Wed, Feb 26, 3:41 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Moderators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 24 11:54 pm)



Subject: New Reality (lux render) Plugin over at Daz...time for Poser Plugin Update?


Khai-J-Bach ( ) posted Fri, 27 August 2010 at 10:45 AM
adp001 ( ) posted Fri, 27 August 2010 at 10:59 AM

Quote - www.renderosity.com/mod/forumpro/showthread.php

Exactly. Doing it is the right answer.

:)




Dead_Reckoning ( ) posted Fri, 27 August 2010 at 11:19 AM · edited Fri, 27 August 2010 at 11:21 AM

file_458291.jpg

This is the Scene rendered with poser 8 SR3

1st I Deleted all of the folders, except Air and LuxPose.air in:
RuntimePythonposerScriptsPoserLuxExporter_alpha_1-10e
I did change the name of the folder from alpha_1-10e as AirLuxPose would then be looking for the uiCommands.bbml file.
I expanded All of PoserLuxExporter_alpha_1-11.zip into a seperate folder and then Cut & Pasted everything except the Air Folder and LuxPose.air into my
RuntimePythonposerScriptsPoserLuxExporter_alpha_1-10e folder.

  1. I then opened my M4 Vladimir Scene in Poser8 SR3.
    Please excuse the "black" on his Top Lip, that is a problem with the Vlad Texturemesh, NOT Poser or LuxRender.
  2. Ran LuxPose
  3. Ran the PoserLuxExporter_alpha_1-11 exporter
  4. I copied what PoserLuxExporter_alpha_1-11 exporter reported after completion to NotePad
  5. I opened poserscene_alpha 1.0.3.lxs from the "newly created" toLux Folder with NotePad

Exporter results

Loading  pydough.geometry_export
Loading  pydough.geometry
Loading  pydough.geometry
Loading  pydough.submesh
Loading  pydough.submesh
Loading  pydough.geometry_export
Loading  pydough.geometry
Loading  pydough.submesh
Compiling C:SmithmicroPoser 8RuntimePythonposerScriptsPoserLuxExporter_alpha_1-10eluxmaticnodes.py
Compiling C:SmithmicroPoser 8RuntimePythonposerScriptsPoserLuxExporter_alpha_1-10eluxmaticnodes.pyc
Compiling C:SmithmicroPoser 8RuntimePythonposerScriptsPoserLuxExporter_alpha_1-10eluxmaticnodes.pyc
Loading  pydough.geometry_export
Loading  pydough.geometry
Loading  pydough.submesh
Compiling C:SmithmicroPoser 8RuntimePythonposerScriptsPoserLuxExporter_alpha_1-10eluxmaticnodes.pyc
Version alpha 1.0.3 (exporter: alpha 1.1), exporting Lux files to
C:SmithmicroPoser 8
Exporting figure Michael 4
WARNING: Node Bias set to default material (not converted)
WARNING: Node Bias_2 set to default material (not converted)
WARNING: Node Bias_3 set to default material (not converted)
WARNING: Node Bias_4 set to default material (not converted)
Exporting figure Shorts
Exporting actor GROUND
Exporting actor IDL_Cove_1
Time used: 7.54 seconds

version: PoserLuxExporter_alpha_1-11 items

LuxRender scene file

Exported by Poser-Lux-Exporter alpha 1.1, on Fri Aug 27 09:48:39 2010

Global Settings

Film "fleximage"

 "integer xresolution" [748] "These Match my Poser 8 Dimensions."
 "integer yresolution" [781]

start Poser camera "Face Camera"

LookAt -0.116102002561 0.836804389954 0.23659914732 0.0738040775867 -0.0112437062028 -0.258123105392 0.303913257335 0.529919264233 -0.7917211033
Camera "perspective" "float fov" [28.6111036932]

end Poser camera "Face Camera"

Do not claim to be a LuxRender expert, novice would be a better extimate.

Linear
Sensitivity 80
Exposure o.620
FStop 2
Gamma 0.6
2hr20min into render.

 

"That government is best which governs the least, because its people discipline themselves."
Thomas Jefferson


LaurieA ( ) posted Fri, 27 August 2010 at 11:22 AM

Hmm...now that I explore this Google Wiki, I see it might be better to set things up as a blog where anyone in the world can comment. You can't on Google Wiki...you need an invite in order to comment...grrrr...

