Fri, Jan 3, 7:48 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 1:41 pm)



Subject: Shoes will not conform in Poser Pro 2010


mtfmtf ( ) posted Tue, 10 August 2010 at 12:11 PM · edited Sun, 01 December 2024 at 3:57 PM

Some of the shoes for V4 that I have been using in Poser Pro and Poser 7 will not conform correctly in Poser Pro 2010.  When added to the V4 figure and conformed to V4, the shoe is rotated so that the toe of the shoe is below the toe of V4.  This relationship remains the same after applying the foot pose to V4.  I can get the shoe to fit with the shoe bend and side to side dials, but this was never a problem in Pro and P7.  Other shoes conform with no problem.


Acadia ( ) posted Tue, 10 August 2010 at 12:12 PM

Try hiding the toes?  Using "Hide" works well for parts of the body that are going to be covered up with the cloth/shoe anyway.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



mtfmtf ( ) posted Tue, 10 August 2010 at 12:15 PM

It is not just the toes, the whole shoe is rotated about the heel.  And with many shoes, the toes are not covered.


ratscloset ( ) posted Tue, 10 August 2010 at 1:32 PM

I belive this is an issue with the content. I can not recall all the details, but it has to do with how the shoes were rigged in relation to the figure. Check with the Content Creator for an update. If they have questions, have them contact Smith Micro Support.

ratscloset
aka John


basicwiz ( ) posted Tue, 10 August 2010 at 2:11 PM · edited Tue, 10 August 2010 at 2:12 PM

Check to see if IK is turned on for the SHOES. I've run into this with things I run through Wardrobe Wizard... sometimes IK gets turned on for the clothing item, and it produces results like those you describe.

It would sure be nice if SM would give us the ability to turn IK off for EVERYTHING globally. It's a great idea for animators, but a pain-in-the-rear for the rest of use.

Hmmm... What about it, Ratscloset???? :)  :) 


ratscloset ( ) posted Tue, 10 August 2010 at 3:12 PM

Python Script might be out there that does it already.... I think the issue is stuff that has IK on when added to the scene would need to be turned offin the Scene

Contact Support and put it in as a Feature request...

ratscloset
aka John


mtfmtf ( ) posted Tue, 10 August 2010 at 3:21 PM

Quote - Check to see if IK is turned on for the SHOES. I've run into this with things I run through Wardrobe Wizard... sometimes IK gets turned on for the clothing item, and it produces results like those you describe.

That does not seem to be the problem with the shoes I am working with now.  The option for Use Inverse Kinematics is not available for the shoes.  


Raindroptheelf ( ) posted Tue, 10 August 2010 at 5:39 PM

 I do have the same problem with some shoes in Poser Pro 2010, first I thought it was my new iMac but now I see i am not the only one.

Not sure what to do, they worked great in older Poser versions.



wimvdb ( ) posted Tue, 10 August 2010 at 5:58 PM

If you save the shoes to the library again (so you break autoconforming), it might work.
In the case where I had this problem breaking the autoconform solved it
.


jt411 ( ) posted Tue, 10 August 2010 at 8:26 PM

I've run into this problem too; in Carrara actually.
I'm pretty sure the issue is that the shoes were created around a posed foot/toe instead of the default V4 OBJ; hence the shoes conforming too low.
Some of the offending figures required an injection pose to work; more than simple rotations.
I never got a straight answer out of anybody, so I ended up converting the shoes to smart props, seeing as how they didn't have toes...
I wanna give certain merchants who do this half-ass crap a piece of my mind, but I'm just not a confrontational kinda dude...


ratscloset ( ) posted Wed, 11 August 2010 at 10:46 AM

The issue has to do with the content is designed with a different endpoint than the base figure. With improvements and fixes to the conforming figure system, a few types of imprecise or erroneous states in third party content may cause that content to conform with issues. For example if content contains a combination of incorrectly saved joint origins and very tight parameter limits (0,-0), it may now behave unexpectedly. I am trying to find some details on it, but contact the Vendor. Most are aware that they have products constructed in this manner.

 

ratscloset
aka John


Raindroptheelf ( ) posted Wed, 11 August 2010 at 11:07 AM

 It has to do with the Poser Pro 2010 software because all the shoes that behave like that now never did that in any earlier versions of Poser, though it can not be the Shoes but has to be the programe



ratscloset ( ) posted Thu, 12 August 2010 at 12:09 PM

There was a bug in Poser for a long time. This was fixed. Items that were not rigged correctly are now encountering this issue.

ratscloset
aka John


Raindroptheelf ( ) posted Thu, 12 August 2010 at 12:29 PM

 Oh I see, well I shall make a list of the shoes that work not correctly and inform the Vendors.



ratscloset ( ) posted Thu, 12 August 2010 at 2:03 PM

As someone else mentioned, it seems to impact those that use an extreme Foot Pose. I am not sure if that is the only issue. Make sure you have the Vendors contact Smith Micro if they have any questions.

ratscloset
aka John


Raindroptheelf ( ) posted Thu, 12 August 2010 at 3:03 PM

 oh I make sure of it, it is not many shoes but sadly the ones I like the most lol. One pair from Idler so far, the platform pumps with socks. wahhh



Philip9000 ( ) posted Fri, 13 August 2010 at 11:12 AM

Smith Micro told me - after a bunch of back and forth messages - that is has to do with a more accurate set of parameters from SR1, and that the vendor must  fix their products.  I asked if there were some adjustments I could make in Poser and was told it was not a Poser issue.  However, there has got to be a good way to work around this.  I can't wait for a bunch of vendors to maybe do a product upgrade.  What is a good process for saving as a smart prop, etc.?  That sounds promising.
thanks


mtfmtf ( ) posted Fri, 13 August 2010 at 3:28 PM

I e-mailed one of the vendors and they said "Since Smith Micro changed the conforming foot option in SR3, all the platform shoes are effected by this problem, by most vendors".  I can understand vendors not wanting to spend a lot of time correcting an issue they may not have had any control over.  I would spend a nominal amount of money to get an upgrade to conform properly in Poser Pro 2010 for most of the products I have.

Has anyone played around with using the shoe dials to fit the shoes?  I did a little, and it did not take much time to get the shoes to fit, but I don't think I got them to fit perfectly (like they fit in Poser Pro).  I can't compare because I took Poser Pro off my computer when I got Poser Pro 2010.


jt411 ( ) posted Fri, 13 August 2010 at 4:29 PM

Here's a few ways to convert the shoes to smart props...
Firstly, this only works with "below the shins" shoes.
Any-who...
The first and easiest way is to convert them in an older version of Poser where the shoes still work. (Like P7)

  1. Load up V4
  2. Apply the foot pose
  3. Conform the shoes
  4. Select the left or right foot of the shoe figure. (There's almost never toes)
  5. Select the grouping tool and choose "create prop"
  6. Parent the prop shoe to the proper foot
  7. Save it to your props library as a smart prop
  8. Rinse and repeat for the opposite foot

In Poser Pro you'll probably have to create the props from the shoe figure and manually line them up with V4's feet; which can be a PITA
There's probably a better way to do this, but it works for me. The UV mapping should remain intact too :)


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.