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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: PLEASE help with Poser8/Zbrush3.5 problem. Anyone.


clwnface ( ) posted Mon, 28 June 2010 at 9:33 AM · edited Fri, 22 November 2024 at 5:24 PM

Does anyone here know of a way to: 
- 1. POSE a figure in Poser 8,

    1. THEN export the posed figure as an OBJ to a modeling or sculpting program,
    1. create a morph,
    1. and THEN return the morph to the same POSED figure in Poser 8 without distortion or errors or the mesh exploding?

I can do the first 3 steps with no problem, but not the fourth. And I can do all four if the figure is still in zero pose. But if the figure has BEEN posed, custom morphs can't be applied to it, no matter what I try.

I could only repay assistance with gratitude, but I would be very grateful for a solution to this problem. Thanks in advance.


geep ( ) posted Mon, 28 June 2010 at 9:47 AM

Attached Link: http://www.drgeep.com/p4/mt/mt.htm

file_455068.gif

Like this? :scared:

Check the tutorial (use the Attached link:), you may find something of interest.

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



bantha ( ) posted Mon, 28 June 2010 at 9:48 AM

There is a python script from ColorCurvature which can do what you ask for. Its in beta as far as I can tell, but it works for me. The script isn't free, though. 

The only other tool I know of are the DAZ Advanced Setup Tools for DAZ Studio, if you don't mind the price tag. 


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


geep ( ) posted Mon, 28 June 2010 at 9:49 AM

Attached Link: http://www.drgeep.com/p4/morwings/morwings.htm

file_455069.gif

Or maybe something in this tutorial.  😄

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



clwnface ( ) posted Mon, 28 June 2010 at 12:30 PM

Thank you all for your responses. I'll try them.

An alternate solution would be to export a Poser figure as an OBJ to a platform like Blender or XSI after posing it, but with its textures in place, so returning it to Poser for rendering wouldn't be necessary. Would anyone know how to do that, by any chance?


corvas ( ) posted Wed, 30 June 2010 at 10:05 PM · edited Wed, 30 June 2010 at 10:07 PM

this is a tutorail i found sometime ago which might be usefull to you
only requires Poser and Zbrush!

Create Morphs on a Posed Figure
Written by fivecat   

its a very smart way of working on a posed figure,wish i had thought of it myself :P


masterod12 ( ) posted Thu, 01 July 2010 at 9:14 AM

I have a tutorial for this.. well from poser to Zbrush then back..  it is in pdf.. works well.. I found on a tutorial site some where...  I will see if I can find it..

also there is a z plugin called poser scaler.. works really well..


colorcurvature ( ) posted Thu, 01 July 2010 at 5:07 PM

This ZBrush trick looks interesting. I do not own this powertool, so I cannot really judge how good it works. But I wonder somehow how ZBrush could actually revert all of Posers deformations just because it is getting two .OBJ as input ? You could post how good the results are, i'm really curious. I could assume it is using the normals somehow?


masterod12 ( ) posted Thu, 01 July 2010 at 10:00 PM

Have not use it in awhile... but I have use it before work very well.. very easy... I can not post any rt now.. I am leaving for vacation.. will not be back till the end of July... if I can remember.. I post it then..
peace..
p s you can use the demo of Zbrush to try it out..


colorcurvature ( ) posted Fri, 02 July 2010 at 2:43 AM

i meant what corvas posted. morph as a layer. but I wonder really, how zbrush could possibly distinguish what was moved and what was rotated. this would suggest using the normals, but in Poser, morphs are more than shifts along a vertex normal. maybe they can use the neighbour polygons somehow.


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