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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 14 10:48 am)



Subject: Poser photoshop problem


charlesatlas ( ) posted Sat, 21 August 2010 at 8:18 PM · edited Thu, 14 November 2024 at 10:58 AM

Hello

I am trying to make a poster in poser and its simply a pair of skates sitting in a pool of blood.  So I got some blood psds and imported one into photoshop and saved it as a jpg.  So I imported it into poser and have two problems.

It stands up and I cannot rotate it to be on the floor.

The other problem is that it imports with a white background..do I change the background in poser?

Thank you.


BionicRooster ( ) posted Sat, 21 August 2010 at 8:22 PM
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You can load a Poser 1 sided square, load your texture onto it, and you prolly either need to save your texture as  PNG to preserve the transparency, or make a transparency map.

                                                                                                                    

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TrekkieGrrrl ( ) posted Sat, 21 August 2010 at 8:43 PM

 How did you import that jpg into Poser??!?!?! As a background? Then it's no wonder you can't move it.

If you'd rather have a real prop than a jpg, i have a morphing puddle in my free stuff btw. IIRC it comes with a blood texture (but it's several years old so I honestly can't remember it anymore L)

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lesbentley ( ) posted Sun, 22 August 2010 at 12:11 PM · edited Sun, 22 August 2010 at 12:13 PM

Content Advisory! This message contains nudity

file_458015.png

(click image for larger view)

If you import the image as a 'Background Picture', then that's exactly what you get, a background picture that is not moveable. If you want to be able to move it, you should load it into a Poser 'One Sided Square' primitive as an image map.  If you want part of the image to to be transparent, then you can use a transparency map plugged into the Transparency node. A transparency map  is an image where the parts you want to be transparent are absolute black, and the parts you want to be opaque are absolute white, shades of grey give various degrees of transparency.


charlesatlas ( ) posted Sun, 22 August 2010 at 9:26 PM

Hello Lesbentley

Could you once again  break this down.  How do I import it as an image map as its only in psd form.  Could you please give me a step by step and again thank you very much


RobynsVeil ( ) posted Tue, 24 August 2010 at 12:02 AM

Quote - Hello Lesbentley

Could you once again  break this down.  How do I import it as an image map as its only in psd form.  Could you please give me a step by step and again thank you very much

Photoshop will handle converting it to jpg or png. Do a Save As...

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hborre ( ) posted Tue, 24 August 2010 at 6:08 AM · edited Tue, 24 August 2010 at 6:11 AM
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Poser can handle PSD except that those files are size prohibitive.  Enter Photoshop, load your PSD, make a copy, flatten that image, then do the Save As... as Robyn suggested.

But I already see by your post that you have converted it to jpeg.


Plutom ( ) posted Tue, 24 August 2010 at 7:43 AM

Try this :

Make your image as a .psd (the background layer fill as black, the other your image)
Save everything as say figure image .jpg. PS will automatically collapse everything.

Next go back to your .psd, go to your image layer and adjust the brightness to 255 and contrast to 255.  It should look like a white figure on a black background.  Save everything as say figure image mask.jpg.  PS will automatically collapse everything

In Poser whatever, get that one sided square that LB is talking about.  Then in your material room click on it and follow LB's example exactly.  Jan


charlesatlas ( ) posted Tue, 24 August 2010 at 4:32 PM

Okay I flattened the image and saved it both as a jpeg and a png...but how to you import it..that option is not available on the import button..the only way to import a jpeg or a png is a background image and then I am back to square one.

Please advise and thanks everybody for all your help.


Plutom ( ) posted Tue, 24 August 2010 at 5:15 PM

First, how familiar are you with nodes that are used in the material room? Jan


charlesatlas ( ) posted Tue, 24 August 2010 at 5:26 PM

Jan..not very but could work thru them if you present it step by step.  Thank you.


Plutom ( ) posted Tue, 24 August 2010 at 5:52 PM

Once you have your one sided square that you brought up in the Pose Room, you switch to the Material Room and that is where you create your two nodes.  This is how it is done.

Look closely at the Poser Surface channels.

