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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)



Subject: OTish :) What is the definition of a High and or Low resolution polygonal mesh?


Fugazi1968 ( ) posted Fri, 18 June 2010 at 5:47 AM · edited Mon, 25 November 2024 at 11:33 PM

I'm guessing that this is something that depends on something else.  But in the Poser world what would you consider to be a high res mesh or low res mesh?

John

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Paloth ( ) posted Fri, 18 June 2010 at 6:19 AM

A high resolution polygonal mesh has more polygons than a low resolution mesh. A low resolution mesh with a rounded surface will appear faceted. A high resolution mesh has more polygons by which to articulate a rounded surface and will appear to be rounded at a closer range. More polygons also means that the mesh can be more detailed. While it's possible to create a high resolution surface on a low resolution mesh by means of a displacement map sculpted in Zbrush or other sculpting programs, a high resolution mesh is more flexible in the Poser world since it has more morphing potential. Somebody recently posted that V3 has over 70,000 polygons. That is certainly high resolution. A low resolution Poser figure would be under 30,000 in my book. 

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Fugazi1968 ( ) posted Fri, 18 June 2010 at 7:15 AM

so 70000 would be high and 30000 low :) any more bids?

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geep ( ) posted Fri, 18 June 2010 at 7:15 AM

high = >100,000 polys (hi-rez)
medium = 10,000 - 100,000 polys (medium rez)
low = <10,000 polys (lo-rez)

But, that's just ... IMVHO. 😄

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dr geep
;=]

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edited 10/5/2019



Fugazi1968 ( ) posted Fri, 18 June 2010 at 7:23 AM

Quote - high = >100,000 polys (hi-rez)
medium = 10,000 - 100,000 polys (medium rez)
low = <10,000 polys (lo-rez)

But, that's just ... IMVHO. 😄

cheers,
dr geep
;=]

Your opinion holds much weight Master Posedi ;)

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NanetteTredoux ( ) posted Fri, 18 June 2010 at 7:26 AM

For a human figure,
I would consider anything over 60000 high
30000 to 60000 medium
Under 30000 low
Under 10000 extremely low.

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Fugazi1968 ( ) posted Fri, 18 June 2010 at 7:42 AM

Quote - For a human figure,
I would consider anything over 60000 high
30000 to 60000 medium
Under 30000 low
Under 10000 extremely low.

Thanks Nanette :) 10000 really isnt many polys is it? 

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ironrodent ( ) posted Fri, 18 June 2010 at 7:59 AM

Quote - Thanks Nanette :) 10000 really isnt many polys is it?

As they say about sex, it's not the size that counts, but the way it's used!

Ironrodent aka Djughashvili's Gerbil


Fugazi1968 ( ) posted Fri, 18 June 2010 at 8:12 AM

Quote - > Quote - Thanks Nanette :) 10000 really isnt many polys is it?

As they say about sex, it's not the size that counts, but the way it's used!

They lie, they lie ;p

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ironrodent ( ) posted Fri, 18 June 2010 at 8:28 AM

Quote - > Quote - > Quote - Thanks Nanette :) 10000 really isnt many polys is it?

As they say about sex, it's not the size that counts, but the way it's used!

They lie, they lie ;p

Only in those rare cases where size and competence are both miraculously combined.

Ironrodent aka Djughashvili's Gerbil


Fugazi1968 ( ) posted Fri, 18 June 2010 at 8:35 AM

Quote - > Quote - > Quote - > Quote - Thanks Nanette :) 10000 really isnt many polys is it?

As they say about sex, it's not the size that counts, but the way it's used!

They lie, they lie ;p

Only in those rare cases where size and competence are both miraculously combined.

The mind doth boggle

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ironrodent ( ) posted Fri, 18 June 2010 at 10:03 AM

Quote - The mind doth boggle

That what happens when one thinks too much about sex!

Ironrodent aka Djughashvili's Gerbil


WandW ( ) posted Fri, 18 June 2010 at 10:09 AM

Quote - > Quote - The mind doth boggle

That what happens when one thinks too much about sex!

SEX?! I thought you were talking about beer....

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ironrodent ( ) posted Fri, 18 June 2010 at 10:55 AM

Quote - > Quote - > Quote - The mind doth boggle

That what happens when one thinks too much about sex!

