Sat, Jan 11, 6:59 AM CST

Renderosity Forums / Vue



Welcome to the Vue Forum

Forum Moderators: wheatpenny, TheBryster

Vue F.A.Q (Last Updated: 2024 Dec 30 8:14 pm)



Subject: Making rays


lior ( ) posted Tue, 04 May 2010 at 4:04 AM · edited Sat, 11 January 2025 at 6:55 AM

Hi 😄

I'd like to know how to make rays?

Thank you for your help!


bruno021 ( ) posted Tue, 04 May 2010 at 6:06 AM

Ah, not so easy.
First, you need to use a spectral atmosphere, and in the "Sky fog & haze" tab, check the Godrays box. Next you'll need dark and dense spectral cloud layers and you'll need to play with cloud cover parameter in the Clouds tab. You need a lot of clouds, but you also need some "holes" in the sky. Now place the sun near those holes, and make a preview render. Don't trust the little preview, most of the times godrays don't show there. Make a preview render, like in the main view. Play with the sun's position and make a preview ren,der each time you move the sun.
Youn may need to change the aerial perspective parameter to 3, instead of default 1, I find it difficult to get Godrays with an AP of 1 (though it's possible)



R.P.Studios ( ) posted Tue, 04 May 2010 at 8:33 AM

And if you just want them going through a tree or something similar simply use a volumetric light (;

I'd rather be hated for who I am, than loved for who I am not.




lior ( ) posted Tue, 04 May 2010 at 8:43 AM

Quote - And if you just want them going through a tree or something similar simply use a volumetric light (;

It's exactly what I want to do;)

How to do this???


mstnicholas1965 ( ) posted Tue, 04 May 2010 at 9:02 AM

Take the spot light. Place it behind the tree. Point it at the camera. Turn on volumetric light and adjust settings.


Mazak ( ) posted Tue, 04 May 2010 at 9:17 AM

file_452286.jpg

as mdt say enable Volumetric light on Spot Light. Simple enough?

Mazak

Google+ Bodo Nittel 


Rutra ( ) posted Tue, 04 May 2010 at 10:45 AM

Like in my latest image, for example? :-)

With the default settings, one thing that you'll probably have is grain in the volumetric cone. To eliminate it, edit the spot light, go to volumetric tab and increase the quality slider. As a rule of thumb, the further away you are from the light source the more you have to increase this slider. In my example, I had to increase it to 4.

If you notice some strange artifacts in the volumetric cone, you might need to increase the advanced effects settings in the render settings.

And I would advise to not tick "optimize volumetric light" in the render settings. In Vue terminology, "optimize" is usually another word for "decrease render time but decrease quality also".


volter ( ) posted Tue, 04 May 2010 at 12:13 PM

here is couple images i took this morning, no it's not Vue (not yet!), but good refferance for future tutorial   :)

http://www.geekatplay.com/wordpress/?p=140


lior ( ) posted Tue, 04 May 2010 at 1:18 PM · edited Tue, 04 May 2010 at 1:19 PM

What I'd like to get looks like www.renderosity.com/mod/gallery/index.php : isn't it possible with Vue too?


Rutra ( ) posted Tue, 04 May 2010 at 1:32 PM

Then that's what Bruno said. That's not done with a spotlight.


lior ( ) posted Tue, 04 May 2010 at 1:55 PM

Quote - Then that's what Bruno said. That's not done with a spotlight.

Isn't there video explaining how to make rays!?


ShawnDriscoll ( ) posted Tue, 04 May 2010 at 8:51 PM

In 8.0, it's the Aerial Perspective setting.  Make it greater than 3 up to 10.

www.youtube.com/user/ShawnDriscollCG


jc ( ) posted Tue, 04 May 2010 at 9:51 PM

I have a tutorial on volumetric light beams (old, but hasn't changed that much for the user):
Vue Volumetric Lighting

And here I show how to use fancy light beam filters to change color along beam, make some parts brighter than others, control light on different materials at different distances, etc.

Complex Lighting (get the PDF to see it all)

HTH
   _jc


lior ( ) posted Fri, 07 May 2010 at 7:35 AM

Quote - Ah, not so easy.
First, you need to use a spectral atmosphere, and in the "Sky fog & haze" tab, check the Godrays box. Next you'll need dark and dense spectral cloud layers and you'll need to play with cloud cover parameter in the Clouds tab. You need a lot of clouds, but you also need some "holes" in the sky. Now place the sun near those holes, and make a preview render. Don't trust the little preview, most of the times godrays don't show there. Make a preview render, like in the main view. Play with the sun's position and make a preview ren,der each time you move the sun.
Youn may need to change the aerial perspective parameter to 3, instead of default 1, I find it difficult to get Godrays with an AP of 1 (though it's possible)

Hi Bruno,

I was astonished  at www.geekatplay.com/flvplayer/player.php they have uses a spectral cloud called "Low Clouds"


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.