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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)



Subject: Cartoon Rendering And VSS


bagginsbill ( ) posted Thu, 06 May 2010 at 1:32 PM

file_452439.jpg

Looks like it.

Set

Shadow Multiple = 0
Toony = 1
Toon Spread = .05
Adjust Toon Midpoint as needed.


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bagginsbill ( ) posted Thu, 06 May 2010 at 1:39 PM

file_452440.jpg

Hmm. Should have added an HSV node in front of the Color Map.

Then you can desaturate and boost luminance, and get something like this.


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bagginsbill ( ) posted Thu, 06 May 2010 at 1:42 PM

I have some meetings now and can't play for a long while. I'll be back later.


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Vestmann ( ) posted Thu, 06 May 2010 at 1:43 PM

 Fantastic!!  This is looking great!




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Miss Nancy ( ) posted Thu, 06 May 2010 at 2:02 PM

one reason we'd like to do everything in poser is that it makes animation rendering easier.
adding the linework in photoshop is o.k. for a few images, but can be difficult for lengthy anim.
in video editor. bill's two greyscale images above are good examples of what a cartoonist would
call dramatic inking, which is the line-work and the darkest occluded/shadowed areas.

what I found with the edge-blend render in poser:

  • it will look good in some spots but bad in others - hit or miss
  • it may help to emphasise the figure outline if the figure has a plane behind it, somewhat analogous to atmospherics and background
  • the lines can be rough-edged

some of these reasons are why I'd rather use photoshop - control degree of smoothing (anti-
aliasing) of the lines, overall control of thickness.

I based my recommendation of olivier's shader on the render of jessica rabbit in his promos, but
that may not be the cartoon style of choice for all users.



lululee ( ) posted Thu, 06 May 2010 at 3:27 PM · edited Thu, 06 May 2010 at 3:28 PM

Attached Link: http://market.renderosity.com/mod/bcs/index.php?ViewProduct=63235&Start=31&vendor=21157

file_452441.jpg

    I am quite impressed with this shader.  I have been interested in creating a kind of hybrid looking character. Someone not quite toon yet not realsistic. Someone who has an illustrative look.    This is my character "Cutie Pie Dolly" with BB's auto GC. She is rendered in BB's Environment sphere with BB's VSS indoor lights.    I think she looks quite spunky with the shader. Also, I am not animating her so that helps. There is no postwork on her. (I am posting the link to her pormos so you can see how white her skin is)


Vestmann ( ) posted Thu, 06 May 2010 at 3:34 PM

 Wow!  That character looks great lululee!




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lululee ( ) posted Thu, 06 May 2010 at 3:49 PM

Thanks Vestmann,
   I salute BB again.
I have been trying for ages to get those subtle lines.
I did reduce them just a bit from the original shader.
cheerio
lululee


bagginsbill ( ) posted Thu, 06 May 2010 at 4:04 PM

Wow. That looks way better than I thought it could.


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lululee ( ) posted Thu, 06 May 2010 at 4:07 PM

Amazing BB.
Not even you know your own power.
The shader rocks!
cheerio
lululee


TrekkieGrrrl ( ) posted Thu, 06 May 2010 at 7:53 PM

 Wow! GREAT work here! 

I wonder.. could you combine this with the Artistic Lens and get a sort of crosshatching in the shaded areas? (just guessing as I haven't really tried out the lens, but it could perhaps make an interesting effect for the animators?

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



Vestmann ( ) posted Thu, 06 May 2010 at 8:46 PM

file_452451.jpg

 I´m having a lot of fun with this.  One stupid question:  Is it possible to have a shader react to light and Shadow?  I was thinking if it were possible to let the brick shader inverse its colors where the shadow hits it.  Like in Sin City.  Is it possible?




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Vestmann ( ) posted Thu, 06 May 2010 at 8:52 PM

file_452452.jpg

 Here's another test.  I use a hsv node as BB suggested.  This is not a very "toony" look but interesting non the less.  I put the line color to white which adds a certain contrast to the look IMO.




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IsaoShi ( ) posted Fri, 07 May 2010 at 8:41 AM · edited Fri, 07 May 2010 at 8:44 AM

Quote - Is it possible to have a shader react to light and Shadow? I was thinking if it were possible to let the brick shader inverse its colors where the shadow hits it. Like in Sin City. Is it possible?

