Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 21 9:55 pm)
Visit the Carrara Gallery here.
Attached Link: http://renderfred.free.fr/benchmarks.html
Yes I agree with Sans2012, a 800 x 600 render would be sufficient : it already takes 5 mn 46 s on the same machine I mentioned in my previous post.By the way Kixum, I am going to create a new page for C5Pro in the benchmarks section of my site (see link above). I intended to do my own benchmark, but since you have already created one, why not use it ? Do you mind if I use your benchmark for this purpose (you will be credited of course) ? If you agree, I will use it but with a 800x600 resolution. I can host the file on my site too for everyone to download, and do a database like I did for CineBench 2003 and Vue benchmarks. And I can also run this on a renderfarm.
What do you think ?
Memory bandwidth should have minimal effects on rendering speed as memory bus I/O is not great during a render. Also (to a point -- depending on actual .car file size), anything beyond 1 - 2 Gbyte of RAM will not help render speed. Tomshardware.com did an evaluation of memory vs render speed recently.
I have no problem if you want to use this benchmark somewhere else. The reason it's so large is to make it take a while for a machine to beat on it. I have full expectations of Carrara and hardware to get faster and I wanted this benchmark to last for a while. I also would expect that someday, screen resolutions would also get bigger and in that sense, it will also last longer. In essence, I have hopes that what I built would last for several years. That's why the resolution is so big but the scene is relatively simple. Feel free to distribute and share. Thanks for asking! -Kix
-Kix
Here it is: http://www.tomshardware.com/2005/12/13/how_much_ram_do_you_really_need/
Actually I mislead you on that one a bit! The article was about having 2 GByte of RAM, vs. 512, or 1 GByte. The test for rendering was only part of the article.
3DS Max 7.0 rendering at 1600x1200:
2 GB : 142 sec
512 MB: 143 sec
There were no benefits from extra memory in this scenario.
Kixum,
I understand your reasons. However, the popularity of a benchmark is also measured by its ease of use and - unfortunately - the patience of its users :) A lot of people won't run the bench if it takes too long, and won't contribute results (which is the point for any benchmark). The fact that we, hardcore users, render images in much higher resolution is irrelevant : most people don't. That's why I will use it in 800x600, which is by the way a reasonable compromise, as it is close to video resolution used for non-HD animations.
And as for it's longevity, in my experience nothing really lasts that long in the software world :) When Carrara 6 goes out in maybe a year, the renderer will have changed, and the results probably won't be comparable to C5Pro results. So even if C6 read scenes from C5, we would have to rebuild a new database with C6 results. If, at this time, we feel that the render times are too fast (I really doubt that :), we can always increase the resolution.
Hi here's my results of this 1280x1024 render. Athlon 64x2 4400+, 4Gb ram in dual channal , C5Pro5.03 - xp pro 20 minutes 58 seconds
Frank Hawkins/Owner/DigitalDaydreams
Frank Lee Hawkins Eastern Sierra Gallery Store
My U.S.A eBay Graphics Software Store~~ My International eBay Graphics Software Store
OH yeh almost completly forgot the Athlon 64x2 4400+ is running at 2264 mhz
Frank Hawkins/Owner/DigitalDaydreams
Frank Lee Hawkins Eastern Sierra Gallery Store
My U.S.A eBay Graphics Software Store~~ My International eBay Graphics Software Store
and one more thing xp pro 32 not 64 that's it really. I'm pretty sure that covers it.
Frank Hawkins/Owner/DigitalDaydreams
Frank Lee Hawkins Eastern Sierra Gallery Store
My U.S.A eBay Graphics Software Store~~ My International eBay Graphics Software Store
I got 22:38 on a dual proc Opteron 248 2.2Ghz, 2Ghz RAM. I also have a lot of things running in the background so I could most likely tweek my machine to get better times.
I have 2 other machines that I use for testing net rendering but I have some other things to do right now. I'll post the results later today or tomorrow.
