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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 18 12:40 pm)



Subject: realistic character


mdiramali ( ) posted Wed, 28 July 2010 at 3:49 AM · edited Mon, 18 November 2024 at 1:15 PM

I want to use a Japanese or  Chinese character for V3 in my drawings. There are many in marketplace but I don't know which character has most realistic skin look and face morphs?


estherau ( ) posted Wed, 28 July 2010 at 5:46 AM

 I think mec4d has the most realistic skins but I think one is spanish.  Can't remember if there are asian ones.
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pjz99 ( ) posted Wed, 28 July 2010 at 6:38 AM

and tons of baked shadows and specular, if you don't mind that sort of thing.

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estherau ( ) posted Wed, 28 July 2010 at 6:58 AM

 I never noticed that.

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pjz99 ( ) posted Wed, 28 July 2010 at 7:00 AM

great big reflection nonsense in the eyes too

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estherau ( ) posted Wed, 28 July 2010 at 7:08 AM

 Yes, I should never try and advise as I try and make all my pictures look toony and never go for photorealistic looks anyway. and then I post work them too.
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lmckenzie ( ) posted Wed, 28 July 2010 at 9:31 AM · edited Wed, 28 July 2010 at 9:33 AM

Attached Link: Kim and Linh (Towards the bottom of the page)

They're supposed to be Vietnamese  but Panko has two nice free characters for V3,  Kim and Linh. As to realism, you'll have to judge, but free is nice :-)

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hborre ( ) posted Wed, 28 July 2010 at 9:49 AM

How much realism are you striving for?  For extreme closeups, you will need a fairly high skin texture resolution with plenty of surface detail and compatible hand drawn bump mapping.  Bagginsbill's VSSProp contains an excellent skin shader template which can be applied to all skin texture types and give you very close realistic results.  Of course, as mentioned, the texture mapping should be of the highest quality as possible.


Kitt_24 ( ) posted Thu, 29 July 2010 at 6:37 PM

Quote - and tons of baked shadows and specular, if you don't mind that sort of thing.

omg! ya'all are bad for me! i keep catching myself ready to click on some new render in the galleries....and then I notice the horrible bump mapping or terrible specular icky shiny ....stuff..(in the thumbnail no less!)....same thing with character sets that I might once have thought of purchasing...

I learned it from lurking too long around here....and don't get me started on the bad lighting/shadows...funny, I used to surf the galleries seeing inspiration all over...now i surf and think I really don't want anything I make to look like most of what's there...is that disinspiration? :)

it's just bugging me after reading all the good info on lights, gc, etc, etc...not that i'm special (is still testing out all that good info...tweak./render tweak/render...piddle/fiddle with it some more...render, render full size...scrap it all...crappy burned in specular just sucks no matter what ya do to it...tweak/render)...

goes back to lurking

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pjz99 ( ) posted Thu, 29 July 2010 at 10:44 PM

Quote - I learned it from lurking too long around here....and don't get me started on the bad lighting/shadows...funny, I used to surf the galleries seeing inspiration all over...now i surf and think I really don't want anything I make to look like most of what's there...is that disinspiration?

No, it's learning to see what is instead of what you want to see.  While there's nothing "morally" wrong with having things like blatantly incorrect shadows or nonsense reflections or other inconsistent junk baked into a texture, these are just flaws of technique when you look at them objectively and without bias.  Perhaps these flaws can be ignored or even forgiven when noticed, but they are still flaws.  Not everyone has a goal of perfection (I certainly don't) but if your goal is any form of "realism" then having a bunch of white spots and shadows that don't follow your lighting is probably something you'll want to fix.

ps: don't look in the Realism gallery if you're all spergy like I am

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LaurieA ( ) posted Fri, 30 July 2010 at 9:37 AM

If you want as close to Poser realism as you're ever likely to get, look at anything by carodan. His stuff makes me wanna just pack up my stuff and never do 3D work again...lmao. BTW, that's a compliment...lol.

Laurie



pjz99 ( ) posted Fri, 30 July 2010 at 1:56 PM

Yeah Carodan doesn't play around.  Since he's also a very good traditional artist he has a great eye for seeing what is, and then showing that.

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mdiramali ( ) posted Fri, 30 July 2010 at 3:23 PM

 In real I mean skin colour in photorealism. Some skin colours are too pale and some skins have brownish eyebrows although nearly all japanese have black eyebrows. So which character has most realistic colours


SamTherapy ( ) posted Fri, 30 July 2010 at 3:59 PM

Quote -  In real I mean skin colour in photorealism. Some skin colours are too pale and some skins have brownish eyebrows although nearly all japanese have black eyebrows. So which character has most realistic colours

Most Japanese folk I have seen have reddish brown to dark brown hair, including eyebrows.

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Miss Nancy ( ) posted Fri, 30 July 2010 at 5:17 PM

just wanna mention that some poser users may not be able to do advanced IDL renders
with ray-traced trans, reflections, IDL occlusion shadows (not AO) et al., hence there is
a certain logic to baking these things in, even as kozaburo-san useta bake in the hair
hilites back in the old days.  e.g. I still see nostril-glow renders in gallery posts in realism
section.  this may mean:

  • they dunno how to render IDL
  • it's too slow, hence they skip it



Kitt_24 ( ) posted Fri, 30 July 2010 at 6:03 PM

....still stuck with poser 7....hopes to have funds for better version...sometime after the starving non working almost college student leaves home...would give my pets and kid up for IDL  ....k...not really...lol...but there are days...meanwhile bb's envirosphere, vss, they help :)

slinks off to lurk around*

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pjz99 ( ) posted Fri, 30 July 2010 at 7:54 PM · edited Fri, 30 July 2010 at 7:55 PM

Quote - just wanna mention that some poser users may not be able to do advanced IDL renders
with ray-traced trans, reflections, IDL occlusion shadows (not AO) et al., hence there is
a certain logic to baking these things in, even as kozaburo-san useta bake in the hair
hilites back in the old days.

Nah people texture that way simple because it's vastly easier and requires no particularly technique.  I'm a terrible texturer but even I can project a photo onto a mesh and get into a typical Poser texture's ballpark.  Projection texturing a photo reference onto a character mesh is a tiny percentage of the work compared to painting one by hand from scratch.  The "I don't know how" or "you need IDL and high tech stuff" logic does not wash for things like skin speculars, practically all newer Poser skin sets advertise that they include a specular map (and pretty much all of those are filled with nonsense too).

Hair is a bit of a special case, because there isn't really any practical way to get a sheet of 2d polygons to respond like tens of thousands of tiny highly reflective strands of hair. 

Stuff like having a character in a dark room with a vibrant reflection of a forest (and I've seen silly stuff like that), now, that's just dumb.  The stuff that bothers me in the Realism gallery tends to be not much of the "you didn't render this in Maxwell" variety.

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