Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Dec 30 8:14 pm)
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Yeah, here's a link to that thread. I hope this can help you.Thanks for the answers and the link. I will try this out tonight. If it doesnt work, I can still try to play with the transmap.
I played with this problem a little more tonight. I even tried to save the object as a vob file (I thought maybe Vue would handle intersections better with its own format). My conclusion : transmaps are the way to go. I will post my experiment when it is done rendering (still another 6 hours at least). I also noted something funny : - take an object in vue (ex. the head of a poser character) - duplicate it (but do not move it) - apply a transmap to reveal one half of the first object - apply a transmap to reveal the other half of the duplicate You would expect to get a full object, made of two 'halves' and the rest hidden by the transmaps.... wrong. The duplicate remains completely invisible until you move it a little.
The simple way : Boolean Intersection instead of difference. For your example, if your secondly selected object is a cube, make and place it so as the part of the head you want to keep is enclosed. It's a kind of inverse bol subst. but in my experience there's fewer computer errors with intersections. Herv
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Attached Link: http://www.renderosity.com/viewed.ez?galleryid=74501&Start=1&Artist=agiel&ByArtist=Yes
While I was working on my latest scene, I tried to turn the head into a mask by removing a cube or a cylinder from the back of the head (boolean difference). All I got was a lot of polygon removed from the FRONT of the face as well - around the jaw especially. Anybody found a way to get around this problem ? The face is Mike's head imported from poser.