Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)
Quote - Is it me...
Or does she look even more fake in the face than V4 even? Yeah, the body is better, but it's only what V4 should have been... And still - the f'd up armpits...shakes head.
She's also got that somewhat "creepy" look that I saw in the Kids4 when I first saw them. I can't put my finger on it ;o).
Laurie
Well, that is the base face. I'm sure she can be dialed to be however the artist wishes her to be. I think she's kinda cool.
In any case the face morphs are entirely optional and separate from all the body stuff (aside from the fact they're at the low low price of zero dollars).
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JB
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Asus N50-600 - Intel Core i5-8400 CPU @ 2.80GHz · Windows 10 Home/11 upgrade 64-bit · 16GB DDR4 RAM · 1TB SSD and 1TB HDD; Graphics: NVIDIA Geforce GTX 1060 - 6GB GDDR5 VRAM; Software: Poser Pro 11x
Oooooooh, can't wait, your outfits rock!
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Asus N50-600 - Intel Core i5-8400 CPU @ 2.80GHz · Windows 10 Home/11 upgrade 64-bit · 16GB DDR4 RAM · 1TB SSD and 1TB HDD; Graphics: NVIDIA Geforce GTX 1060 - 6GB GDDR5 VRAM; Software: Poser Pro 11x
I'm liking the renders so far :) Also, pjz99, I'm drooling over your lights. Hopefully, I can figure out how to make my lights look half as good.
Sitemail | Freestuff | Craftythings | Youtube|
Knowledge is knowing a tomato is a fruit. Wisdom is not putting it
into a fruit salad.
They're pretty amazing :) He's got a way with the program that is pretty awesome, in every sense of the word. His exact lighting setup isn't what I would use for anything, because I don't tend to do showcases, but I hope to one day figure out how to light things, in my style of Poser art, that looks even 1/10th as good as his :)
Sitemail | Freestuff | Craftythings | Youtube|
Knowledge is knowing a tomato is a fruit. Wisdom is not putting it
into a fruit salad.
Quote - They're pretty amazing :) He's got a way with the program that is pretty awesome, in every sense of the word. His exact lighting setup isn't what I would use for anything, because I don't tend to do showcases, but I hope to one day figure out how to light things, in my style of Poser art, that looks even 1/10th as good as his :)
Ah lighting...that elusive thing that I have yet to master in 12 years of using Poser, second only to my shortcomings with materials ;o).
There isn't anything complicated going on with lighting there, that's just two point lights (same as pretty much all my recent renders). This environment prop is the big secret:
http://sites.google.com/site/fleshforge2/Home/free-stuff/renderroom-prop
Spheres work too, just this kind of environment mimics a photo studio fairly well for GI / Indirect Lighting purposes. For the earlier renders in this thread (the super-bright ones) I had two point lights set for Constant attenuation, for the later ones (and probably most future ones because I'm getting more comfortable with it) I set the lights to Inverse Square attenuation. No "cheat" lights or infinites or anything like that, this is plain old "practical" lighting that you could reproduce with real lights. My render settings are actually terribly low (irradiance caching 1, IDL quality 1) because I don't feel like waiting all day for essentially a one-off forum render.
The black boots are some pretty nice ones by Idler168 - I think I want to start modeling and rigging more shoes of my own though, I only have a couple that I've done and they're very unique (the white backless thigh boots and the crazy wraparound Arcane Edge boots).
Thanks for the flattering comments :)
edit: now I don't ever want to see any damn nose glow in any of your renders, REALLY.
hey, now, I don't think any of mine have noseglow, LOL. I just don't find them perfect, LOL.
Sitemail | Freestuff | Craftythings | Youtube|
Knowledge is knowing a tomato is a fruit. Wisdom is not putting it
into a fruit salad.
The one really big downside to my lighting setup is that it chokes on most transmapped hair - this is not all that much a fault of Poser though, I think that's common in GI. I just set hair to be exempt from raytracing, too much time required otherwise. Partly this is how complex Poser hair models tend to be, with many planes of overlapping transparent polys. Probably I need to start doing my own hair models as well.
oops, please note one caveat with that scene file - there is an infinite light called "WORK LIGHT - TURN OFF TO RENDER". Guess what you need to do with that one before rendering!
