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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)
Not ready for primetime just yet, but close ;o). Attached is an image I rendered with it a few versions back from where it is now...lol. There is one caveat: for now, LuxRender has no GPU rendering so it's slow, much slower than Firefly. However, GPU rendering is in development. Jump on over and check out some of the test images there :o).
Laurie
How much do you want to spend on a render engine ? You have a choice between free and very expensive. All of them will need a lot of work done on the materials though
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Quote - If you want a decent render, you've gotta check out this thread
Not ready for primetime just yet, but close ;o). Attached is an image I rendered with it a few versions back from where it is now...lol. There is one caveat: for now, LuxRender has no GPU rendering so it's slow, much slower than Firefly. However, GPU rendering is in development. Jump on over and check out some of the test images there :o).
Laurie
Laurie, that is very nice!!
Well done.
Quote - If you want a decent render, you've gotta check out this thread
Not ready for primetime just yet, but close ;o). Attached is an image I rendered with it a few versions back from where it is now...lol. There is one caveat: for now, LuxRender has no GPU rendering so it's slow, much slower than Firefly. However, GPU rendering is in development. Jump on over and check out some of the test images there :o).
Laurie
Well done Laurie, I love the lighting, great trees too, is this out of poser??
I've always used the Firefly rendering engine within Poser--I've found the default settings to be useless, but I get good results with a little playing around. POV-Ray does lovely renders, but I've never tried to export from Poser to POV-Ray (and I find working in POV-Ray to be a bit of a pain anyway). Laurie, that is a very nice image!
~*I've made it my mission to build Cyberworld, one polygon at a time*~
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There's actually 2 ways to export Poser items to Bryce, you can either, export from Poser as OBJ files & import them into Bryce or you can install Daz Studio & get everything set up how you want then hit the "send to Bryce" option. There might be another way but I'm in Linux right now, Poser & Bryce are on my Windows partition.
Windows 7 64Bit
Poser Pro 2010 SR1
Carrara will handle most DAZ and poser content and has excellent lighting and rendering.
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Quote - Carrara will handle most DAZ and poser content and has excellent lighting and rendering.
Plus Carrara 7 was free in recent issues of 3D Artist and 3D World-check your local B&N...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."GPUs are over-rated and rendering apps are moving away from them. Multi-core CPUs are where it's at now. I just use Poser for clothing and posing and then export to other rendering apps.
www.youtube.com/user/ShawnDriscollCG
Simple: try to render anything that doesn't fit in GPU memory.
Getting data to and from the GPU efficiently is a big challenge. In CPU rendering, it's quite common to load and unload textures on demand in order to be able to render tens of GBs of textures using just a couple hundred or even dozen MB of RAM. To my knowledge, nothing like that exists for GPU rendering (yet).
Quote - > Quote - GPUs are over-rated and rendering apps are moving away from them.
Citation Please as they say. I've not seen that in any trade papers etc... where have you seen it?
Here's one.
http://www.luxology.com/tv/training/view.aspx?id=536
www.youtube.com/user/ShawnDriscollCG
Quote - Simple: try to render anything that doesn't fit in GPU memory.
Or try to render just simple displacement on a GPU.
www.youtube.com/user/ShawnDriscollCG
You think that a GPU is the same as a CPU and that they can run the same code. You just keep on thinking that then.
www.youtube.com/user/ShawnDriscollCG
There's reading in the video if that helps. I'm guessing you weren't at SIGGRAPH when this all came about.
www.youtube.com/user/ShawnDriscollCG
Quote - I use either Poser's render engine, ZBrush's render engine or Modo's render engine (or a combination of those). Ultimately, you have to find what works for you within your price range.
Teyon,
Are you using a combination of them for any SSS skin rendering? Or do you get by using one of them most of the time?
www.youtube.com/user/ShawnDriscollCG
Quote - I wasn't lucky enough to be hence me asking. as to the video I'm not in a location to watch it thats why I asked for reading matter.
but thanks anyway.
No prob. I can't watch the vid either where I'm at. Dial-up.
www.youtube.com/user/ShawnDriscollCG
Hmmm . . .
I use Poser (very rarely these days,) Vue or MentalRay.
I haven't got round to playing with the new ZBrush render engine yet
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Just as an example - Poser's OpenGL preview render engine is actually really good for getting a toon look quickly that I can enhance with a line art render from ZBrush and then use modo for special effects/glows and what not that may take longer to do in post. Then I composite that all together to get a nice look in the final image.
Quote - But all of you use Poser for rendering ?
I think there are more powerfull software, can you help me ?
many thanks.
If you have the money and a lot of patience, I'd recommend rendering your Poser figures in Vue Infinite using the SkinVue plugin to get some pretty good skin rendering (along with some plant life).
www.youtube.com/user/ShawnDriscollCG
For Poser and Daz characters, I like what Poser renders so I will save the rendering as a .tif and export it to Vue. In Vue, I make a billboard and put it there along with its mask. Then I adjust Vue's lighting to match that of the figure. Works great and you can put many figures into Vue as billboards and it won't bog down the computer. The finished rendering doesn't look too bad. Jan
I've used Poser's Firefly and 3ds Max.
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I'd like to see some Bryce 7 renders of Poser figures that look pretty good.
www.youtube.com/user/ShawnDriscollCG
Quote - You think that a GPU is the same as a CPU and that they can run the same code. You just keep on thinking that then.
They are both processors, just architecturally different because of the different roles they are designed and intended for.
Obviously the same code is not going to run on them in the same way that the same code for different CPU architectures wouldn't run on the another.
If the code is written to take advantage of GPUs then, because of the huge parallel pipeline processing advantage current GPUs have over current mainstream CPUs, then they would have an advantage because that sort of processing architecture suits rendering.
Quote - They are both processors, just architecturally different because of the different roles they are designed and intended for.
Obviously the same code is not going to run on them in the same way that the same code for different CPU architectures wouldn't run on the another.If the code is written to take advantage of GPUs then, because of the huge parallel pipeline processing advantage current GPUs have over current mainstream CPUs, then they would have an advantage because that sort of processing architecture suits rendering.
We can agree to disagree there.
www.youtube.com/user/ShawnDriscollCG
While definitely NOT cheap, I don't believe anyone has mentioned Cinema4D yet...still my favorite renderer (among the many other things it can do!)
i7 6800 (6 core/12 thread), 24 GB RAM, 1 gtx 1080 ti (8GB Vram) + 1 Titan X (12GB Vram), PP11, Octane/Poser plugin, and a partridge in a pear tree.
Oh, and a wiener dog!
Quote - I use Poser for...well...posing, but Bryce (now 7 Pro) for rendering. I have for years. It's an inexpensive program with a good, solid render engine. I also like what it does with lighting and textures.
I do the same thing and have been doing it for years. I export Poser scenes/figures as OBJ files and import them into Bryce. I don't bother with DAZ Studio. All my frequently used texture maps are saved as materials in Bryce so retexturing the objects is very easy.
*This is an old DAZ scene sent to Lux with no setup except moving the camera. (No postwork either)
The faceted look of the edge of the shadow along boundary of the hip and waist suggests that the model needs better smoothing.
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But all of you use Poser for rendering ?
I think there are more powerfull software, can you help me ?
many thanks.
Poser Pro 2014 SR 1 on Windows 7 64 bit
I use IDL, Gamma Correction and EZSkin for all final renders.