Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 10 9:07 am)
If you have indeed selected the correct (modified) jpgs in the ImageMap nodes, you may still need to issue a "Reload Textures" under the Render menu option to make them show up.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
when I drawing the eyeshadow or other makeups, I layout in PSD file with texture template on bottom layer. Then set your working layer to 50-70% opacity so you can be coloring inside the lines. It sort of gives you a grid to work within. If you don't have template or seam guide, check vendor or free stuff here.
The actual map may not have the unused areas delineated (because it is not necessary)
If I understand you correctly, you can do eye makeup by loading the head texture map in your 2d program, make two additional layers and white out the areas where you want the shadows to go in the third layer. In the layer just above the base layer, fill it with black and save everything as a .jpg (should be a black background with your whites) then import it into your color_diffuse channel of your posersurface, the make a blender node and attach your .jpg to the blending channel. The in the second channel, adjust the color to what you want and adjust the blending channel dial to taste. Should work for eye shadows as well as eye makeup. Jan
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I've modidfied all the materials for David 3 (Poser 8) and even though I've added eye shadow to all of them the eyelid area and just below the eye (commonly called eyeshadow, I guess) are not effected by my changes to the mats. I am, however, able to apply the tinting to the inner and outer area surrounding the eyeball, just not above and beneath.
What do I need to do to have my character's eyes have eye shadow above and beneath the eye?
Thanks.
Michael