Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)
In the walk designer dialogue when applying the walk, there is a button bottom left of the box to select which layer you want to use (as you said new layer is the default setting but can be changed). There is a "layers" tab at the top of the animation palette, next to where it says "Keyframes"
The new layer effectively replaces the original so as you say nothing you do in that layer will have any effect on actors or parts in the new layer. You can modify the animation either in the "Walk" layer, or add another layer and work in that. Each time you create a layer in the animation palette
you can choose whether it will replace the one below or add to it.
When adding to an animation in a new layer, for example if I have a character run using a walk file, i might use a super-impose layer to make the figure look backwards without changing the walk. I create a keyframe for first and last frames in the new layer, changing no values here, add another keyframe at the point where I want the change to begin and another at the end of that move. Using constant (orange) keys so there is no weird curves, then make my adjustments between the start end keys.
Hi, thank for the layer information, my problem was that the character I was working on is non standard as you see she has paws and not feet this made walk designer abort without any messages even if the preview looked good. believe I have to set up the walk with another character, save the animation as a pose and then apply on the character later or is walk designer made to work on all sort of creatures like horses?
Ended up doing this animation the same way as the first, the character walk in place and the arm rotates, adjusted the paws as the inner leg will walk a shorter distance.
http://www.youtube.com/watch?v=xlpivMK6JAU
Only problem now is that youtube don't allow me to run in auto repeat mode as is a reqiremet for this project :o)
Glad you got it working, the animation looks very good, played it 3 times, know what you mean about youtube allowing looping, I've a few clips on my page that could use that feature.
You're probably right about using another figure, if youre using P7 or 8 there is a pose conversion utility somewhere in the menu tabs, hmm, you can tell from that I have not actually tried it so not sure how much help it may be.When I've had to do something similar, I made a file with both figures in it and copied and pasted frame from one to the other for similarly named elements which gaave me the bulk of the moves then just had "hand" key the extra parts.
One more thought, re walk designer crashing, your character's paws, what are they called in the hierarchy (internal name in the properties tab) you might try changing them to match a standard Poser figure's parts, save the renamed character in your library under a new name then select that cr2 for figure type in the walk designer, might be worth the effort if it works and you plan to use the character often.
Then I designed the figure I called the paws toes and the bottom leg part foots this caused lots of problem then trying to use standard poses on her, so I switched to paw and cannon as they was named in the creature creator pack. It work much better the walk animation was a V4 walk animation with only minor adjustments, mostly as she is 4cm shorter than V4 in default pose, and v4 foots point down.
Where is the pose conversion? I can not find it in poser pro 2010?
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Where can I find them, don’t see anything on the animation palette or graph.
Even if I select current layer I don’t get any effect on the character and it don’t add more frames to the scene. I have tried with the default settings and import character with no difference.
I uses poser pro 2010 64bit.
Also I understand its problems making avi files in 64 bit poser pro? Thinking of making a work in progress movie with the 480 frames animation I made.
Pretty simple to make she walk in place and the arm rotates, tried to make it smaller, but if the arm get to short one step starts to get noticeable shorter than the other.