Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 22 9:27 pm)
Try enabling separate left/right actors, try reducing the sample radius or tweaking falloff, things like that. TBH get used to the idea that full values of Pregnant and other really drastic morphs are never going to look good at full values unless you model the garment around that morph by hand - like in the real world, Spandex can only stretch so far before it looks crazy. You can do fitting morphs by hand, but for the type of morphs you're talking about that's a ton of work.
You can automate the morph conversion any way you like, but that doesn't mean the result will look realistic or make sense.
It's not a problem of loading the morph, it's a problem of projecting the conform target's morph onto the completely different geometry of the conformer (what Morphing Clothes and similar apps do) - fairly sure your script has nothing to do with this topic. Does it?
You can get a variety of smoothness results with tuning the settings in Morphing Clothes by the way, it may be simpler to just do that first - not discouraging you from trying out Colorcurvature's script, which sounds quite nifty, just you're already using a tool that can do this.
err woops, I meant to tell you:
Quote - PS: I tried taking the morph into another program, fixing it, and then re-morphing it with Pozers Little Helper, but it's a no go, it just gets worse or explodes the whole model.
This is almost always caused by a problem with how you are importing/exporting between apps, either the vertex order is being changed or you need to scale the model up/down between apps, and yes Colorcurvature's script is good for that from what I've read.
Do you know of any Morphing Clothes tutorials or maybe one of you know how to use it, I just got it like last week, which is probably why the morphs won't turn out right, lol.
PS: I can tell you though that after all the other programs I have that I've tried to use (ex: Zbrush 3.5; Hexagon 2; and Morph Designer 3), Morphing Clothes has had the best results so far, but it still has that pesky wrinkle thingy on the front of the hips. (I can tell you also that it does not affect any other part of the body except for the front hip, the chest and stomach all morph almost perfectly). But anyways, thanks...
If you can suggest settings or atleast what they mean in Morphing clothes (falloff start, end... etc) I would greatly appreciate that too :D. Thanks!
Oh and I almost forgot to tell you... thats why I want advice on how to use it, 'cause I did try what pjz99 told me, I checked "separate left/right actors" and I also changed the sample radius (if i even did it right) and saved the morphs into a copy cr2... I tried it and it looked a little better but not much, but again I'm a newby with this program so I'm not sure what settings to change and how much to change them or even what they do, lol. Thanks
Larger # of samples = smoother morphs (not always a good thing but in this case probably you should make it larger, 20 or maybe higher).
Try making Distance Weight 0 (tends to make smoother morphs).
Try making Falloff End a bit larger - if it is very small, it limits the number of vertices that are checked, possibly smaller than Maximum Samples.
I use these settings most of the time, and I get a little bit of rumpling at the crotch but whatever, a corset or "teeny bikini" will never look natural on a very extreme morph like Pregnant at full value.
Max Samples 20
Sym Samples 0
Distance Weight 1 (usually this works but try 0 if you still have bad results)
Falloff Start 0.05
Falloff End 0.075 (probably this overrides my max samples setting but it works for me)
Max Samples 60
Sym Samples 0
Distance Weight 0
Falloff Start 0.05
Falloff End 0.3
I know the settings are crazy, but desperate times call for desperate measures, right? lol
And the final settings just got crazier (like I said b4 I wasn't able to fix the pregnant morph, but it does look more like natural stretch wrinkles than the crazy stuff that it was doing before), the new settings are:
Max Samples 100
Sym Samples 0
Distance Weight 1
Falloff Start 0.05
Falloff End 0.6
So thanks pjz99 so much for helping! :D
For some garments this will work, just keep in mind some garments will NEVER look natural even if you do fitting morphs by hand, and the UVmap will get severely stretched.
I put a disclaimer in my readme, there's really only so much you can reasonably do for a freebie or for something that you're going to make four bucks on. You'll notice absolutely nobody in any market will show you their garment with a very extreme morph like Pregnant dialed to 1.0 (most don't even include it at all).
http://www.renderosity.com/mod/bcs/index.php?keyword=pregnant
ONE ITEM! And that was modeled specifically for the pregnant morph.
Well you have a pretty forgiving garment to work with, but congratulations on getting it to come out well. Don't expect the results to always be this useful on different cuts of garment though :)
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I included a pic so you could see the problem, if anyone knows what I can do to fix it I would greatly appreciate it.
PS: I tried taking the morph into another program, fixing it, and then re-morphing it with Pozers Little Helper, but it's a no go, it just gets worse or explodes the whole model.
Please help, thanks in advanced!