I feel a blog is not what you want though? It can have the same info, it's, well, just not a wiki ;o).

Laurie



Dead_Reckoning ( ) posted Fri, 27 August 2010 at 11:23 AM · edited Fri, 27 August 2010 at 11:25 AM

file_458292.jpg

> Quote - This is the Scene rendered with poser 8 SR3 > >  

This is the Exported Poser8 SR3 Scene rendered for 2.3 hrs in LuxRender.
I used the Poser FaceCam and they look close to me.

What happened to the Shadows that were in my poser scene?

"That government is best which governs the least, because its people discipline themselves."
Thomas Jefferson


kawecki ( ) posted Fri, 27 August 2010 at 11:25 AM

I am making a series of test and experiments with LuxRender.
I have other approach and work in an independent way, I don't use PoseLux  and rely on Poser or Blender for export to Lux. I made a stand alone converter that converts any Poser, obj or 3ds files to LuxRender material and geometry files and it was finished and working.
My goal was not to make or take a scene in Poser and render it on Lux instead of firefly, I almost do not use firefly for my images!  My goal was to test and use LuxRender for creating images.

Some comments:

  • LuxRender is different from Poser, lights and materials are different. To render a scene in Lux you must create a scene for Lux, if not you are losing all the features and potential of Lux.
  • Some things can only be done in Lux, other can only be done in Poser and other in both.
  • LuxRender is only a renderer, you must model, pose  and mount the scene somewhere.
  • The materials once exported from somewhere else must be reworked to use Lux materials and use their features and potential in the scene.
  • It would be very useful an application for mounting the scene, lights and materials in Lux, the only thing that I have is a text editor.
  • The materials once exported from somewhere and edited can be very powerful.
  • You can create a model and material library for Lux.
  • You can pose an object from the library.

Positive things about Lux.

  • The material structure of Lux is very powerful. You can change the skin color of whole Vicky4 changing a RGB value in only one text line.
  • Once you have an edited material, for example Vicky4, you can use this material for any other
     scene where you use Vicky4 with the same textures. Is the same as MAT poses.
  • The same material can be used by other repeated figures/props in the scene.
  • I suppose that the same must be done with geometries using the Transform command (not tested yet).
  • You can have stand alone shadows.
  • The renders can be fast if you had luck setting all in the proper way.

Negative things.

  • The lack of ambient color.
  • Area lights cannot have a transparency mask.
  • Is very hard to work with lights. LuxRender self adjust with illumination and many times get lost. A little change on a light and a good scene turned into a crap.
  • Lux render is not physically correct as their propaganda says.
  • Shadows appear from who knows where.

About speed.
Rendering speed can be very fast or very slow depending on your luck.
You can know this in advance with this:
Once LuxRender has completed the loading of the scene and begins to render after some seconds you have two possible scenarios:

A- The image is very noisy, crappy and continue to be after some minutes.
You can be sure, it will take a very long time until you get something that is acceptable, if it is .

B- After few seconds appears an image and is good.
 You have a fast rendering and the image will improve with time, but with insignifficant changes with more time.

When is A and when is B, you don't know. You can turn from A to B or from B to A changing a bit the illumination.
There also exist a third alternative.

C-  You start with B, but after some minutes it turned dark and into A. This means that LuxRender got lost with its self adjustment, threw into the trash all good that was done and started again in a crappy way. The final result is unknown.
  

Stupidity also evolves!


adp001 ( ) posted Fri, 27 August 2010 at 11:29 AM

YFI: this month (until yesterday) my site has had 1050 requests for the alpha package. I assume round about 300 people use LuxPose Alpha already (more than one download).

Some requester tried to find out how the package is delivered. There are several requests for URI's, different php and html pagenames.

So, for those who like to now:
I created a folder with name PoserLuxExporterAlpha. This folder contains the zip packages with all versions (most, I deleted some). A PHP script named index.php is the only file stored in this folder beside the packages. This script is called if an URI is requested without a filename (default). The script scans the directory and delivers the content of the zip file with the highest version number. That's all. And yes, you can request the reals packagenames for older versions.




