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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 15 2:13 am)



Subject: OT : What Feature of Poser/Daz is missing?


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WandW ( ) posted Sat, 05 June 2010 at 7:08 AM

Quote - > Quote - > Quote - Get rid of camera control widgets and use mouse and keyboard to pan, zoom, rotate, etc.

  
**You can do that already.
**Space+left mouse = pan
Ctrl+Space+left mouse = zoom
Alt+left moue = rotate

Which leaves me asking... Why do people keep asking for this feature?!?

I think because many  people now purchase it via download, so they don't get the Keyboard Shortcut card they used to put into the box.  

Do they still put one in the Poser 8 box? I got one in 7...

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RedPhantom ( ) posted Sat, 05 June 2010 at 7:21 AM
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Quote - > Quote - > Quote - > Quote - Get rid of camera control widgets and use mouse and keyboard to pan, zoom, rotate, etc.

  
**You can do that already.
**Space+left mouse = pan
Ctrl+Space+left mouse = zoom
Alt+left moue = rotate

Which leaves me asking... Why do people keep asking for this feature?!?

I think because many  people now purchase it via download, so they don't get the Keyboard Shortcut card they used to put into the box.  

Do they still put one in the Poser 8 box? I got one in 7...

Yes It's in 8 too but the print is so tiny you can hardly read it.


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Vestmann ( ) posted Sat, 05 June 2010 at 8:36 AM

Quote - > Quote - Get rid of camera control widgets and use mouse and keyboard to pan, zoom, rotate, etc.

 
You can do that already.
Space+left mouse = pan
Ctrl+Space+left mouse = zoom
Alt+left moue = rotate

Ok. I really like the pan and zoom functions but the rotate one rolls the camera on the Z-axis which can cause motion sickness but more importantly I almost never need a POV that's heavily rotated on the Z-axis.  Any way to make it just rotate on Y and X-axis like the rollerball thingy does?




 Vestmann's Gallery


Vestmann ( ) posted Sat, 05 June 2010 at 8:56 AM

 As for the OP I'm getting pretty happy with the choice of functions in Poser Pro 2010 and I don't think hanging any more bells on the app will make it any better.   There are some things that need to be fixed/upgraded and some small addons could make it a little better:

  • Fix the renderer so it can render transmapped hair without you pulling out your own.
  • Keep working on faster IDL
  • Faster render times
  • Give the Hair room better styling tools.
  • More skin orientated material nodes for bagginsbill to play with :)
  • Faster render times
  • Why on earth doesn't the Face Room have support for other figures.  That's a lost feature for me...
  • A LIST OF KEYBOARD SHORTCUTS FOR THE DOWNLOAD VERSION
  • Faster render times
  • Oohh, and add bagginsbill architectural thingy for building your own rooms.
  • Character figures that need morphs to make them look like monsters, not vice versa :)
  • Oh, and faster render times please ;)




 Vestmann's Gallery


Vestmann ( ) posted Sat, 05 June 2010 at 9:14 AM

 ... thought of a couple more:

  • Make the render palette more akin to D3D's render palette.
  • Make Poser's toon option more user friendly.  I shouldn't need to run to material gurus to get      decent toon renders.  'Make Toon' button would be nice :)
  • Upgrade the Sketch renderer so it could render out toon tones and support transparency.




 Vestmann's Gallery


raven ( ) posted Sat, 05 June 2010 at 10:23 AM · edited Sat, 05 June 2010 at 10:24 AM

file_454002.jpg

There is a P8 quick reference card pdf (which has all the shortcuts, albeit in very small print) included with the P8 download version. I got the download version, and these are the files I had when I burned to dvd.



kobaltkween ( ) posted Sat, 05 June 2010 at 1:37 PM · edited Sat, 05 June 2010 at 1:38 PM

i might agree with the plea to replace Firefly.  it seems to take a lot of work to get to do things that are basic to other renderers. 

transmapped hair isn't the only issue with Firefly's glacial speed with rendering transmapped items.  think lace, fine silk, tulle, etc.  and that doesn't even get into things that use transmaps over polys for complex shapes, like flower petals and leaves.    there's tons of stuff i'd like to do with layers of dynamic clothes that will mean literally days of rendering at my preferred resolution and using raytraced shadows in Firefly.  it takes a few hours using the old Blender internal renderer, raytraced shadows, and much higher quality settings.