Those machines are:
Athlon 64 4000+ 2.4Ghz
Opteron 148 2.2Ghz
Both have 1Gb RAM and 1mb L2 but the 4000+ costs about $100 less. My testing shows that tey are comparable in their render times. No real advantage to using an Opteron in a single proc system.
2.0 ghz dual core Macbook Pro (running Windows) Carrara 5.1 Pro 2 gig of RAM
22 min 43.33 seconds
Eric Winemiller
Digital Carvers Guild
Carrara and LightWave
plug-ins
Now that C6 is out I'll bump this thread.
Intel Core Duo 1.86Ghz
2GB PC5300 RAM
Toshiba Laptop
Carrara 5 Pro - 29 min 45 sec
Carrara 6 Pro - 23 min 7 sec
More stuff than you can keep track of? Try the free Poser Download Tracker.
Quote - Intel Quad Core 2.7GHz - 2GB RAM
00:12:20
Was that 5 or 6?
More stuff than you can keep track of? Try the free Poser Download Tracker.
It was rendered using C5 on a 1.7 ghz Mobile Centrino labtop with 512 mb of memory hooked up to a .060 khz USB Aurora Paper Shredder.
I checked the Full raytracing and Light through Trans. Without those on it did the job in 55 minute and 30 seconds.
I'll do this again when my big giant adult computer comes back from the hospital.
Windows 7 64 bit
Intel i7 920
12GB of RAM
Ran as-is using C8 Pro 64 bit - 10 minutes, 20 seconds
This seemed very slow
Ran again as-is using C7 Pro (32 bit) - 4 minutes, 48 seconds
I am very surprised at the bog down when C8 was rendering the transparencies.
Guess I will load the 32 bit version of C8 Pro and see if there's any improvement.
Thanks for posting the benchmark file.
Out of curiosity I ran this on my current noobie renderfarm.
Carrara 6 Pro v6.2.1
3 x Intel Pentium 4 HT CPU @ 3.00Ghz / 512MB RAM
1 x Intel Pentium Dual CPU T2370 @ 1.73 Ghz / 2GB RAM
1 x Intel Core 2 Duo T7500 @ 2.20 Ghz / 2GB RAM
Render Time: 7 Minutes, 28 Seconds.
Its funny a single i7 Processor can render in less time.
I figured I would also try network rendering using one additional PC.
Same setup as before (i7 / 12GB RAM) plus a
Windows XP Pro
AMD 2.99 Ghz / 2GB RAM
C7 Pro (32 bit) - 3 minutes, 58 seconds
Networking provided 2 additional threads
C8 Pro (64 bit) on the i7 PC and 32 bit render node on the AMD PC - 10 minutes 24 seconds
Networking provided no additional threads. Although the 2nd PC was showing as available it never changed to working, I uninstalled / reinstalled the render node software twice with the same results.
I still need to load the 32 bit version of the C8 Pro application on the i7 PC to see if it's a 64 bit problem.
Quad Core [Intel(R) Core(TM)2 Quad CPU Q9300 @ 2.50 GHZ]
8 GB RAM
Win 7 Pro 64 bit
Carrara 7 Pro (32 bit) took 8 minutes 10 seconds.
I loaded the benchmark file and rendered without making any changes other than verifying that C7 Pro checked the box for multi-threading/multi-processor.
I am definitely not going to upgrade to Carrara 8 Pro as DAZ seems to have kicked it out too early. Also, I have not really used my version of Carrara 7 Pro enough to justify blindly upgrading.
Probably should include a little more information.
ASUS Laptop, I7-740 Quad Core CPU Hyperthreaded. Windows 7 Home. 6 Gigs RAM.
I also had the time wrong, it/s 17 min, 14 secdonds. When I first put this benchmark up for people to use, some people complained that it would take too long. Turns out, it looks like it's just right. With the faster machines and the additional heads that are coming available, this benchmark isn't tough enough!
-Kix
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Ok, I've posted a new link in the backroom with a file you can download and try out for benchmarking. Post here with results. -Kix
-Kix