Dizzi ( ) posted Fri, 27 August 2010 at 11:33 AM

You could probably just (ab)use the renderosity wiki, so no one has to sign up or go somewhere else...



LaurieA ( ) posted Fri, 27 August 2010 at 11:34 AM

Anyone who knows how to start a new page on the RO Wiki, please feel free. Somehow, I can't allow anyone at all to make comments with the Google one.

Laurie



LaurieA ( ) posted Fri, 27 August 2010 at 11:36 AM · edited Fri, 27 August 2010 at 11:36 AM

Quote - You could probably just (ab)use the renderosity wiki, so no one has to sign up or go somewhere else...

Exactly. I was hoping Google Wiki wouldn't make you do that, but alas....they want more sheep for the flock I suppose. Anyway, it's not what I had in mind. I want anyone to be able to comment without any hassles or signups or invitations :o). So, Google's out.

Laurie



adp001 ( ) posted Fri, 27 August 2010 at 11:37 AM

Quote -
This is the Exported Poser8 SR3 Scene rendered for 2.3 hrs in LuxRender.
I used the Poser FaceCam and they look close to me.

What happened to the Shadows that were in my poser scene?

Looks for me as you've posted the same image twice.




wespose ( ) posted Fri, 27 August 2010 at 11:40 AM

http://www.adobe.com/products/air/

is this the correct place to get the air runtime for the gui?


adp001 ( ) posted Fri, 27 August 2010 at 11:48 AM

Quote - http://www.adobe.com/products/air/

is this the correct place to get the air runtime for the gui?

Yes.




LaurieA ( ) posted Fri, 27 August 2010 at 12:13 PM
LaurieA ( ) posted Fri, 27 August 2010 at 12:45 PM

Oh, I've also asked one of the mods if we can make the LuxPose posts stickies. Don't know if it'll happen, but I've asked ;o).

Laurie



Dead_Reckoning ( ) posted Fri, 27 August 2010 at 1:04 PM · edited Fri, 27 August 2010 at 1:05 PM

file_458293.jpg

> Quote - > Quote - > > This is the Exported Poser8 SR3 Scene rendered for 2.3 hrs in LuxRender. > > I used the Poser FaceCam and they look close to me. > > > > What happened to the Shadows that were in my poser scene? > > > > Looks for me as you've posted the same image twice.

This seems to happen when I attempt to post 2 pictures in a single post by attaching a File.

Try this one out.

Poser 8 SR3 Render

"That government is best which governs the least, because its people discipline themselves."
Thomas Jefferson


LaurieA ( ) posted Fri, 27 August 2010 at 1:13 PM · edited Fri, 27 August 2010 at 1:14 PM

There's going to be a learning curve with Lux, that's just all there is to it. None of us will make exactly what we want until we're sure of what we're doing ;o). Shouldn't scare anyone off tho....or at least I hope not...lol.

And is there a floor in your LuxRender image mariner? I've found that the ground doesn't really go over, at least not in 8. Try putting a plane under your figure and see if that makes a difference.

Laurie



adp001 ( ) posted Fri, 27 August 2010 at 1:21 PM

Quote -
 This seems to happen when I attempt to post 2 pictures in a single post by attaching a File.

Try this one out.

Poser 8 SR3 Render

If the last one is the Firefly render: How many lights are you using and what type?

Search for the lights in the exported data (.lxo at the top) and post the light part.




Dead_Reckoning ( ) posted Fri, 27 August 2010 at 1:22 PM

Quote - There's going to be a learning curve with Lux, that's just all there is to it. None of us will make exactly what we want until we're sure of what we're doing ;o). Shouldn't scare anyone off tho....or at least I hope not...lol.

And is there a floor in your LuxRender image mariner? I've found that the ground doesn't really go over, at least not in 8. Try putting a plane under your figure and see if that makes a difference.

Laurie

I used that Curved BG Prop from Colm's IDL Studio. So my answer would be there is a BGGround Prop.

"That government is best which governs the least, because its people discipline themselves."
Thomas Jefferson


adp001 ( ) posted Fri, 27 August 2010 at 1:24 PM

Quote -
And is there a floor in your LuxRender image mariner? I've found that the ground doesn't really go over, at least not in 8. Try putting a plane under your figure and see if that makes a difference.

