Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
I don't know the product, but some nodes have a "coordinates" checkbox. If one is present, try checking it. I think it's called Global Coordinates.
If you post the node setup it's easier for all the Mat-gurus (I'm SO not one of them!) to help you with exactly WHAT you should change :)
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Using Poser since 2002. Currently at Version 11.1 - Win 10.
For anyone else having same issue;
After applying the skin texture, go to Materials Tab, select each skin material ie SkinTorso, SkinHead, click advanced tab.
Amongst the nodes you will see one titled SVClouds, open the parameters of that box, and check global_coordinates to OFF, move onto next skin.
Little bit time consuming but keeps the pattern consistent through all frames.
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Anyone out there using Wet&Wounded ?
http://www.renderosity.com/mod/bcs/index.php?ViewProduct=67705
It’s a truly great product but I was I was wondering if anyone else has run into the same issue I’m having with it ?
I've noticed when I apply the texture maps to single image renders all is fine; but when working with animations, the pattern of wounding seems to randomize or become inconsistent.
For example here’s mike 4 with Bloodied applied to him in a 30 frame animation
Frame 1
Frame 30
See around the arms, hands and wrists ? As you see the original areas with wounded shading have moved or disappeared. Although some parts of the wounding appear consistent, some parts just disappear. When actually making a movie file I get a kind of “Squirming” look, check out the avi here
http://www.sasqwach.com/render/animation.avi
Is there any way I can apply the shader that it would remain consistent through all frames ? I tried experimenting in the materials tab of poser and locking shaders to “animated” but still seems to fluctuate through frames.
Really hope someone can help me shed a little light on this,looking forward to using it in my animations !
Much obliged