In Vue terminology, "optimize" is usually another word for "decrease render time but decrease quality also".
here is couple images i took this morning, no it's not Vue (not yet!), but good refferance for future tutorial :)
What I'd like to get looks like www.renderosity.com/mod/gallery/index.php : isn't it possible with Vue too?
Here:
http://www.geekatplay.com/vuelight/index.php
and here
http://www.geekatplay.com/tutorials2.php #70
and here
http://www.geekatplay.com/tutorials3.php #99
In 8.0, it's the Aerial Perspective setting. Make it greater than 3 up to 10.
www.youtube.com/user/ShawnDriscollCG
I have a tutorial on volumetric light beams (old, but hasn't changed that much for the user):
Vue Volumetric Lighting
And here I show how to use fancy light beam filters to change color along beam, make some parts brighter than others, control light on different materials at different distances, etc.
Complex Lighting (get the PDF to see it all)
HTH
_jc
Quote - Ah, not so easy.
First, you need to use a spectral atmosphere, and in the "Sky fog & haze" tab, check the Godrays box. Next you'll need dark and dense spectral cloud layers and you'll need to play with cloud cover parameter in the Clouds tab. You need a lot of clouds, but you also need some "holes" in the sky. Now place the sun near those holes, and make a preview render. Don't trust the little preview, most of the times godrays don't show there. Make a preview render, like in the main view. Play with the sun's position and make a preview ren,der each time you move the sun.
Youn may need to change the aerial perspective parameter to 3, instead of default 1, I find it difficult to get Godrays with an AP of 1 (though it's possible)
Hi Bruno,
I was astonished at www.geekatplay.com/flvplayer/player.php they have uses a spectral cloud called "Low Clouds"
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Hi
I'd like to know how to make rays?
Thank you for your help!