Change the x-axis to 42?
;)
Sitemail | Freestuff | Craftythings | Youtube|
Knowledge is knowing a tomato is a fruit. Wisdom is not putting it
into a fruit salad.
Thanks for sharing, btw :)
Sitemail | Freestuff | Craftythings | Youtube|
Knowledge is knowing a tomato is a fruit. Wisdom is not putting it
into a fruit salad.
I don't put that scene setup forward as the absolute most realistic setup in the world, I'm sure it has many problems (for example I don't use gamma correction) - but it is very simple and straightforward, renders pretty fast and is easy to tweak. Have fun with it.
Thanks so much! I'll boot this up in just a few minutes. I'm assembling a Bathroom for a scene. Well, just a nice tub, with water. You see I have this fetish for things like glass and water......ah but that's for other threads. I like threads with lots of pictures!
"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate
Weapons of choice:
Poser Pro 2012, SR2, Paintshop Pro 8
I was told on the phone by two daz techs that they do not support 2010, so wondering why folks are saying they do. Does anyone have a link saying they support 2010 and if so can you please kick it to me so I can call back and get it straight? One tech told me they don't use 2010 and so they don't even test for it. Getting a tad confused here and wishing these were emails I had and not phone calls.
Attached Link: http://www.daz3d.com/i/support/faq?id=312&_m=d
In this FAQ entry, they state that items should be compatible with as old as Poser 6. I can't find it (it may be in a vendors-only forum), but they also state that they're only testing for P8 or PP2010 compatibility, since testing as far back as 6 would be redundant. However, testing for a software version does NOT mean it will work for you 100%. Sometimes, computer idiosyncracies come into play.Sitemail | Freestuff | Craftythings | Youtube|
Knowledge is knowing a tomato is a fruit. Wisdom is not putting it
into a fruit salad.
This is Stephanie 4 rendered in Poser Pro 2010 with Fabi's KiriTe Hair and stocking shader by BagginsBill... I turned off material GC for the skin shader and turned on render GC. Also set GC to 1 for all transmaps (think I might have missed eyelashes and eyebrows, tho) and masks and stuff:
So, Steph works in Poser Pro 2010. Oh, and the Corvas armpit adjustments work too.
All the clothing has been scaled down to somewhere between 89 % and 91 %, and further adjustments made after that. So, she's a bit fiddly... might try Morph Clothes and see if I can just get items to fit her straight out of the cr2 box.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Don't take it for granted that all the proportion dials are going to work with all conformers - the Petite dial is pretty safe because it's the least drastic. Several of the others will have problems with rigs that are not 100% the same as the base V4 (e.g. high heels).
and yes the background looks terribly blotchy, it looks like Inverse Square falloff on lights does not mix very well with minimum quality render settings... running another with 50 IDL quality instead of 1
I have started to look into using Morphing Clothes to introduce S4 morphs, and, at least, one of my results looks promising. However, if you want the basic morphs, you must load S4 into Poser and afterwards save the model as a new figure. Otherwise, MorphClothes will not see the morph channels within the base cr2. The proportions work very well with the article of clothing I used, as well as the boots. I will try to post something later.
There's an "inject" button that also works, although yeah it's more convenient to just load all the morphs into one reference CR2 and save that (especially if you have many garments to convert).
Oh, hooray for me - I've figured out how to get some of my problem child rigs to work with Poser 8/later body part scaling. In places where I've added extra bones (e.g. the little string tie on the back of the corset I showed earlier) the smoo* joint parameter just needs to be moved so that all parts of that bodypart's mesh are completely outside of it. That's a relief!
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Short + Stout + Caitlyn FBM + SheFreak scales and morphs
Attached Link: BB IDL Light Wall
Some experiment with the pjz99 scene and IDL. head morph ans texture is Grace @ DAZ, fabiana KiriTe hair, lights are various props in the scene after reading the BB thread**
**
It looks like the hip of the garment is standing away from the character - if it has any extra bones around the hip/thigh then those probably need adjustment to their associated smoo* parameters (not simple to do).
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Ladies look so much better with some meat on their bones ;o).
And Steph's legs are closer to realistic in length than Vicky's telephone poles...lol.
Laurie