Surely. I don't have Poser on my office PC, but I think this should work:-

Use a Blender node to blend between the original wall texture and an inverted version. Set Blend value to 1.0, and plug in a threshold 'switch' which comes from a Diffuse node fed via a Gain node with high Gain, to give high contrast between diffuse illumination above and below the mid-point.

The threshold in this setup would be a diffuse illumination value of mid-grey (0.5). You can adjust the threshold if necessary by adding to or subtracting from the Diffuse node output before input to the Gain node.

Izi

"If I were a shadow, I know I wouldn't like to be half of what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki Murakami)


Vestmann ( ) posted Fri, 07 May 2010 at 9:45 AM

 Thank you Izi.  I'll be sure to give it a try.




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Vestmann ( ) posted Fri, 07 May 2010 at 10:45 AM

file_452481.jpg

 (Click for full size)

Ok. it works!  The inverted shadow texture looks good but I´m not completely satisfied with the wall texture.  It has two tones of gray instead of pure black and white.  I tried changing several settings but it was all guess work.  I finally added an add node between the brick node and the blender node.  Anyway to make the wall pure black and white?




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Vestmann ( ) posted Fri, 07 May 2010 at 10:47 AM

 Get online people!   ;)




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hborre ( ) posted Fri, 07 May 2010 at 10:47 AM

Could your diffuse_value be too low?


Vestmann ( ) posted Fri, 07 May 2010 at 10:55 AM

 Hmm... neither the diffuse value or the gain value seem to make any difference.  I can increase the value in the Add node to get a purer white but that leaves out the black as gray.




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hborre ( ) posted Fri, 07 May 2010 at 11:40 AM

I see the problem,  it might actually be at the blender end with the two brick images.  Either way, Vestmann, the render looks very nice and unique.


Miss Nancy ( ) posted Fri, 07 May 2010 at 12:16 PM

file_452485.jpg

vest, try the above.  it increases the contrast on the non-shadowed part of the wall. more elegant settings are needed, obviously, but at least it's easy to control shadow edge blurring with the shader.



IsaoShi ( ) posted Fri, 07 May 2010 at 12:46 PM

In your original shader, the diffuse value should be 1 (to give a full 0 to 1 range input to the Gain node) and the Gain node itself should have a high Gain setting (Value2) approaching 1.0. You had it as zero, which reduces contrast to nothing and produces a flat grey, instead of increasing contrast which is what we need. The shader worked to a degree, but almost by accident.

Miss Nancy used a Color_Math node (not necessary) instead of a Math node, but the gain value is in the right order.. near white.

Also the texture inversion seems over-complicated to me. I would use a single black and white brick node, and a Subtract node (1 - x) to invert it.

"If I were a shadow, I know I wouldn't like to be half of what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki Murakami)


IsaoShi ( ) posted Fri, 07 May 2010 at 1:24 PM

Hmm... I'm not getting the results I would expect. I think this setup is too dependent on the incoming diffuse light needed to detect where there are shadows, and the Gain node is not giving a sharp enough transition, so we are actually getting a blend of the two inverted textures, hence the greys.
puts thinking cap back on

"If I were a shadow, I know I wouldn't like to be half of what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki Murakami)


Miss Nancy ( ) posted Fri, 07 May 2010 at 1:38 PM · edited Fri, 07 May 2010 at 1:39 PM

file_452487.jpg

izzy, this works, using yer suggestions to make it more elegant.  one inf. lite, no IDL.



Vestmann ( ) posted Fri, 07 May 2010 at 1:41 PM

 Thank you guys for the replies.  I had some company over and I'll test this out when they clear off ;)




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IsaoShi ( ) posted Fri, 07 May 2010 at 1:55 PM

file_452488.jpg

> Quote - izzy, this works, using yer suggestions to make it more elegant.  one inf. lite, no IDL.

I'm so glad - I was beginning to distrust my own thinking! 

My problem was I was using a spotlight with inverse square falloff and it just wasn't producing enough light and contrast in the first place for the Diffuse node to detect the shadows very well.

