Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 18 12:40 pm)
I think mec4d has the most realistic skins but I think one is spanish. Can't remember if there are asian ones.
Love esther
I aim to update it about once a month. Oh, and it's free!
I never noticed that.
I aim to update it about once a month. Oh, and it's free!
Yes, I should never try and advise as I try and make all my pictures look toony and never go for photorealistic looks anyway. and then I post work them too.
Love esther
I aim to update it about once a month. Oh, and it's free!
Attached Link: Kim and Linh (Towards the bottom of the page)
They're supposed to be Vietnamese but Panko has two nice free characters for V3, Kim and Linh. As to realism, you'll have to judge, but free is nice :-)"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
How much realism are you striving for? For extreme closeups, you will need a fairly high skin texture resolution with plenty of surface detail and compatible hand drawn bump mapping. Bagginsbill's VSSProp contains an excellent skin shader template which can be applied to all skin texture types and give you very close realistic results. Of course, as mentioned, the texture mapping should be of the highest quality as possible.
Quote - and tons of baked shadows and specular, if you don't mind that sort of thing.
omg! ya'all are bad for me! i keep catching myself ready to click on some new render in the galleries....and then I notice the horrible bump mapping or terrible specular icky shiny ....stuff..(in the thumbnail no less!)....same thing with character sets that I might once have thought of purchasing...
I learned it from lurking too long around here....and don't get me started on the bad lighting/shadows...funny, I used to surf the galleries seeing inspiration all over...now i surf and think I really don't want anything I make to look like most of what's there...is that disinspiration? :)
it's just bugging me after reading all the good info on lights, gc, etc, etc...not that i'm special (is still testing out all that good info...tweak./render tweak/render...piddle/fiddle with it some more...render, render full size...scrap it all...crappy burned in specular just sucks no matter what ya do to it...tweak/render)...
goes back to lurking
>^..^<
~all knowledge is worth
having~
Quote - I learned it from lurking too long around here....and don't get me started on the bad lighting/shadows...funny, I used to surf the galleries seeing inspiration all over...now i surf and think I really don't want anything I make to look like most of what's there...is that disinspiration?
No, it's learning to see what is instead of what you want to see. While there's nothing "morally" wrong with having things like blatantly incorrect shadows or nonsense reflections or other inconsistent junk baked into a texture, these are just flaws of technique when you look at them objectively and without bias. Perhaps these flaws can be ignored or even forgiven when noticed, but they are still flaws. Not everyone has a goal of perfection (I certainly don't) but if your goal is any form of "realism" then having a bunch of white spots and shadows that don't follow your lighting is probably something you'll want to fix.
ps: don't look in the Realism gallery if you're all spergy like I am
Yeah Carodan doesn't play around. Since he's also a very good traditional artist he has a great eye for seeing what is, and then showing that.
Quote - In real I mean skin colour in photorealism. Some skin colours are too pale and some skins have brownish eyebrows although nearly all japanese have black eyebrows. So which character has most realistic colours
Most Japanese folk I have seen have reddish brown to dark brown hair, including eyebrows.
Coppula eam se non posit acceptera jocularum.
just wanna mention that some poser users may not be able to do advanced IDL renders
with ray-traced trans, reflections, IDL occlusion shadows (not AO) et al., hence there is
a certain logic to baking these things in, even as kozaburo-san useta bake in the hair
hilites back in the old days. e.g. I still see nostril-glow renders in gallery posts in realism
section. this may mean:
....still stuck with poser 7....hopes to have funds for better version...sometime after the starving non working almost college student leaves home...would give my pets and kid up for IDL ....k...not really...lol...but there are days...meanwhile bb's envirosphere, vss, they help :)
slinks off to lurk around*
>^..^<
~all knowledge is worth
having~
Quote - just wanna mention that some poser users may not be able to do advanced IDL renders
with ray-traced trans, reflections, IDL occlusion shadows (not AO) et al., hence there is
a certain logic to baking these things in, even as kozaburo-san useta bake in the hair
hilites back in the old days.
Nah people texture that way simple because it's vastly easier and requires no particularly technique. I'm a terrible texturer but even I can project a photo onto a mesh and get into a typical Poser texture's ballpark. Projection texturing a photo reference onto a character mesh is a tiny percentage of the work compared to painting one by hand from scratch. The "I don't know how" or "you need IDL and high tech stuff" logic does not wash for things like skin speculars, practically all newer Poser skin sets advertise that they include a specular map (and pretty much all of those are filled with nonsense too).
Hair is a bit of a special case, because there isn't really any practical way to get a sheet of 2d polygons to respond like tens of thousands of tiny highly reflective strands of hair.
Stuff like having a character in a dark room with a vibrant reflection of a forest (and I've seen silly stuff like that), now, that's just dumb. The stuff that bothers me in the Realism gallery tends to be not much of the "you didn't render this in Maxwell" variety.
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I want to use a Japanese or Chinese character for V3 in my drawings. There are many in marketplace but I don't know which character has most realistic skin look and face morphs?