Mon, Dec 23, 3:01 AM CST

Renderosity Forums / Blender



Welcome to the Blender Forum

Forum Moderators: Lobo3433 Forum Coordinators: LuxXeon

Blender F.A.Q (Last Updated: 2024 Dec 18 9:49 am)

Welcome to the Blender Forum!


   Your place to learn about Blender, ask questions,
   exchange ideas, and interact with the other Blender users!


   Gallery | Freestuff | Tutorials

 

Visit the Renderosity MarketPlace. Your source for digital art content!

 





Subject: Newbie to newbie modeling tips-- Hiding part of the mesh; controlling the modeli


joezabel ( ) posted Sun, 16 May 2010 at 11:29 AM · edited Tue, 26 November 2024 at 9:01 AM

Right now I'm using this forum primarily to ask questions.  So I thought it would be a good idea to "give back," and mention a couple of awesome modeling tips that other newbies might find useful.

1)  Hiding part of the mesh.  When I was confronted with the challenge of fitting a couple of eyeballs into a head, I realized that I needed to hide part of the mesh in order to be able to see the edges of the eyelids from the right angle.  Well, this is incredibly easy.  In edit mode just select the vertices you want to hide, and then hit the letter H!  To show all the mesh again, press Alt H.  To hide the de-selected vertices, press Shift H.

2)  Controlling the lighting for modeling.  The lights that illuminate the mesh for modeling are the Solid Open GL Lights.  They can be adjusted in the System & Open GL panel.  This panel is one of the tabs of the Info Window, and the instructions for opening it are here:  http://wiki.blender.org/index.php/Doc:Manual/Interface/Configuration .

Say for instance I want to look at something that is on the dark side of the mesh.  I just open the Info Window and adjust the GL lights so that the bottom side has some light on it.

Hope that was helpful...


haloedrain ( ) posted Sun, 16 May 2010 at 11:54 AM

#2 was new to me, I generally model in "solid" rather than shaded mode.  Hiding bits of a mesh is definitely handy for getting stuff out of the way and freeing up memory if your mesh is getting a little too huge.  If you're not using vertex groups for something else yet, you can use them for things you frequently find yourself hiding.


Reddog9 ( ) posted Sun, 16 May 2010 at 12:54 PM

Quote -
1)  Hiding part of the mesh.  When I was confronted with the challenge of fitting a couple of eyeballs into a head, I realized that I needed to hide part of the mesh in order to be able to see the edges of the eyelids from the right angle.  Well, this is incredibly easy.  In edit mode just select the vertices you want to hide, and then hit the letter H!  To show all the mesh again, press Alt H.  To hide the de-selected vertices, press Shift H.

Alt - B works good as well  (At least for blender 2.49 and below) .  Alt - B, select the part of the 3D view you wish to isolate and the rest is hidden.  Hides everything outside of the selected area, other objects, lights, etc.    Alt-B again to restore the view.

Reddog9
Tutorials, Samples and Models
www.blender3dclub.com


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.