I made a slight modification to the shader to give a hard switch between normal and inverted textures, so there is no grey blending at all. You can see I used a spotlight, and the shader is reacting to the angular fall-off as well as the shadow.

"If I were a shadow, I know I wouldn't like to be half of what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki Murakami)


Vestmann ( ) posted Fri, 07 May 2010 at 1:59 PM

Quote - > Quote - izzy, this works, using yer suggestions to make it more elegant.  one inf. lite, no IDL.

I'm so glad - I was beginning to distrust my own thinking! 

My problem was I was using a spotlight with inverse square falloff and it just wasn't producing enough light and contrast in the first place for the Diffuse node to detect the shadows very well.

I made a slight modification to the shader to give a hard switch between normal and inverted textures, so there is no grey blending at all. You can see I used a spotlight, and the shader is reacting to the angular fall-off as well as the shadow.

That's the look I want.  What modification did you make?




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IsaoShi ( ) posted Fri, 07 May 2010 at 2:12 PM

file_452489.jpg

Here's the shader. Two changes, actually.

First I used a Round function instead of Gain. This makes anything < 0.5 equal to 0, and anything >= 0.5 equal to 1. So the Blender node is literally switching between textures instead of blending them. I thought Gain would do this quite well, but no.

I also added a Math Add node immediately after the Diffuse to adjust the shadow detection threshold, but the render above didn't need any adjustment so the value is zero. You might need this for different levels of lighting in your scenes.

"If I were a shadow, I know I wouldn't like to be half of what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki Murakami)


Vestmann ( ) posted Fri, 07 May 2010 at 2:15 PM

 Now this is what I like to see.  You're adapting BB's naming conventions into your workflow by using the PM: node, right?  Thank you so much for this.




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IsaoShi ( ) posted Fri, 07 May 2010 at 2:25 PM

file_452490.txt

> Quote -  Now this is what I like to see.  You're adapting BB's naming conventions into your workflow by using the PM: node, right?  Thank you so much for this.

Yes - I use Parmatic, so I make a habit of doing this!
Shader mt5 file attached, if needed.

"If I were a shadow, I know I wouldn't like to be half of what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki Murakami)


Vestmann ( ) posted Fri, 07 May 2010 at 2:32 PM

file_452491.jpg

 Ahh thank you so much for the file.  I´m gonna use it to do a Sin City style scene.  I loved this effect in the movie and it's great to able to reproduce it in Poser. Thanks!!




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hborre ( ) posted Fri, 07 May 2010 at 3:20 PM

Very nice, indeed!  I am very impressed!!!


Vestmann ( ) posted Fri, 07 May 2010 at 6:29 PM

file_452499.jpg

 I´m gonna stop for now.  Thanks everybody for the help.  My scene is building up nicely.  Now I just need a name and a story for this character.  Any ideas?




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TrekkieGrrrl ( ) posted Fri, 07 May 2010 at 7:14 PM

 He looks like a Grigori  (or Gregory but I prefer the first spelling)  to me :)

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



estherau ( ) posted Fri, 07 May 2010 at 10:44 PM

 looks great!

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


kobaltkween ( ) posted Sat, 08 May 2010 at 2:47 AM

just a note: the step node can give you a really simple threshold function. if you want pure, hard edges, step is definitely what you should try.



IsaoShi ( ) posted Sat, 08 May 2010 at 5:20 AM

file_452525.jpg

> Quote - just a note: the step node can give you a really simple threshold function. if you want pure, hard edges, step is definitely what you should try.

grabs the manual
Why yes! With a Step node, Value2 is the diffuse light threshold value.
Much simpler - thanks!

(Note: Step gives an inverted output compared to Round, so swap over the two Blender inputs).

"If I were a shadow, I know I wouldn't like to be half of what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki Murakami)


Miss Nancy ( ) posted Sat, 08 May 2010 at 4:12 PM

I can think of two titles, vest:

  • mr. kool cleans house
  • don't mess with mr. klean



IsaoShi ( ) posted Sat, 08 May 2010 at 6:30 PM

Sibelius.
Valse Triste.

