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Carrara F.A.Q (Last Updated: 2024 Nov 05 6:06 am)
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Thank you Mark, that's a good find!
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Stupid question, does using normal maps result in longer render/calculation times than using bump maps? Also, while I'm asking stupid questions... :) Can I take a bump map for a character skin and turn it into a normal map or do I have to be a master of photoshop before thinking about using normal maps?
thanks, mark.
when normal maps are mentioned here, especially poser forum, they usually omit saying that
however, i dunno if normal map has edge falloff like poser bump maps display.
Here is one I use for Normal Maps. ShaderMap Pro There are 2 versions FREE and Paid.
There is also a CLI option to that you can use to convert several maps in a batch process.
You can even load your own model to use within the program and see the results prior to exporting the normal, displacement, AO and specular maps
Ok I finally got 'not-brain-dead' enough to realize that I could resize my bump map images to a smaller size to fit this free tool's parameters and I gave normal maps a try last night.
So far it's hard to see much difference, but a key question would be what do I set the bias to when creating the tool? It defaults at 1, and it seems to get way bumpier if I move it up from there. Also what should I be setting the bump levels at in the shader when using the normal map? I'm trying to do skin at the moment, to get an idea, and Tugpsx, if you're still out there, I know you know a lot about skin (I've seen your work and it's impressive). Any tips from anyone? I'm sort of stabbing in the dark right now.
Yes, more bias equals bigger bumps - to a point. When you are working with fine detail like skin, you can obliterate detail by being to aggressive with the bias. Thats where the filters can help you manage it. The Condensed filter is good for smooth noisy maps down while the Sobel filter helps pull detail out.
The other adjustment, blur, lets you get away with using maps less than 2K by de-pixelating them a bit.
There is no perfect setting. adjustments will always have to be made for intensity due to scene lighting.
It's all smoke and mirrors.
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Hi all,
One of C8's new features is working with Normal Maps which provides a superior method, as compared to bump maps, for creating texture on an object. They can create more "depth" and render faster too.
I've come across an excellent, cross platform Normal Map generator the works with existing pixel files you load into it. (I found it because of my work with C4D) Look for Normapmap Generator at this link: http://www.smart-page.net/smartnormal/fl10.htm
It will require the installation of the free Adobe Air application. As compared to some other Normal map generators I have, this one is by far the easiest to use.
Mark