Ground should be exported if it is visible. Check Poser -> "Display" -> "Guides". 




adp001 ( ) posted Fri, 27 August 2010 at 1:29 PM

As someone said already: We Poser users have to learn how real light works if we want to use Lux with all features ;)




LaurieA ( ) posted Fri, 27 August 2010 at 1:32 PM · edited Fri, 27 August 2010 at 1:33 PM

Content Advisory! This message contains nudity

file_458296.jpg

Here's my latest. I don't normally do nudes, but I was feeling lazy ;o).

This is right from Poser with two lights. I didn't hack the lxs file to add any sunlight or whatever :o).

And yes....the texture sucks (it's Daz's - I guess women don't have nipples ;o)).

Laurie

Edit: The figure is GND4



pokeydots ( ) posted Fri, 27 August 2010 at 2:06 PM

downloaded tha latest exporter and I'm now getting this error in Lux. It is also saving the file as poserscene_alpha1.2 Before it was 1.0.3

[2010-08-27 14:58:41 Severe error: 3] Unable to open included scene file poserscene_alpha 1.2.lxm

[2010-08-27 14:58:41 Severe error: 47] Unterminated string!

[2010-08-27 14:58:41 Severe error: 47] Parsing error in file 'poserscene_alpha 1.2.lxs' at line 56: syntax error

Poser 9 SR3  and 8 sr3
=================
Processor Type:  AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size:  1TB
Processor - Clock Speed:  2.8 GHz
Operating System:  Windows 7 Home Premium 64-bit 
Graphics Type:  ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics 
System Ram:  8GB 


LaurieA ( ) posted Fri, 27 August 2010 at 2:09 PM · edited Fri, 27 August 2010 at 2:10 PM

K folks...start heading over to the LuxPose wishlist thread and start putting in your requests like bagginsbill asked. Maybe it'll make it into the exporter and/or the GUI ;o).

Laurie



adp001 ( ) posted Fri, 27 August 2010 at 2:17 PM

Quote - downloaded tha latest exporter and I'm now getting this error in Lux. It is also saving the file as poserscene_alpha1.2 Before it was 1.0.3

This is correct so far,

Quote -
[2010-08-27 14:58:41 Severe error: 3] Unable to open included scene file poserscene_alpha 1.2.lxm [2010-08-27 14:58:41 Severe error: 47] Unterminated string!

[2010-08-27 14:58:41 Severe error: 47] Parsing error in file 'poserscene_alpha 1.2.lxs' at line 56: syntax error

Sounds like something is going wrong. Did you get errors while running the exporter? It looks like the material file was not created or could not be found/opened.

Or did you open this file with another app (editor?) and this app protects the file?




wolf359 ( ) posted Fri, 27 August 2010 at 2:24 PM · edited Fri, 27 August 2010 at 2:25 PM

Quote -
**

"Negative things.

  • Lux render is not physically correct as their propaganda says.
    "**

From the LUX site:"***Rendering with LuxRender means simulating the flow of light according to physical equations, thus producing realistic images of photographic quality."


Not to be contentious but "Physically correct" only means it uses that same real world
mathematical values that Photographers& cinematographers use to capture images of the REAL physical world.
If your scene does not  look "Physically correct"  it is likely a problem with your scene models/setup or your exporter.

Cheers



My website

YouTube Channel



pokeydots ( ) posted Fri, 27 August 2010 at 2:32 PM

I think the problem was I forgot to remove the AO nodes, after I did that it worked fine. Sorry .

Poser 9 SR3  and 8 sr3
=================
Processor Type:  AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size:  1TB
Processor - Clock Speed:  2.8 GHz
Operating System:  Windows 7 Home Premium 64-bit 
Graphics Type:  ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics 
System Ram:  8GB 


LaurieA ( ) posted Fri, 27 August 2010 at 2:33 PM · edited Fri, 27 August 2010 at 2:36 PM

That and it's not finished? For the love of Mike....the programmers are working as fast as they damn well can. They're doing it for free. We can't fault them for having lives...

What do some of you want? Instantaneous? If that's the case, go buy Daz's plugin...

The only reason I'm here is to test the alpha, not whine because it's not done or completely full featured yet. Sheesh. So whoever said anything about what it doesn't have, well....