SEX?! I thought you were talking about beer....

 
Beer is for wimps, real me drink Votka!

Ironrodent aka Djughashvili's Gerbil


pjz99 ( ) posted Fri, 18 June 2010 at 11:15 AM

In the big picture of the CG world, high poly is probably anything over 10k polys (i.e., practically nothing modeled for Poser)

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TrekkieGrrrl ( ) posted Fri, 18 June 2010 at 9:01 PM

 LOL I love how thread here evolve gracefully from anything into sex and alcohol! YAY!

On a slightly more serious note (influenced by both  - I'm drinking so I can't hear my (grown up!) kid having sex with her boyfriend! Quite literally...)
what is high and low rez depneds on what you're modelling. If you're making a human figure, I'd say it's very low res if it's less than 10.000 polygons, but a beer can of 10.000 polygons is a very high rez beer can :)

So low- and high rez compared to what exactly?

(oh and OTish.. Ironrodent.. do you happen to know Stahlratte?! It's just that your monikers bears some resemblence...)

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vilters ( ) posted Sat, 19 June 2010 at 5:23 AM · edited Sat, 19 June 2010 at 5:24 AM

Below 10.000 is Low Res

Between 10 and 20 K medium Res

Between 20 and 40K High Res

Anything above 40 K is Pollution.

Normally the problem starts with the modelling.They model Low Res , then start subdeviding, but never clear out the extra mess it creates.

So you get a medium Res body with 50.000 poly mouths, or 10.000 poly ears, navels etc.
Mouth that will mostly be closed tot slight open. Ears that will mostly be covered with hair.

HIGH poly is not justified in the way it is used right now.

It has t have body, muscle and bone topology, or it can better be done with a displacement map.

My 2 cents.

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odf ( ) posted Sat, 19 June 2010 at 8:48 AM

There's only one correct answer: it depends on the complexity of the object you're modeling and the level of detail that you need. 😉

Poser is a bit special because its smoothing isn't as powerful as what other renderers have, and also because people like to morph the heck out of the models. I'm reasonably sure V4's original mesh had around 15k polygons, but it was subdivided once to satisfy the polygon hunger of Poser users. Antonia originally has less than 10k. An experienced modeler working with professional software would probably find that excessive.

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vilters ( ) posted Sat, 19 June 2010 at 9:25 AM

@ odf

Well said, the Poser hunger!!

Polycount is and was a hype, nothing more.

Some of you know my preference for the lower poly models.

With and in combination with a good displacement map.

A lot faster and easy to manipulate , change, adapt, include muscle and bone structure, Put clothes on and into.

And the advantage is. Clothes always fit and stay put.

Ideal for body tight clothing, blouses, pants, shirts, no messing around with other meshes.

 Hey, in most renders (ecept close-ups) who needs a hyper poly model????

Texture, + displacement map, + good light and scene lay-out. That is what will be seen by the client. He does not care about the underlying structure.

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ShawnDriscoll ( ) posted Sat, 19 June 2010 at 10:16 AM

Hi-res means there's no need to smooth the mesh any further.  And displacement sculpting can be performed with detail.

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vilters ( ) posted Sat, 19 June 2010 at 3:56 PM

The main problem is/

One tries to model most detail in the obj. That is OK.

but then, after subdeviding, they forget to clean the garbage out.

Leaving area's as dence an mosquito nets.

As I said, inner mouth, navel area,  and ears come to mind.

making for huge poly count, without adding "real topology".

or forgetting to add the topology after the subdeviding????

that, and the Poser "smoothing", is too mutch.

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markschum ( ) posted Sat, 19 June 2010 at 6:28 PM

for  lightwave 
low res figure < 5000 polys
med 5,000 to 20,000
high <20,000
BUT  I would use subdivision surfaces on all these and likely at 3:1  so thats 15, 15-60 , and >60 thousand polys after subd.

In Poser you can use displacement maps to improve low and med res figures. Its a method game designers use to get real time displays.


RedPhantom ( ) posted Sat, 19 June 2010 at 9:37 PM
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I always figured if it bogs down poser it's high-res. If poser can handle several of them it's low-res. Otherwise it's in between. Sorry I seldom look at poly count.


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