Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Sep 17 9:46 am)
One challenge would be to better define the scale of the scene. It's a bit tricky when there is a lot of snow. Is this a huge thing we're looking at? Or the size of a car?
www.youtube.com/user/ShawnDriscollCG
it's supposed to be huge, I've scaled down the snow material heaps and made the ripples of the water small. It's suposed to be gudge in the middle of a big lake.
(just for note Force devices are suposed to be small however this one has beanthrough severil dimensions and has become massive. Any segestions on how to improve the scale? thanks.
Light bloom will make a scene appear smaller. See if you can get a more real Sun light that is colored by an Earth-like atmosphere. The more real the Sun light is, well that is only a plus added to the total of your scene that you are trying to make real. The more real it appears, the more believable the scale is obviously.
One trick I use (if I'm going for real scale, and not hyper-real rendering) is to use actual scale for everything. Buildings, mountains, people, leaves on a tree, etc. Using real sizes will force Vue to use more accurate (real) light and volume calculations for rendering.
Depending on the height of the ice in your scene, you may want to insert a layer of haze. The Godrays make the scene seem small because of the angles of the light. Godrays are great when you are looking at the sun from the ground. But it takes away from the landscape when the camera is above it looking downward.
www.youtube.com/user/ShawnDriscollCG
You might try using some metapeeps in the scene, with a little science tent nearby, as if people are near it trying to figure out what it is, that would make the scale easily apparent. :)
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Quote - Cool, Any tips of placing people into a scene with a Preocedral terrain? everytime it looks like they are on the ground they are either above it or below it since it is not acruatly displayed in vues building thingy. thanks!
Exit any editors you're in and select the "people" object and click the drop object icon on the left. It should connect their feet to the procedural terrain.
www.youtube.com/user/ShawnDriscollCG
I forgot to mention. The OpenGL main camera view will not show an acurrate procedural terrain. So you may have what looks like floating objects still after dropping them.
www.youtube.com/user/ShawnDriscollCG
the tops of the "icebergs?" are a bit flat? try adding avery fine bit of noise into the terrain so it breaks up the flatness.
hope this helps
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