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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 14 10:48 am)
How did you import that jpg into Poser??!?!?! As a background? Then it's no wonder you can't move it.
If you'd rather have a real prop than a jpg, i have a morphing puddle in my free stuff btw. IIRC it comes with a blood texture (but it's several years old so I honestly can't remember it anymore L)
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
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If you import the image as a 'Background Picture', then that's exactly what you get, a background picture that is not moveable. If you want to be able to move it, you should load it into a Poser 'One Sided Square' primitive as an image map. If you want part of the image to to be transparent, then you can use a transparency map plugged into the Transparency node. A transparency map is an image where the parts you want to be transparent are absolute black, and the parts you want to be opaque are absolute white, shades of grey give various degrees of transparency.
Quote - Hello Lesbentley
Could you once again break this down. How do I import it as an image map as its only in psd form. Could you please give me a step by step and again thank you very much
Photoshop will handle converting it to jpg or png. Do a Save As...
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
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[it is clear that humans have contempt for that which they do not understand]
Try this :
Make your image as a .psd (the background layer fill as black, the other your image)
Save everything as say figure image .jpg. PS will automatically collapse everything.
Next go back to your .psd, go to your image layer and adjust the brightness to 255 and contrast to 255. It should look like a white figure on a black background. Save everything as say figure image mask.jpg. PS will automatically collapse everything
In Poser whatever, get that one sided square that LB is talking about. Then in your material room click on it and follow LB's example exactly. Jan
Once you have your one sided square that you brought up in the Pose Room, you switch to the Material Room and that is where you create your two nodes. This is how it is done.
Look closely at the Poser Surface channels.
One the right side of them you will see a tiny male plug, click on the very top channel male plug it and NEW NODE will be displayed, pass your cursor over it and you will get a another drop down window, move your cursor over 2D textures, another drop down menu will be displayed, click on image_map, the texture node will then be connected to that male plug. See LB's display setup. Now on that new node, click on Image Source, then Browse and find your image.
Now do the same thing with the transparency channel (See LB's example), but this time search for your white figure on black background .jpg.
Now you should have your two required nodes, one is connected to the Diffuse_color channel and the other is connected to the Transparency Channel. Now follow LB's example. Click on the numbers on the transparancy channel and you will see a dial, with the cursor and left mouse button depressed move your cursor over the dial, your number should increase. Increase it until it is 1.00000, this move makes the background completely transparent.
With all the other dials ensure that the numbers are set as LB's example.
That should do it! The square will disappear and your image should be displayed. That image will also cast a shadow. Jan
Let's jump into Poser. Before I enter the Material Room, I load a one-sided square into my scene from my primitive props. And it will appear as above. Andy's legs are in the way, but it gives you the dimension of scale with introduced into the scene.
Now your post shows up...I am having problems today. Sorry, my problem is that I am using the #45 in the rons blood collection and it does not appear to have any section where you can see the background..so would I need to use the magic wand on this selection? If I do not need to use the magic wand..are the steps the same...thank you.
I just looked at the rons blood 45, the same procedure I described applies. In essence, what you really would like to accomplish is to create a transparency map which can be used in Poser to isolate the image from the background. Now if you are doing post-work, then the image can be used in whatever manner you chose without performing the tute I outlined.
Quote - You can load a Poser 1 sided square, load your texture onto it, and you prolly either need to save your texture as PNG to preserve the transparency, or make a transparency map.
I agree with this, i have used the "square texture trick" allot, after loading it onto your cube you can flatten it to make the square your image rests on a thin, set like prop. I have done this for posters, a height wall and various such props.
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Hello
I am trying to make a poster in poser and its simply a pair of skates sitting in a pool of blood. So I got some blood psds and imported one into photoshop and saved it as a jpg. So I imported it into poser and have two problems.
It stands up and I cannot rotate it to be on the floor.
The other problem is that it imports with a white background..do I change the background in poser?
Thank you.