and it supports many more features than Firefly, as does Yafaray.  and then there are the free unbiased renderers, which i'd love to have as an option. 

i'm not asking for the same level of rendering that software priced in the thousands provides.  but i would like the same level of rendering other apps provide for free.  i actually wouldn't care if Poser used Firefly to do this.  but it seemed to take tons of effort to make Firefly perform basic GI and render faster, and we still don't have caustics, glowing materials, area lights, SSS, or even translucence that works properly.  i completely and totally acknowledge the large amount of very good, hard  work that's been done on the renderer.  but if after that much hard work it's still way behind free renderers, i have to wonder if it even makes sense to keep trying to make it into something it obviously isn't right now.

i mean, it's kind of crazy that even with all the time i've spent mastering Matmatic and Poser materials, even though i've paid for Poser, i'm still looking into switching to Blender for rendering. i'll support any choice that will get us to the same quality and render speed as free, open source renderers.



Magic_Man ( ) posted Sat, 05 June 2010 at 6:21 PM

Quote - > Quote - Years ago, someone suggested a posing “mannequin,” a physical figure that you could hook up to your computer and pose with the Poser figure mirroring the mannequin.

 

That was me, and I was only semi-serious. Here it is again...

Heh, great minds eh? Was only thinking exactly that a few days ago...
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2800272&page=2#message_3641641

Also in that post is a great solution for those wanting to do away with the view navigation gizmo - get yourself a Space Navigator 3d mouse for the other hand.


Ridley5 ( ) posted Sun, 06 June 2010 at 11:13 AM

Better rigging. Maybe not realistic to hope for in the near future,... but long overdue.


josterD ( ) posted Sun, 06 June 2010 at 11:48 AM

Here is my list

  1. Free( not having to buy it like in poser)Physics system in both Poser and DAZ

  2. 10000 items of clothing so that you don't need to buy new. AND autommatic fitting to any figure. no matter who. Eliminate need for  Wardrabe wizard

  3. Sculpting system so that you can make morphs by pulling or punching in with a virtual hand or object. again both for Poser and DAZStudio

  4. USB or Firewire(mac) MOCAP System that you can plug into your computer and attach to   your major joints easily( Knees ankles, elbows, wrists ..etc)... those thing should be like refrigerator magnets.. wireless. and you just attach them to your joints and they send data to your computer.

  5. USB or firewire facial recognition system that you can point at your face and it captures your expressions as you do them thus creating animated facial expressions

  6. A lip synch system that is integrated into both poser and daz.. NO NEED TO MAKE Any kind of files or use DMC files etc.. like mimic thus.. simple and easy.

  7. Render times for 1024 X image.. to be 1 second for full quality shaded render
    I mean What are these computer scientists doing, we've been waiting for this since years ago.

  8. For Poser add Light dome like DAZ studio has( if you buy it). For DAZ integrate a weather system.. where you can have rain, fog, snow, wind.. or anyweather by clicking a button. and can be random

  9. For both Poser and Light dome.. a ECOSYSTEM thing like in Vue

  10. A BReaking system, where you can easily break any object


Enough with the specialized software. We need integration of all the features that we want. IN ONE PACKAGE!! not like 1 for lip synch, one for modeling, one for animating. ENOUGH!
That hasn't made us happy has it?

It just clutters up your computer


Mogwa ( ) posted Sun, 06 June 2010 at 12:17 PM

Excellent points, clearly stated!  If any of the Poser development team members read theses forums, I hope they take this post to heart.

