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Poser Python Scripting F.A.Q (Last Updated: 2024 Sep 18 2:50 am)
Have you tried contacting the merchant?
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When you say you don't see the effect did you do a render and you do not see any effect? Or that you just ran the script and don't see the effect?
From what little I've played with those scripts (I bought the bundle and am using Poser Pro 2010) You will barely see any change to an unrendered item. The full effect is only seen after render. If you want to see if item has "changed" without rendering you can use the material room.
Before applying the script to an item, open the material room and select the advanced tab and note what materials and shaders are applied.
Exit the material room and run the script against the selected item.
Re-enter the material room and select the item you ran the script against.
Look in the advanced tab and see what shaders / materials were added to the item.
Other items to note with the "Hybrid Grundge" scripts:
The "Ragdomizer" script replaces the transparency node its own transparency node which may effect the transparency of of a clothing items (you'll need to do a little work to make a semi-transparent dress remain semi-transparent)
The scripts are installed as byte code compiled (pyc) scripts which makes them "uneditable" Personally I feel is advanced user unfriendly-- you cannot see and edit the original python script and therefore you cannot adjust the strength of the applied effect. What you get is what you get (There are no strength or pattern settings).
The Grime-inizer gives unintended results that looks like mud+gore.rather than just mud / dirt.
You'll almost certainly need to render the scene to see the effect. Many node based shader effects do not show up unless the scene is rendered.
Also check that your render settings are high enough to encompass the effects. For example if you have a displacement node it will not show up unless the option to include displacement mapping has been included in your render settings.
What do you see when you render the scene?
no, not rendered image . Load another copy of whatever the saved material is for into Poser scene.
The material collection will apply all materials for a specific figure.
So if you have a material for a jacket, load the jacket again , and apply the material collection toit. That will confirm it works before you close the scene.
thanks i appricate nothing is wrong with the preview.
lets get things of to a good start first i am a newbee to poser.
with this acu jacket there are only materials for specific items i.e capt / serg / cap and so forth there is not one for the entire jacket.
i need to begin at this stage how do i get the jacket into the material room im not sure even if this is right but it seems right.
send the jacket to material room as normal.
apply the effect to the jacket in the material room.
As i said i am a newbee
once you have saved a material collection from the original figure
load another copy of the jacket
in the material room select any material zone on the new jacket
apply the material collection - it will load all materials for the jacket as they were saved
you should get a gore texture when you render the image
If you prefer you can save the original jacket back to the library with a new name and the current texture will be saved with it.
Quote - Any advice?
If you're going to use the preview renderer, you'll have to simplify the material setup.
One consequence may be that you'll need to produce a composite texture map rather than overlaying on the base texture with nodes.
Posting a screenshot of the Material Room for a relevant material would be the a good way to proceed.
Quote - thanks for all the help but i would be better off adding the blood textures myself obiviously not in poser but in my graphic sofware it will be more time consuming but possible.
That's the most likely thing you'd need to do to simplify the shader setup sufficiently, given that you're using the preview renderer.
If you wanr a bloodstained jacket in animation and not rendered take a copy of the jacket texture and in photoshop (or other paint program) add some layers of spatter using some of the free brush sets. Save it and apply that image map in the Poser material room. It should display in preview window then.
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hi i have purchased this product for poser 8.
I cant seem to get it to work. the effects are in the poser content and i can select what i want but when i try to add to charcter i dont see the effect.
could someone help?