Mon, Dec 23, 12:43 PM CST

Renderosity Forums / Photoshop



Welcome to the Photoshop Forum

Forum Moderators: Wolfenshire Forum Coordinators: Anim8dtoon

Photoshop F.A.Q (Last Updated: 2024 Nov 26 6:58 am)

Our mission is to provide an open community and unique environment where anyone interested in learning more about Adobe Photoshop can share their experience and knowledge, post their work for review and critique by their peers, and learn new techniques while developing the skills that allow each individual to realize their own unique artistic vision. We do not limit this forum to any style of work, and we strongly encourage people of all levels and interests to participate.

Are you up to the challenge??
Sharpen your Photoshop skill with this monthly challenge...

 

Checkout the Renderosity MarketPlace - Your source for digital art content!

 



Subject: WW2 I-16 figher plane control panel -- need help badly....


Mangas ( ) posted Mon, 24 May 2010 at 9:11 AM · edited Mon, 23 December 2024 at 12:42 PM

Hello to all.
I'm making a cockpit for legendary Soviet VVS Polikarpov I-16 fighter plane...
I made floor & sidewalls so far:

http://i108.photobucket.com/albums/n26/Mangas_Rus/I-16-WIP.jpg

I need help badly.The thing is that I just can't make a proper moire (anti-glare) surface at the control board! Here's a photo of the true I-16 in the museum in Chkalovsk (Russia):

http://walkarounds.airforce.ru/avia/rus/polikarpov/i-16/vf_i-16_70.JPG

I tried everything: all kinds of patterns to the layer, overlayed it with simple textures (leather mostly) -- doesn't help:

http://i108.photobucket.com/albums/n26/Mangas_Rus/I-16-WIP_2.jpg

I'm really depressed and can't go on.... Can anybody please help? :unsure:

                                   Sincere regards,
                                                 Mangas.

P.S.: Here's my psd-file, just in case:

http://www.mediafire.com/?kofgkyvnyzq
 


pauljs75 ( ) posted Thu, 27 May 2010 at 11:52 PM

I can't tell what's going on problem-wise in the one pic because of lighting. (It's in shadow so not much light is hitting it at all. Unless there's a lot of ambient light you're not going to see any textures in that case anyways.)

Also if the problem is showing in the render, it could be that you need to use certain patterns in channels other than diffuse or ambient. (Usually these channels use greyscale, with the higher parts of the relief being towards white and the lower towards black.) You may need to try working with bump, highlight, specular, shininess, and reflection channels. But those aspects are specific to various render engines. (It looks like a sim, in which case you may have better luck asking about it's particular renderer in the respective sim forum.)


Barbequed Pixels?

Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.


Mangas ( ) posted Fri, 28 May 2010 at 2:15 AM · edited Fri, 28 May 2010 at 2:15 AM

Thank you for the reply, pauljs75.

You are right with everything...  But it's not the lighting that bothers me, actually...
What I really can't do are those little so-to-say (fish) scales:

http://walkarounds.airforce.ru/avia.../vf_i-16_71.JPG

I really hoped you could point me at some trick how to make them... Maybe with some texture/filter I just don't know about yet...

P.S.: there's no point in tinkering with lightning/shading since this aviasim (Forgotten Battles) uses 10 years old engine so it doesn't support self-shading or anything... Unfortunately...


spedler ( ) posted Fri, 28 May 2010 at 3:27 AM

Attached Link: http://www.alienskin.com

For making that sort of pattern, the best filter I can think of is Eye Candy, by Alien Skin (see link). The reptile skin filter in particular might do what you want. Unfortunately, it isn't cheap, but maybe the demo would be sufficient for your purposes?

Steve


pauljs75 ( ) posted Fri, 28 May 2010 at 10:31 AM

If you have a 3D rendering program outside of PhotoShop, another alternative is to see if that program has texture baking. So you'd import your model into that, do a procedural texture that's close to what you want, then export/save the baked on texture. In some cases the baking can generate multiple channels at once, instead of having to figure each one out on its own.

Sometimes that baking feature is neat to use to make patterns on their own for non-3D apps. Just have a simple UV mapped plane...


Barbequed Pixels?

Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.


Lucie ( ) posted Fri, 28 May 2010 at 5:37 PM

There's also Filterforge that could be used to make a texture like this, demo will work for a month I think, if you do a search for leather or snake in the filters you should be able to find some that look somewhat like your example, here's one: 

http://www.filterforge.com/filters/1173.html

In the examples of the filters it shows a variety of colors, but with most filters there are controls to change the colors to what you really want.  On the one I'm showing you above it says there's also a control to increase or decrease the "wet/shiny" look.  You'd just have to render your texture in filterforge, save it, open it in photoshop and turn it into a pattern to fill the area on your image where you want that texture.

Lucie
finfond.net
finfond.net (store)


pauljs75 ( ) posted Sat, 29 May 2010 at 2:01 PM

Oh yeah, one last mention...  I know you have PhotoShop, and this is a PhotoShop forum...

But for some things and unique applications where plugins are either non-existant or expensive, you may not want to rule out GIMP. There's still a lot of scripts and filters that PhotoShop doesn't have. Sometimes it's worth going into that app just for that one thing, and coming back to PS to continue with the rest.


Barbequed Pixels?

Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.