One the right side of them you will see a tiny male plug, click on the very top channel male plug it and NEW NODE will be displayed, pass your cursor over it and you will get a another drop down window, move your cursor over 2D textures, another drop down menu will be displayed, click on image_map, the texture node will then  be connected to that male plug.  See LB's display setup.  Now on that new node, click on Image Source, then Browse and find your image.

Now do the same thing with the transparency channel (See LB's example), but this time search for your white figure on black background .jpg.

Now you should have your two required nodes, one is connected to the Diffuse_color channel and the other is connected to the Transparency Channel.  Now  follow LB's example.  Click on the numbers on the transparancy channel and you will see a dial, with the cursor and left mouse button depressed move your cursor over the dial, your number should increase. Increase it until it is 1.00000, this move makes the background completely transparent.

With all the other dials ensure that the numbers are set as LB's example.

That should do it!  The square will disappear and your image should be displayed.  That image will also cast a shadow.  Jan


hborre ( ) posted Tue, 24 August 2010 at 6:15 PM
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I really think this should be illustrated for easier identification of the Material Room steps.


hborre ( ) posted Tue, 24 August 2010 at 8:07 PM
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file_458166.jpg

There are actually 2 ways to accomplish this, one through procedural shaders and the other through straight textures.  Since the OP is not very familiar with the Material Room, we will deal with it with an image and texture mask.  Let's take it back to basics, starting in photoshop with a PSD image of blood.  My selection is deviney's Rons blood which is in PSD format at a resolution of 2208x1948.  A fairly large file.


hborre ( ) posted Tue, 24 August 2010 at 8:10 PM
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file_458167.jpg

The workflow to create a new transparency mask involves creating a new transparency layer in Photoshop, and moving the blood layer above it.


hborre ( ) posted Tue, 24 August 2010 at 8:13 PM
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file_458168.jpg

Using Photoshop's Magic Wand, I select all the transparent area on the blood layer, and then do *shift+ctrl+I* to invert the selection.


hborre ( ) posted Tue, 24 August 2010 at 8:18 PM
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file_458169.jpg

Go to the taskbar, and open the pull-down menus under *Select*.  You will need to contract the selection by a few pixels so that the final transparency mask fits properly without showing any white outlines.  I chose to contract the selection by 7 pixels.


charlesatlas ( ) posted Tue, 24 August 2010 at 8:49 PM

Thank you.  Is there more to the tutorial?  I am trying to use rons blood 45.


Plutom ( ) posted Tue, 24 August 2010 at 9:40 PM

Can  you show us the image. jpg and the mask (what you have so far)?  If you got it in the Pose room, show us that too.  Jan 


hborre ( ) posted Tue, 24 August 2010 at 10:19 PM
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file_458173.jpg

Sorry, had to step out.  Now where was I.  Oh yes, after contracting the selection, *shift+ctrl+I* again to select the transparent area, highlight the Layer 1 transparency, open the pull down menu at *Edit*  on the taskbar, and fill the area with black.


hborre ( ) posted Tue, 24 August 2010 at 10:20 PM
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file_458174.jpg

This will create your transparency mask within the same PSD.


hborre ( ) posted Tue, 24 August 2010 at 10:26 PM
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file_458175.jpg

Now, from this PSD, generate separate jpegs of your actual image map and transmap.

Let's jump into Poser.  Before I enter the Material Room, I load a one-sided square into my scene from my primitive props.  And it will appear as above.  Andy's legs are in the way, but it gives you the dimension of scale with introduced into the scene. 


hborre ( ) posted Tue, 24 August 2010 at 10:28 PM · edited Tue, 24 August 2010 at 10:29 PM
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file_458176.jpg

Remember when I started this tute, I mentioned that the original image map was 2208x1948.  I will apply those dimensions to the square using the X and Y scale on the Parameter/Properties palette.  This will give the image the correct proportions when introduced.  Afterwards, you will control actual sizing using the Scale parameter.


hborre ( ) posted Tue, 24 August 2010 at 10:30 PM
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file_458177.jpg

Let's go into the Material Room.


