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Poser Python Scripting F.A.Q (Last Updated: 2024 Sep 18 2:50 am)

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Check out the new Poser Python Wish List thread. If you have an idea for a script, jot it down and maybe someone can write it. If you're looking to write a script, check out this thread for useful suggestions.

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Subject: gore-dom


salmonfisher ( ) posted Wed, 16 June 2010 at 3:46 AM · edited Sun, 01 December 2024 at 12:06 PM

hi i have purchased this product for poser 8.

I cant seem to get it to work. the effects are in the poser content and i can select what i want but when i try to add to charcter i dont see the effect.

could someone help?


JenX ( ) posted Wed, 16 June 2010 at 4:44 AM

 Have you tried contacting the merchant?

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gishzida ( ) posted Wed, 16 June 2010 at 4:44 AM

When you say you don't see the effect did you do a render and you do not see any effect? Or that you just ran the script and don't see the effect?

From what little I've played with those scripts (I bought the bundle and am using Poser Pro 2010) You will barely see any change to an unrendered item. The full effect is only seen after render.  If you want to see if item has "changed" without rendering you can use the material room.

Before applying the script to an item, open the material room and select the advanced tab and note what materials and shaders are applied.

Exit the material room and run the script against the selected item.

Re-enter the material room and  select the item you ran the script against.

Look in the advanced tab and see what shaders / materials were added to the item.

Other items to note with the "Hybrid Grundge" scripts:

The "Ragdomizer" script replaces the transparency node its own transparency node which may effect the transparency of of a clothing items  (you'll need to do a little work to make a semi-transparent dress remain semi-transparent)

The scripts are installed as byte code compiled (pyc) scripts which makes them "uneditable" Personally I feel is advanced user unfriendly-- you cannot see and edit the original python script and therefore you cannot adjust the strength of the applied effect. What you get is what you get (There are no strength or pattern settings).

The Grime-inizer gives unintended results that looks like mud+gore.rather than just mud / dirt.


salmonfisher ( ) posted Wed, 16 June 2010 at 5:51 AM

hmme i did not render i wanted to see the effect in the preview before rendering maybe it is not possible.

what im looking to do is add seceted gore to michael 4 shirt then with gore in place pose and animate michael 4 and then render completed animation to image file


PhilC ( ) posted Wed, 16 June 2010 at 6:19 AM

You'll almost certainly need to render the scene to see the effect. Many node based shader effects do not show up unless the scene is rendered.

Also check that your render settings are high enough to encompass the effects. For example if you have a displacement node it will not show up unless the option to include displacement mapping has been included in your render settings.

What do you see when you render the scene?


salmonfisher ( ) posted Wed, 16 June 2010 at 6:23 AM

ok i rendered the item ACU jacket on its own. Looks great is there a way of adding this new ACU jacket with the blood to poser so i could load this one and conform it to michale 4? 


gishzida ( ) posted Wed, 16 June 2010 at 3:14 PM

Try saving the ACU item to your library then load a new scene.
Load the saved item from the library.
Render and see what you have...

Like JenX suggested the vendor at DAZ is probably the best source of info (or you can try and see if they have an account here at Rendo and PM them)

good luck!


markschum ( ) posted Wed, 16 June 2010 at 4:58 PM

If the script is simply automating a node based texture then you should be able to save it off as a material collection , and apply it to the clothing later.


salmonfisher ( ) posted Thu, 17 June 2010 at 10:44 AM

Quote - If the script is simply automating a node based texture then you should be able to save it off as a material collection , and apply it to the clothing later.

could you explane how to do this as i dont know how?


markschum ( ) posted Sat, 19 June 2010 at 2:50 PM

easiest way is to go to the material room , with the figure selected (the jacket) click the + sign at the bottom right and follow the prompts to save a material collection.  Test it by loading another copy of the jacket and apply the material collection to it.


salmonfisher ( ) posted Sat, 19 June 2010 at 5:55 PM

do you mean the rendered image (acu jacket) ?


markschum ( ) posted Sat, 19 June 2010 at 10:31 PM

no, not rendered image . Load another copy of whatever the saved material is for into Poser scene.
The material collection will apply all materials for a specific figure.

So if you have a material for a jacket, load the jacket again , and apply the material collection toit. That will confirm it works before you close the scene.


salmonfisher ( ) posted Sun, 20 June 2010 at 6:46 AM

but i only see the result I.e the blood effect when i render.

lets go ack to the beginning and explane from there please.

first i load the jacket what next?


nruddock ( ) posted Sun, 20 June 2010 at 8:18 AM

Quote - but i only see the result I.e the blood effect when i render.

This doesn't necessarily mean anything is wrong, as the preview isn't able to reproduce the full effects of all but the simplest shader setups.


salmonfisher ( ) posted Sun, 20 June 2010 at 5:47 PM

thanks i appricate nothing is wrong with the preview.

lets get things of to a good start first i am a newbee to poser.

 with this acu jacket there are only materials for specific items i.e capt / serg / cap and so forth there is not one for the entire jacket.

i need to begin at this stage how do i get the jacket into the material room im not sure even if this is right but it seems right.

send the jacket to material room as normal.

apply the effect to the jacket in the material room.

As i said i am a newbee


markschum ( ) posted Sun, 20 June 2010 at 9:43 PM

once you have saved a material collection from the original figure
load another copy of the jacket
in the material room select any material zone on the new jacket
apply the material collection - it will load all materials for the jacket as they were saved

you should get a gore texture when you render the image

If you prefer you can save the original jacket back to the library with a new name and the current texture will be saved with it.


salmonfisher ( ) posted Tue, 22 June 2010 at 1:44 PM

sorry for the late reply i have followed your advice markschum but it seems i can only see the result when i render the jacket so i wont be able to use this product as i will be saving as images and not rendering first.

Any advice? 


nruddock ( ) posted Tue, 22 June 2010 at 3:14 PM

Quote - Any advice?

If you're going to use the preview renderer, you'll have to simplify the material setup.
One consequence may be that you'll need to produce a composite texture map rather than overlaying on the base texture with nodes.

Posting a screenshot of the Material  Room for a relevant material would be the a good way to proceed.


salmonfisher ( ) posted Tue, 22 June 2010 at 4:50 PM

thanks for all the help but i would be better off adding the blood textures myself obiviously not in poser but in my graphic sofware it will be more time consuming but possible.

i am sorry i bought this i will get on to vendor for a refund.

thanks for all the help  


nruddock ( ) posted Wed, 23 June 2010 at 10:15 AM

Quote - thanks for all the help but i would be better off adding the blood textures myself obiviously not in poser but in my graphic sofware it will be more time consuming but possible.

That's the most likely thing you'd need to do to simplify the shader setup sufficiently, given that you're using the preview renderer.


markschum ( ) posted Wed, 23 June 2010 at 11:00 PM

If you wanr a bloodstained jacket in animation and not rendered take a copy of the jacket texture and in photoshop (or other paint program) add some layers of spatter using some of the free brush sets.  Save it and apply that image map in the Poser material room. It should display in preview window then.


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