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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)



Subject: NEW USER QUESTION - CONFORMING CLOTH TO DYNAMIC CLOTH


JOHNHOWARD ( ) posted Thu, 15 July 2010 at 5:52 PM · edited Sat, 03 August 2024 at 12:38 AM

On page 245, the Poser 7 manual says,

"

But there are no instructions that I can find on how to convert conforming cloth to dynamic cloth. The conforming cloth has body part groups and when I open the group editor to use the "Create Prop" button, it will only display one body-part group at a time and will only make separate props of each body part.

Then I find, in the Cloth room, that the clothify button will only work on one of these group at a time. And, finally, the simulations cause the different parts to not coordinate like a single piece of cloth, but instead to act weirdly at their intersections - no surprise since they are separate props now. What I need, of course, is for the entire conforming cloth object to become a single prop for use in the cloth room. It would be very cool if this could be done AFTER it was posed, so it would be in position and then drape to gravity from there.

Obviously I don't know what I'm doing and Smith "We don't do Training" Micro is not sharing any secrets. I would be very grateful if someone could outline the procedureS for me.

Thanks very much for any clues.

For example, you can convert conforming clothing into dynamic cloth objects and drape them over a figure beginning from that figure’s default pose."


TrekkieGrrrl ( ) posted Thu, 15 July 2010 at 5:57 PM

 Export the conforming clothes as an OBJ with everything unckecked. Re-import with anything but Weld Vertices unchecked. Use that obj in the clothes room.

Note that it may still fall apart, depending on how it's made. You may have to make buttons or the like into contrained groups.

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JOHNHOWARD ( ) posted Thu, 15 July 2010 at 6:39 PM

Thank you very much TrekkeiGrrrl.  That was the answer.

 


hborre ( ) posted Thu, 15 July 2010 at 7:06 PM

As TG pointed out, not all conforming clothes will respond correctly when converted to dynamic.  This will become a trial & error session, and if you want to desperately convert an item which does not cooperate, you will need to take it into a modeling program for further preparation.


Acadia ( ) posted Thu, 15 July 2010 at 7:11 PM

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



JOHNHOWARD ( ) posted Fri, 16 July 2010 at 3:13 PM

Thanks hborre.  I am actually originating the clothing in TrueSpace, along with the figure, as well as "stealing" clothes from Poser models and modifiing to fit my figure in Truespace.

Thanks Acadia.  That tutorial is a big help.

This forum is a lfesaver.


232bird ( ) posted Sat, 17 July 2010 at 1:54 AM

Trekkiegirrrl's method is correct, but it has given me problems in the past.  Your could use D3D's Figtoprop script to convert your cloth to a prop, and go to the cloth room from there.  That is what I have been doing, and works pretty well.  Saves time over importing and exporting also. 


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