Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 05 6:06 am)
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Wow! Thanks for the tip, 50parsecs... Have to change my way of thinking a little... Stuck on Bryce..
And, GKDantas, thanks for your link!
Kevin
The most exciting phrase to hear in science, the one that heralds
new discoveries, is not 'Eureka!' (I found it!) but 'That's funny
...'
Isaac
Asimov (1920 - 1992)
You're also going to want to read up on the part about the surface replicator in the manual. If you're into landscapes it can do some neat things. The hair generator can also make grass in a pinch, but it may be a bit more calculation expensive than some other ways of doing things.
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.
Good tip 50parsecs! For grass, sinc eyou will not see it close, the good thing is to use the Fur system from Carrara that work pretty well and can be animated too.
Follow me at euQfiz Digital
Another way to make simple stones meshes that are similar to Bryce stones and can be a little more varied in shape is to use the Organic construction method in the Vertex Modeller:
Insert Vertex Object, using polyline tool draw an irregularly shaped polygon with 5 or 6 vertices, then fill the polygon ("cmnd/crtl F" or menu Model>Fill Polygon). Then hit menu Construct>Organic and you'll get a low poly mesh stone. From the Properties tray, apply Subdivision Smoothing to taste.
50parsecs' sphere-based stones are probably better for many purposes (easier, lighter on resources), but Organic stones can be handy when you want stones with more "lumpy" shapes. The stone in the pic came from a 6 point polyline, and ended up with 30 polygons and 45 vertices.
Quote - Thanks for the great tips 50parsecs!
Another way to make simple stones meshes that are similar to Bryce stones and can be a little more varied in shape is to use the Organic construction method in the Vertex Modeller:
Insert Vertex Object, using polyline tool draw an irregularly shaped polygon with 5 or 6 vertices, then fill the polygon ("cmnd/crtl F" or menu Model>Fill Polygon). Then hit menu Construct>Organic and you'll get a low poly mesh stone. From the Properties tray, apply Subdivision Smoothing to taste.
50parsecs' sphere-based stones are probably better for many purposes (easier, lighter on resources), but Organic stones can be handy when you want stones with more "lumpy" shapes. The stone in the pic came from a 6 point polyline, and ended up with 30 polygons and 45 vertices.
Thanks very much! I never fail to be amazed at the abilities of Carrara!
Kevin
The most exciting phrase to hear in science, the one that heralds
new discoveries, is not 'Eureka!' (I found it!) but 'That's funny
...'
Isaac
Asimov (1920 - 1992)
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Hi all!
HAPPY FATHER'S DAY!!!
Question: I am trying to make some landscapes. But, I am having trouble adding grass and rocks! In Bryce, rocks are made at the click of a button, but in Carrara?
Any EASY grass and rocks?
Thanks!
Kevin
The most exciting phrase to hear in science, the one that heralds new discoveries, is not 'Eureka!' (I found it!) but 'That's funny ...'
Isaac Asimov (1920 - 1992)