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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 14 12:25 pm)



Subject: TEXTURES Won't Change for Will's Baseball Cap


musikman ( ) posted Thu, 29 July 2010 at 2:47 PM · edited Tue, 14 January 2025 at 4:55 PM

file_456782.jpg

Hi,

I'm using PoserPro2010...There's probably a simple answer to this question.....

There are only two baseball caps I found for P5 Will, one green and one blue.

I wanted to take the green one and change the texture(color) of the cap, so I opened the original texture jpg file in gimp, then changed the color of all the pieces of the cap, and saved the file as a jpg, using a slightly different name back into the Textures folder where the original one was. (now giving me two different jpgs in that folder to choose from)

When I opened Poser, selected the cap and went to the material room advanced tab, I selected the texture jpg file in the  image node and swapped it for my new saved jpg. The new file loaded and was visible in the thumbnail, but in the scene, the actual cap didn't change to the new colors, it just stayed the original colors.

I have been able to do this without any problems with many clothing colors, but the baseball cap is a prop and I'm wondering if there's something I'm missing that I need to do to get the color changes to apply.

(Eventually I'd like to also add a logo on the cap, but just changing the basic color isn't even working yet.

Anyone have any thoughts or suggestions?  Thank you!

MM


LaurieA ( ) posted Thu, 29 July 2010 at 3:02 PM

is there color in the diffuse color node perhaps? if there is, change it to white.

Laurie



musikman ( ) posted Thu, 29 July 2010 at 3:03 PM · edited Thu, 29 July 2010 at 3:05 PM

file_456783.jpg

The new Tan colored texture I made has loaded okay, but not applied in the scene.  The cap in the scene is still Black where I changed it to Tan.


ockham ( ) posted Thu, 29 July 2010 at 3:07 PM

Poser 7 (and up) can stubbornly cling to a texture file.  It has some kind of internal
database of textures, and will use its "familiar" texture instead of the new one.

Try saving the altered item as a PP2; then edit the PP2 file and be sure every reference
to the JPG is the new one.  (There will typically be two mentions of the JPG for each material,
once in the "old" material list and once in the ImageMap node.)

Restart Poser and load the prop.

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hborre ( ) posted Thu, 29 July 2010 at 4:22 PM

Ockham, the problem is with PP2010, not P7..

Musikman, did you reload your textures after you change them in the material room?  That feature can be found in the pull down menu at the right hand arrow of the preview window.


nruddock ( ) posted Thu, 29 July 2010 at 4:31 PM

The material you're showing is the "Strap", so it might be more relevant to post a screenshot for one of the materials used by an area we can see in the main window (assuming of course that you have copied the new settings to all materials).


musikman ( ) posted Thu, 29 July 2010 at 5:13 PM

Ok, I'll try to answer what I understand, thanks for all the help everyone, much appreciated!

Will try to change the diffuse color to white, don't know yet if there is a color there.
Keep in mind I just used the bucket tool in Gimp to change the colors and saved the jpeg as a new name, I didn't color it using Poser.

hborre, I didn't know about re-loading. Just tried it, I swapped the black/green cap texture for my Tan/black texture, then hit "ok", nothing changed. I went to the dropdown menu and hit "re-load Textures" but it just loaded the original Black/green cap texture back into the material preview thumbnail.  The cap never changed in the scene the whole time. 

Ockham, whenever I've changed colors this same way only with conforming clothing, once I loaded the new texture and hit "Ok", it automatically changed in the scene as well. So, I've not yet experienced the stubbornness you speak of, at least not with clothing. 

nruddock, I thought the screenshot covered the whole cap, there's only one texture file for the cap and that's the one you're seeing with all the separate parts of the cap showing. I thought the biggest piece of the texture file corresponded with the main part of the cap, which is black in the scene, and I changed that to Tan.  Not sure what you're looking for, sorry..  :-(


hborre ( ) posted Thu, 29 July 2010 at 7:06 PM

I'm a little confused with the work flow.  You did change the texture for all the material zones of the cap?  Nruddock was noting that the cap's strap was selected in your screencap.  There should be other zones available for the cap.  Just click where strap is selected on the upper right of the Material Room for the pull down menu.