Quote - i might agree with the plea to replace Firefly.  it seems to take a lot of work to get to do things that are basic to other renderers. 

transmapped hair isn't the only issue with Firefly's glacial speed with rendering transmapped items.  think lace, fine silk, tulle, etc.  and that doesn't even get into things that use transmaps over polys for complex shapes, like flower petals and leaves.    there's tons of stuff i'd like to do with layers of dynamic clothes that will mean literally days of rendering at my preferred resolution and using raytraced shadows in Firefly.  it takes a few hours using the old Blender internal renderer, raytraced shadows, and much higher quality settings.

and it supports many more features than Firefly, as does Yafaray.  and then there are the free unbiased renderers, which i'd love to have as an option. 

i'm not asking for the same level of rendering that software priced in the thousands provides.  but i would like the same level of rendering other apps provide for free.  i actually wouldn't care if Poser used Firefly to do this.  but it seemed to take tons of effort to make Firefly perform basic GI and render faster, and we still don't have caustics, glowing materials, area lights, SSS, or even translucence that works properly.  i completely and totally acknowledge the large amount of very good, hard  work that's been done on the renderer.  but if after that much hard work it's still way behind free renderers, i have to wonder if it even makes sense to keep trying to make it into something it obviously isn't right now.

i mean, it's kind of crazy that even with all the time i've spent mastering Matmatic and Poser materials, even though i've paid for Poser, i'm still looking into switching to Blender for rendering. i'll support any choice that will get us to the same quality and render speed as free, open source renderers.


LaurieA ( ) posted Sun, 06 June 2010 at 1:04 PM

Quote - Here is my list

  1. Free( not having to buy it like in poser)Physics system in both Poser and DAZ

  2. 10000 items of clothing so that you don't need to buy new. AND autommatic fitting to any figure. no matter who. Eliminate need for  Wardrabe wizard

  3. Sculpting system so that you can make morphs by pulling or punching in with a virtual hand or object. again both for Poser and DAZStudio

  4. USB or Firewire(mac) MOCAP System that you can plug into your computer and attach to   your major joints easily( Knees ankles, elbows, wrists ..etc)... those thing should be like refrigerator magnets.. wireless. and you just attach them to your joints and they send data to your computer.

  5. USB or firewire facial recognition system that you can point at your face and it captures your expressions as you do them thus creating animated facial expressions

  6. A lip synch system that is integrated into both poser and daz.. NO NEED TO MAKE Any kind of files or use DMC files etc.. like mimic thus.. simple and easy.

  7. Render times for 1024 X image.. to be 1 second for full quality shaded render
    I mean What are these computer scientists doing, we've been waiting for this since years ago.

  8. For Poser add Light dome like DAZ studio has( if you buy it). For DAZ integrate a weather system.. where you can have rain, fog, snow, wind.. or anyweather by clicking a button. and can be random

  9. For both Poser and Light dome.. a ECOSYSTEM thing like in Vue

  10. A BReaking system, where you can easily break any object


Enough with the specialized software. We need integration of all the features that we want. IN ONE PACKAGE!! not like 1 for lip synch, one for modeling, one for animating. ENOUGH!
That hasn't made us happy has it?

It just clutters up your computer

Gee, you're not asking for much....lolol.

;o)

Laurie



Vestmann ( ) posted Sun, 06 June 2010 at 1:12 PM

Quote - Here is my list

  1. Free( not having to buy it like in poser)Physics system in both Poser and DAZ

  2. 10000 items of clothing so that you don't need to buy new. AND autommatic fitting to any figure. no matter who. Eliminate need for  Wardrabe wizard

  3. Sculpting system so that you can make morphs by pulling or punching in with a virtual hand or object. again both for Poser and DAZStudio

  4. USB or Firewire(mac) MOCAP System that you can plug into your computer and attach to   your major joints easily( Knees ankles, elbows, wrists ..etc)... those thing should be like refrigerator magnets.. wireless. and you just attach them to your joints and they send data to your computer.

  5. USB or firewire facial recognition system that you can point at your face and it captures your expressions as you do them thus creating animated facial expressions

  6. A lip synch system that is integrated into both poser and daz.. NO NEED TO MAKE Any kind of files or use DMC files etc.. like mimic thus.. simple and easy.

  7. Render times for 1024 X image.. to be 1 second for full quality shaded render
    I mean What are these computer scientists doing, we've been waiting for this since years ago.