hborre ( ) posted Tue, 24 August 2010 at 10:31 PM
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file_458178.jpg

This is the Material Room for the one-sided square.  Notice it is vacant, no nodes available.


hborre ( ) posted Tue, 24 August 2010 at 10:34 PM
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file_458179.jpg

By right-clicking (assuming you are using PC) anywhere on the workspace, you will open a series of menus which will load shader nodes, or, importantly for this tute, the image node.


hborre ( ) posted Tue, 24 August 2010 at 10:39 PM
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file_458183.jpg

On the image node, there is an area entitled *Image-Source*, click on it to open the *Texture Manager*.  Click Browse and navigate to the location of your image.  Repeat this process to load the transmap, or simply duplicate the main image node previously created (Copy & Paste) and change the image to the transmap.


hborre ( ) posted Tue, 24 August 2010 at 10:45 PM
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file_458185.jpg

The next screencap shows how to arrange the nodes and their settings.  This is very straightforwards where the Material Room is concerned.  The actual Image map connected to the Diffuse_Color & Specular_Color, and the mask connected to Transparency which is set to a value of 1.


hborre ( ) posted Tue, 24 August 2010 at 10:57 PM
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file_458186.jpg

Afterwards, I reenter the Pose Room, scale down my square to 10%, x rotate it -90%, lower it to the floor, and you get the render above.


charlesatlas ( ) posted Wed, 25 August 2010 at 12:38 PM


charlesatlas ( ) posted Wed, 25 August 2010 at 12:40 PM

Would I skip some steps with rons blood number 45 as it does not have any transparencies where you can the background.
  Please advise.
Thank you for all your help.


hborre ( ) posted Wed, 25 August 2010 at 1:16 PM
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It appears that your post is incomplete.  Could you repost and clarify exactly what you would like to accomplish?


charlesatlas ( ) posted Wed, 25 August 2010 at 2:21 PM

How the heck did I print a blank post..anyway I am using rons blood number 45..do I need to use the magic wand on that or not?  If I do not are the steps the same?  Thank you for all your help.


charlesatlas ( ) posted Wed, 25 August 2010 at 2:23 PM

Now your post shows up...I am having problems today.  Sorry, my problem is that I am using the #45 in the rons blood collection and it does not appear to have any section where you can see the background..so would I need to use the magic wand on this selection?  If I do not need to use the magic wand..are the steps the same...thank you.


hborre ( ) posted Wed, 25 August 2010 at 3:23 PM
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Is the entire image just blood texture from frame to frame, or is there an image on a white background?  I will need to search my own files for this particular PSD.  If you can provide a screencap, I will know for sure.


charlesatlas ( ) posted Wed, 25 August 2010 at 8:01 PM

The blood can be on a white background but its not needed.  I just a jpeg of roller skates in this pool of blood.  Does that help?  Thank you.


hborre ( ) posted Wed, 25 August 2010 at 8:07 PM
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I just looked at the rons blood 45, the same procedure I described applies.  In essence, what you really would like to accomplish is to create a transparency map which can be used in Poser to isolate the image from the background.  Now if you are doing post-work, then the image can be used in whatever manner you chose without performing the tute I outlined.


hborre ( ) posted Wed, 25 August 2010 at 8:09 PM
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file_458235.jpg

However, the image above illustrates how you can use the end product to create a scene in Poser.  Poor Andy didn't know what hit him.


charlesatlas ( ) posted Wed, 25 August 2010 at 8:15 PM

Thats exactly what I want..too bad there werent any roller skates in that picture..will start to work and advise..thank you.  So you did all the above steps to the blood shown in your andy picture?


hborre ( ) posted Wed, 25 August 2010 at 9:06 PM
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Yep.


Dynamo ( ) posted Sat, 28 August 2010 at 6:38 AM

Quote - You can load a Poser 1 sided square, load your texture onto it, and you prolly either need to save your texture as  PNG to preserve the transparency, or make a transparency map.

I agree with this, i have used the "square texture trick" allot, after loading it onto your cube you can flatten it to make the square your image rests on a thin, set like prop.  I have done this for posters, a height wall and various such props.


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