"If I were a shadow, I know I wouldn't like to be half of what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki Murakami)


Vestmann ( ) posted Sat, 08 May 2010 at 9:39 PM

file_452563.jpg

 (Click for full size)

Thanks for the suggestions guys:)  I like Grigori or even Grigor and Sibelius sounds cool.  Miss Nancy, however, led me to a name I like.  I've sometimes used KleanZlate as a username so what do you guys think of Zlate?  Zlate McKlean?  Zlate Shadow?  Shadow Zlate? ;)

"Shadow Zlate!  He'll wipe your slate clean!!"  lol :)

I attached my progress so far.  I'm in the process of adding a hapless victim.  I still haven't finished his shading or pose and he needs a horrid death expression on his face.  Please also note his placement with regards to the gun shadow.

I really love working with these toon shaders.  Everything is so simple and fast.  Throw in a figure, add a black shader with white outline or vice versa and only one light.  No IDL so everything renders superfast and you still end up with a half presentable result.  Love it!!!




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Vestmann ( ) posted Sun, 09 May 2010 at 1:05 AM

 The image is finished and uploaded to my gallery.  I added a little story to give Zlate a little character.  I credited you guys for all your help.  Thanks again!! This has been a lot of fun ;)

You can check out the image here:

The Killing Tone




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Latexluv ( ) posted Sun, 09 May 2010 at 4:16 AM
Online Now!

file_452574.jpg

This is a different attempt with a 'shader accident' I had once with VSS1 or VSS2, I can't remember now. Some piece of clothing had a part called body and VSS attempted to color it, and well, I ended up saving the material because I thought it had a 'toon' feel to it.

"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate

Weapons of choice:

Poser Pro 2012, SR2, Paintshop Pro 8

 

 


TrekkieGrrrl ( ) posted Sun, 09 May 2010 at 9:19 PM

 Not so much a "toon" as an airbrushed feel I think. I like the result though, LL. Interesting. It reminds me of some of the "toon" shaders Mapps made.

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



Latexluv ( ) posted Sun, 09 May 2010 at 10:25 PM
Online Now!

Yes, it does kind of have an airbrush feel to it.

"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate

Weapons of choice:

Poser Pro 2012, SR2, Paintshop Pro 8

 

 


Latexluv ( ) posted Mon, 10 May 2010 at 1:52 AM
Online Now!

file_452624.jpg

Okay, how about this? This isn't VSS, unfortunately. This is a hybrid cross between V-Toon, didda's free simple toon materials, and my own simple V4 texture maps.

"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate

Weapons of choice:

Poser Pro 2012, SR2, Paintshop Pro 8

 

 


TrekkieGrrrl ( ) posted Mon, 10 May 2010 at 4:08 AM

 Now this certainly looks even more airbrushed! I like the effect!

Hm. Didn't BB once make a shader to simulate some (unfortunately to me unknown) pinup artist? As I remember it, it had some of the same look...

(uhm what's V-toon? I've been out of the loop for so long...)

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



Latexluv ( ) posted Mon, 10 May 2010 at 4:28 AM
Online Now!

If you search Rendo Freestuff using 'toon' you'll find V-toon package. The link takes you to the artist's site where there is also a zip with an update to accommidate V4. You should also come across the shaders by didda. I basically used the eyebrow transmap from the V-toon package and placed it on top of a simple map of V4 (basically just skin color with no details).

The BB shader you mentioned is his Vargas shader. I have it in my runtime. I think he posted it in a thread here and over at RuntimeDNA. Try searching the Poser Forum here for Vargas. I installed the shader but haven't used it yet.

"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate

Weapons of choice:

Poser Pro 2012, SR2, Paintshop Pro 8

 

 


estherau ( ) posted Mon, 10 May 2010 at 6:34 AM

 Latexluv - at first I didn't like that look, but then I was thinking it would probably look quite good in combo with one of those toon shader actions you can get here in the MP for photoshop.
Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


Vestmann ( ) posted Mon, 10 May 2010 at 10:01 AM

 BB's Vargas shader can be found on his Free Stuff page under random shaders:

Random shaders

It also has the VSSAlbino that is also great to play with.




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TrekkieGrrrl ( ) posted Mon, 10 May 2010 at 3:53 PM

 ´Great. I think I downloaded the Vargas shaders back when they were demonstrated..but I'm not sure where I've putt hem, so now I downloaded them again L

Will look at the albino shader as well, it might make me a nice pale Snape L

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



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