  8. For Poser add Light dome like DAZ studio has( if you buy it). For DAZ integrate a weather system.. where you can have rain, fog, snow, wind.. or anyweather by clicking a button. and can be random

  9. For both Poser and Light dome.. a ECOSYSTEM thing like in Vue

  10. A BReaking system, where you can easily break any object


Enough with the specialized software. We need integration of all the features that we want. IN ONE PACKAGE!! not like 1 for lip synch, one for modeling, one for animating. ENOUGH!
That hasn't made us happy has it?

It just clutters up your computer

I think it's safe to assume that apart from maybe the physics system none of these will ever be a part of Poser.  I mean think what the facial and motion capture systems alone would cost.




 Vestmann's Gallery


Quidnunc ( ) posted Sun, 06 June 2010 at 1:22 PM

I 'd like to see the text value colour change on a dial that had been moved from the default. Also the option to add a slomo dial when I want. (I know you can change the sensitivity settings, but it is messy changing back and forth)


seachnasaigh ( ) posted Tue, 08 June 2010 at 3:31 PM

When importing an OBJ, I would like the option to save a prop with the geometry OBJ left separate.

Community protocol requires a separate OBJ, remotely referenced by the pp2, just as the texturing image files remain separate.  For the new folks, the reason for this is that a stripped pp2 can be re-textured by a third party texture artist and offered without violating copyright because they are not re-distributing the geometry OBJ.  It also saves greatly on file size because you can have several differently-textured versions of the cottage, but they all share the same geometry file(s).

Poser currently incorporates the geometry into the pp2, if you import an OBJ and save it as a prop.
This means that if you want to post the prop as a freebie, you have to go through the process of stripping the geometry back out.

Kudos to Dimesion3D's suite of Poser content prep tools, and to John Hoagland for his free Geometry Stripper, by the way.  :D

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


kobaltkween ( ) posted Tue, 08 June 2010 at 3:54 PM · edited Tue, 08 June 2010 at 3:57 PM

wait, that's a whole load of weird assumptions.  i mean, i think the capability to easily make props with external geometry would be nice.  but why in the world would you use prop settings to do what material settings are designed to do and pose settings are routinely hacked to do? especially, when it makes really messy file organization?  i have several props from DAZ that were distributed with this really annoying method of adding new textures, and it was even messier than usual to associate material settings with their sources.

for the average person, the right thing to do is load their textures and make a new material room preset, not prop preset.



seachnasaigh ( ) posted Tue, 08 June 2010 at 4:12 PM · edited Tue, 08 June 2010 at 4:18 PM

You're making an assumption that I made assumptions.giggle

I think mat changes should be done with mt5/mc6 files, rather than pose files, or alternative pp2 files.  MAT poses are another thing that confused me as a newbie, and as of P6 I think they are de rigueur.  I include mt5/mc6 files with my sets, but other people do use pp2 files for alternative mat versions.

I did not establish the protocol of using separate OBJs - though I do agree with the reasoning behind it.  The fact remains that some sites require even freebies to abide by this.

Changing materials is not the only reason for the stripped geometry;  it also allows for modular assembly of parts (various "preloads") without the file size penalty incurred by multiple copies of the same geometry.  Plus, it facilitates use of the model in other studios which may not be able to read the Poser pp2 file.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


seachnasaigh ( ) posted Tue, 08 June 2010 at 7:11 PM

The option to render animation frames in reverse order.

This would enable non-networked computers to most efficiently cooperate on rendering an animation.  Start one computer rendering frames from 0001 forward to1200, and the other to render frames from 1200 backward to 0001.  When they reach the same/adjacent frames, you're done.

     This would be very handy for situations where queue render is impractical, and I would think that this option would be easy to add.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


kobaltkween ( ) posted Wed, 09 June 2010 at 12:02 PM · edited Wed, 09 June 2010 at 12:05 PM

Quote - You're making an assumption that I made assumptions.giggle

no, i didn't. 

Quote - For the new folks, the reason for this is that a stripped pp2 can be re-textured by a third party texture artist and offered without violating copyright because they are not re-distributing the geometry OBJ.

that statement assumes that you need a stripped pp2 to be "re-textured by a third party texture artist and offered without violating copyright."  that isn't true.  it would help people misuse prop presets.  that's not a good thing.  the more users have to look multiple places for material presets, the less usable content is.

and if by "new folks" you mean "new texture artists," then you're assuming that's the easiest way for them to make material presets.  that's just not true, as far as can tell.

