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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 09 11:21 pm)



Subject: Incomplete renders when using Queue Manager for Poser Pro 2010


Jellybean ( ) posted Sat, 19 June 2010 at 3:50 PM · edited Fri, 20 September 2024 at 3:36 AM

Content Advisory! This message contains nudity

file_454656.jpg

Hi,

I was wondering if anyone else has experienced problems with rendering to the Queue in Poser Pro 2010.

The problem I have is missing/invisible objects, in the rendered image, in the image above, a helmet and body suit are missing.  (the missing limbs are expected as these were made invisible to resolve a few poke through problems).

The image renders fine in the foreground and background within Poser Pro 2010.

This happens when the image is both sent to a remote render node (Win XP 32bit) and to local machine (Win 7  64 bit)

Any help with this problem will be most appreciated

Thanks


Jellybean ( ) posted Sat, 19 June 2010 at 3:50 PM

file_454657.png

This is what the image is supposed to look like


Jellybean ( ) posted Sat, 26 June 2010 at 12:11 PM

Okay I've been debugging this problem  and I think I'm getting to the bottom of it.

It would appear to me that in order for an object to to render correctly in the queue the geometry files used in the scene have to be in the poserpro 2010 geometries folder structure.

If the geometry files are in any other runtime folder then the objects are not found despite the fact that the runtimes are integrated into the poser library and the fact that the foreground and background renders work fine,

Please could somebody check if they get same results so that I can rule out any issues with my Pc/Poser setup

The steps to reproduce are as follows:-

  1. start a new scene in poser
  2. load a single character or prop from any runtime that is not in the poserpro default runtime (ensure the .obj file is not in the default runtime  geometries folder either)
  3. Render to queue
    4 - expected results should be a blank scene
  4. copy the .obj files to the default appropriate subfolder within default runtime geometries folder
  5. Render to queue
  6. **expected results - a correctly rendered scene

Thanks
**


ratscloset ( ) posted Wed, 30 June 2010 at 9:48 PM

They should not need to be in the Main Runtime, but they do need to be in a Shared Folder. This is more of an issue on Vista and Windows 7 than other Platforms.

You might try using Collected Scene Data Script in the Scripts, Utility and save it out to a Folder in the Shared Folder.

ratscloset
aka John


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