Fri, Nov 22, 1:17 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Wet&Wounded with animations ?


sasqwach ( ) posted Sun, 13 June 2010 at 7:21 AM · edited Sat, 16 November 2024 at 2:00 AM

Anyone out there using Wet&Wounded ?

http://www.renderosity.com/mod/bcs/index.php?ViewProduct=67705

 

It’s a truly great product but I was I was wondering if anyone else has run into the same issue I’m having with it ?

I've noticed when I apply the texture maps to single image renders all is fine; but when working with animations, the pattern of wounding seems to randomize or become inconsistent.

 For example here’s mike 4 with Bloodied applied to him in a 30 frame animation

Frame 1

Frame 30

 

See around the arms, hands and wrists ? As you see the original areas with wounded shading have moved or disappeared. Although some parts of the wounding appear consistent, some parts just disappear. When actually making a movie file I get a kind of “Squirming” look, check out the avi here

 http://www.sasqwach.com/render/animation.avi

 Is there any way I can apply the shader that it would remain consistent through all frames ? I tried experimenting in the materials tab of poser and locking shaders to “animated” but still seems to fluctuate through frames.

 Really hope someone can help me shed a little light on this,looking forward to using it in my animations !

Much obliged


IsaoShi ( ) posted Sun, 13 June 2010 at 7:46 AM

Make sure that the image map nodes are not using Global_Coordinates. That could be the issue.

"If I were a shadow, I know I wouldn't like to be half of what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki Murakami)


TrekkieGrrrl ( ) posted Sun, 13 June 2010 at 7:52 AM

 I don't know the product, but some nodes have a "coordinates" checkbox. If one is present, try checking it. I think it's called Global Coordinates.

If you post the node setup it's easier for all the Mat-gurus (I'm SO not one of them!)  to help you with exactly WHAT you should change :)

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



Ghostofmacbeth ( ) posted Sun, 13 June 2010 at 10:46 AM

Another way to do it is to control with with an image map.



sasqwach ( ) posted Mon, 14 June 2010 at 12:59 AM

THANKS !

Switching off the Global Coordinates for each of the skin maps (Torso, legs, etc) worked beautifully! (or disgustingly)

Animating smoothly now

=)

Many Thanks all !


sasqwach ( ) posted Tue, 15 June 2010 at 4:55 AM · edited Tue, 15 June 2010 at 4:56 AM

For anyone else having same issue;

After applying the skin texture, go to Materials Tab, select each skin material ie SkinTorso, SkinHead, click advanced tab.

Amongst the nodes you will see one titled SVClouds, open the parameters of that box, and check global_coordinates to OFF, move onto next skin.

Little bit time consuming but keeps the pattern consistent through all frames.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.