Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)
Export the conforming clothes as an OBJ with everything unckecked. Re-import with anything but Weld Vertices unchecked. Use that obj in the clothes room.
Note that it may still fall apart, depending on how it's made. You may have to make buttons or the like into contrained groups.
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Using Poser since 2002. Currently at Version 11.1 - Win 10.
Try this tutorial
http://www.renderosity.com/mod/tutorial/index.php?tutorial_id=868
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On page 245, the Poser 7 manual says,
"
But there are no instructions that I can find on how to convert conforming cloth to dynamic cloth. The conforming cloth has body part groups and when I open the group editor to use the "Create Prop" button, it will only display one body-part group at a time and will only make separate props of each body part.
Then I find, in the Cloth room, that the clothify button will only work on one of these group at a time. And, finally, the simulations cause the different parts to not coordinate like a single piece of cloth, but instead to act weirdly at their intersections - no surprise since they are separate props now. What I need, of course, is for the entire conforming cloth object to become a single prop for use in the cloth room. It would be very cool if this could be done AFTER it was posed, so it would be in position and then drape to gravity from there.
Obviously I don't know what I'm doing and Smith "We don't do Training" Micro is not sharing any secrets. I would be very grateful if someone could outline the procedureS for me.
Thanks very much for any clues.
For example, you can convert conforming clothing into dynamic cloth objects and drape them over a figure beginning from that figure’s default pose."