LaurieA ( ) posted Thu, 29 July 2010 at 7:16 PM

Yep, I suspect there is more than just a strap material (which is probably around to the back and did change color, only the OP didn't think to turn it around and look there) ;o).

Laurie



nruddock ( ) posted Thu, 29 July 2010 at 7:40 PM

Quote - nruddock, I thought the screenshot covered the whole cap, there's only one texture file for the cap and that's the one you're seeing with all the separate parts of the cap showing. I thought the biggest piece of the texture file corresponded with the main part of the cap, which is black in the scene, and I changed that to Tan.  Not sure what you're looking for, sorry..  :-(

The cap has more than one material, all of which use the same texture.
The camera angle you're using isn't letting you (or us) see the part of the cap that has the material you have selected in the material room (and which is presumably the one you modified).
Either use the drop down list or the dropper to select another material.

This might be one of the rare cases when copying the current material to all the others is actually useful.


musikman ( ) posted Thu, 29 July 2010 at 8:33 PM · edited Thu, 29 July 2010 at 8:35 PM

file_456796.jpg

Ok, guess you guys are onto something here, but I’m still a bit puzzled. Looks like the strap is the only thing changed to Tan. 

In this original texture pic, you would think that #1 is the cap’s Brim, #2 is the Button, #3 is the Strap, and #4 is the Body of the cap.  I mean, all the colors match up to each piece, so you would think that is correct, so why only the strap changed color???

See my next post below, better angle......


musikman ( ) posted Thu, 29 July 2010 at 8:34 PM · edited Thu, 29 July 2010 at 8:37 PM

file_456797.jpg

Here’s a better angle so you can see the whole cap…….As a test, I did another edit to the original texture map in Gimp and this time I changed the colors of **all** the sections to Tan, but still only the strap changed color.  This is the only texture map I could find for the cap.

Lol, you must think I'm nuts, been a long day...sorry! :-)


LaurieA ( ) posted Thu, 29 July 2010 at 8:45 PM · edited Thu, 29 July 2010 at 8:45 PM

You need to apply your new texture map to every single material zone ;o). If you don't tell it to point there, it won't. It treats each zone as a separate entity, no matter what's on your texture map.

Laurie



musikman ( ) posted Thu, 29 July 2010 at 9:01 PM · edited Thu, 29 July 2010 at 9:02 PM

I see what you're saying, but I'm not sure how to do that, I'll have to read up on it in the manual.

I tried loading the All Tan tex map, then touched the tan strap with the material picker pen in the preview window, then touched another part of the cap, but nothing changed.

It seems when I hold the material picker over the cap, there's a red outline but it covers the entire cap, not just each individual piece. As I move it around all the parts of the cap the whole cap stays in red outline. Seems it won't let me just pick each section.

In the dropdown menu in my screengrab, there's only one listing for the cap, "P5BoyBaseball Cap_1".  Unlike some other props where I've seen several different parts listed, like some hair has all the parts listed separately, the cap only has one listing.

Sorry I'm not getting this, thanks again for all the help! :-) 


LaurieA ( ) posted Thu, 29 July 2010 at 9:12 PM · edited Thu, 29 July 2010 at 9:14 PM

Go to the window in the Material room where your strap texture is (the one that's what you want). Do a control+A and then a control+C and go up to the top of the window were it says Strap and click the little arrow next to it and a drop down menu will appear. Go to the next material in the list and then do a control+V. Cut and paste the strap nodes to each of the different texture zones in that drop down box. Your whole hat will now be tan.

Laurie



musikman ( ) posted Thu, 29 July 2010 at 9:41 PM

Thanks Laurie, I'll give it a try, unfortunately I'm running out of time tonight, so might not be posting results until tomorrow. 