Quote - I include mt5/mc6 files with my sets, but other people do use pp2 files for alternative mat versions.

based on my runtimes, i'd say the number who do are relatively tiny.  i've been cleaning gigs and gigs of folders in the past month or so.  i've just made it to my "scene" runtime.  so i've gone through quite literally hundreds of props in my various props folders.  the only props i've organized so far that use this method come from the DAZ PC.  and even then, not most of them.  as far as i can tell, mainly LaurieS distributes her MATs this way.

Pose files for MAT Poses have been the norm since way before P6.  they've been the norm since i started using Poser.  when i started collecting, there was older content by a few that used Camera presets (i think only Fyrene), but that was it.  none of the older files i've encountered so far use the multiple prop method.

Quote - Changing materials is not the only reason for the stripped geometry;

  
which is why i said it would be nice to have an easy way to do it. 



LaurieA ( ) posted Wed, 09 June 2010 at 12:15 PM

.mc6 and .mt5 files are loads easier than having to make extra MAT files. Just because MAT files are the way we've always done it doesn't mean it's the best way. We've had material files now since at least Poser 6 and I use them. I'd rather not clog up my Pose folder with MAT files when there's not longer any need for them ;o).

I never make mat files anymore, especially since I make mostly props. They don't work on those anyway unless there's a figure in the scene. Aggravating.

Laurie



Ghostofmacbeth ( ) posted Wed, 09 June 2010 at 12:17 PM

I do both, since they are required and some people hate MC6 files. They are easy enough to do and it is simple to provide both options for people that like one or the other.



LaurieA ( ) posted Wed, 09 June 2010 at 12:22 PM

I see where you're coming from Ghost ;o).

I guess I just don't intend to keep babying ppl with a dead, outdated system that hasn't been necessary for at least 5 years and further bloats the runtime with unnecessary junk ;o).

But I could be wrong...lol.

Laurie



LaurieA ( ) posted Wed, 09 June 2010 at 12:27 PM · edited Wed, 09 June 2010 at 12:37 PM

Quote - I do both, since they are required and some people hate MC6 files. They are easy enough to do and it is simple to provide both options for people that like one or the other.

Just curious...both are required for what? ;o).

Laurie



Ghostofmacbeth ( ) posted Wed, 09 June 2010 at 1:10 PM

Brokering at DAZ, since they want DS materials or want people to be able to use them they put them in the Pose folder since DS doesn't look in the materials folder.



kobaltkween ( ) posted Wed, 09 June 2010 at 1:44 PM

just a quick post to agree with LaurieA.  and since i am cleaning folders, i have to comment that it's extremely annoying and time consuming  to sensibly organize folders in a way that accounts for the various types of Pose preset hacks.  and still need to organize material presets.  it would be much, much simpler to only deal with the structure provided.

personally, i don't see why i, as a Poser user, should be inconvenienced by DS support and have to continually choose Poser as my application on installation. first i had to clean up .rsr files, now i have to clean .ds ones.  in cleaning my runtimes i've deleted several thousand files that managed to total a few hundred megs.  it's all just annoying because i have to take an extra step on each installation to specify that i'm using Poser.  i haven't used the DS installers in a long time, so i can't say if DS users are in the same position. but if they are, i think they shouldn't have to deal with Poser specific bloat, either.

but improvements to DAZ installers and products is another conversation.



LaurieA ( ) posted Wed, 09 June 2010 at 1:57 PM

Quote - Brokering at DAZ, since they want DS materials or want people to be able to use them they put them in the Pose folder since DS doesn't look in the materials folder.

Ah, right ;o).

When I finally get around to learning D|S (it's on the list if I live that long), I'll just simply make separate D|S mats and split the zip according to program. :o).

Laurie



Quidnunc ( ) posted Mon, 14 June 2010 at 3:13 PM

Another thing that would be handy is a texturing room. That is a room where you could draw and paint directly onto texture files using built in tools like in GIMP. A room like that would have file management tools build in so that you didn't overwrite (destroy) the original files.


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