Btw, why do I have to do it that way, when I've done it just by coloring all the sections in a shirt or other types of clothing?  I've got to put a logo on the cap eventually also, so there's another challenge coming up.Thanks for stickin' with me. :-)

MM


LaurieA ( ) posted Thu, 29 July 2010 at 10:44 PM

I'm thinking it worked for you before because the items you chose only did have one material zone over the whole item. Most things do NOT. ;o) Just keep that in mind for future projects. Almost everything has more than one material zone, so if you're changing textures, always make sure to check what material zones you'll be working with.

Laurie



hborre ( ) posted Thu, 29 July 2010 at 11:06 PM

file_456801.jpg

To clarify by illustration, your cap contains more than one material zone, as others have pointed out.  Although there is one complete set of textures available, that particular texture must be applied to each zone for the effect to take place.  The illustration above shows where to open the pull down menu to access the other zones.  This is a model which contains different multiple zones with varying maps and shaders.  A complicated nightmare if you want to match particular textures with similar zones.


musikman ( ) posted Fri, 30 July 2010 at 9:44 AM · edited Fri, 30 July 2010 at 9:45 AM

file_456821.jpg

Woohoo!  Ok, finally, thanks so much guys!  The instructions and the illustration really helped a lot. :-)  Can't believe I didn't get that before, oh well, PC brain fog I guess!

Has anyone installed Daz's The Kids 4 Complete Pak?  I ask because it's on sale and I'm going to get it today, but it's 500MB and 18 separate files, and probably no instructions. :-) I know how to install Daz "figures", as I've done that before, but this is a huge package. 

Any advice on which files to install first, maybe it doesn't matter?  I do have the K4 base product already installed on my external HD.  I'm thinking of installing all 18 files there in the K4 Runtime I have already set up.  The thing that's a bit foggy is it also comes with Jade, Josie, and The Skateboarder, so I'm not sure if I should install those separately somewhere else or if they're just additional textures, etc...and I can lump them into the K4 runtime too? 

Thanks, much appreciate all the support!  :-)

MM


hborre ( ) posted Fri, 30 July 2010 at 9:48 AM

An easier way to apply new textures to material zones which share the same texture map, on a PC, right-click on the workspace in the Material Room for the pull down menu and navigate down to Select All.  This will highlight all nodes, including the PoserSurface node, present in that particular zone.  Perform another right-click and navigate to Apply to All.  A warning window will popup, just click OK.  All the zones will become populated with the new textures.  Go the Wacro panel on the right-hand side of the Material Room (if not visible, click on the Klingon toothpick), hold down shift on your keyboard, and click on the Remove All Unattached Nodes to clean out the zones of any extrenuous nodes. 

Caution:  This should only be applied to props or models that share the same texture map, i.e., the baseball cap.  Applying to models, such as characters or large multi-mapped structures or objects, will override all their default textures for the one you are selecting.  Disasterous if you are looking at many, many zones.


musikman ( ) posted Fri, 30 July 2010 at 10:15 AM

Thanks hborre, sounds like that would be a lot less keystrokes.  Any thoughts on installing the Kids4 Complete pak?


hborre ( ) posted Fri, 30 July 2010 at 10:28 AM

Depends on your intent.  Currently, I only have the K4 Base installed on my system but haven't had a need to use them just yet.  Installing them into their own runtime won't be a bad idea, it centralizes all your content into one location.  That would be my approach.  IIRC, there is a toddler package in that bundle.  Don't bother to install that one.  It was exclusively created for DAZStudio and does not play well with Poser at all.  I picked that one up as a freebie when K4 came out.  It is just in archive right now.


musikman ( ) posted Fri, 30 July 2010 at 11:52 AM

I thought that installation approach made the most sense to me too. Yeah, I did notice Daz had a disclaimer on the Kids 4 product page about the toddler only working with Daz. Thanks, appreciate all the help.  Will see how it goes! :-)

MM


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