I can't get myself in trouble ;o).

Laurie

Edit: oh, kawecki said it. Enough said.



xantor ( ) posted Fri, 27 August 2010 at 2:48 PM

Has anyone done a render that looks like it couldn`t be done in poser yet?


Dizzi ( ) posted Fri, 27 August 2010 at 2:49 PM

I get the following error in unimesh.py:
nr_tpolys = sum([len(actor.Geometry().TexPolygons())
TypeError: len() of unsized object

I fixed that for me by changing lines 106-109 like this:

        nr_polys = sum([len(actor.Geometry().Polygons())
                        for actor in actors if actor.Geometry().Polygons() and actor.Geometry().TexPolygons()])
        nr_tpolys = sum([len(actor.Geometry().TexPolygons())
                         for actor in actors if actor.Geometry().Polygons() and actor.Geometry().TexPolygons()])

and adding the following after line 125:   if not geom.Polygons() or not geom.TexPolygons(): continue



wolf359 ( ) posted Fri, 27 August 2010 at 3:01 PM · edited Fri, 27 August 2010 at 3:02 PM

Just FYI the ** DAZ FINAL RELEASE
** of their  LUX exporter
is on sale $49 at "platinum club" Discount
Regular price $80 USD yikes!!!



My website

YouTube Channel



wespose ( ) posted Fri, 27 August 2010 at 3:03 PM

http://www.renderosity.com/mod/gallery/index.php?image_id=2102055&np

Callad's posting of D/S / Lux render using Reality plugin.


LaurieA ( ) posted Fri, 27 August 2010 at 3:05 PM

Quote - http://www.renderosity.com/mod/gallery/index.php?image_id=2102055&np

Callad's posting of D/S / Lux render using Reality plugin.

And we'll have that too - for free - given ppl stick around long enough ;o). Actually, it might even be better after BB really gets into the material conversions.

Laurie



adp001 ( ) posted Fri, 27 August 2010 at 3:08 PM

Quote - Just FYI the ** DAZ FINAL RELEASE
** of their  LUX exporter
is on sale $49 at "platinum club" Discount
Regular price $80 USD yikes!!!

What did you pay for Poser?
I think it's not a bad deal for DS users,




Khai-J-Bach ( ) posted Fri, 27 August 2010 at 3:10 PM

okies.. time to move operations to the other thread?



adp001 ( ) posted Fri, 27 August 2010 at 3:13 PM

Quote - I get the following error in unimesh.py:
nr_tpolys = sum([len(actor.Geometry().TexPolygons())
TypeError: len() of unsized object

I fixed that for me by changing lines 106-109 like this:

        nr_polys = sum([len(actor.Geometry().Polygons())
                        for actor in actors if actor.Geometry().Polygons() and actor.Geometry().TexPolygons()])
        nr_tpolys = sum([len(actor.Geometry().TexPolygons())
                         for actor in actors if actor.Geometry().Polygons() and actor.Geometry().TexPolygons()])

and adding the following after line 125:   if not geom.Polygons() or not geom.TexPolygons(): continue

odf has to update his lib after checking if this shortcut has no side-effect.

BTW: Wich geometry forced this error?




Dead_Reckoning ( ) posted Fri, 27 August 2010 at 3:15 PM

Quote - If the last one is the Firefly render: How many lights are you using and what type?

Search for the lights in the exported data (.lxo at the top) and post the light part.

start lights # start light "IDL_Infinite Fr"

AttributeBegin
LightSource "infinite"
 "color L" [0.996109008789 0.996109008789 0.996109008789 ]
 "float gain" [0.649999976158]
 "point from" [0 0 0 ]
 "point to" [0.0 -0.368035793304 -0.408717125654 ]
AttributeEnd

end light "IDL_Infinite Fr"

start light "Specular"

AttributeBegin
LightSource "infinite"
 "color L" [1.0 1.0 1.0 ]
 "float gain" [0.899999976158]
 "point from" [0 0 0 ]
 "point to" [0.0 0.0513899885118 -0.547593891621 ]
AttributeEnd

end light "Specular"

end lights

 

"That government is best which governs the least, because its people discipline themselves."
Thomas Jefferson


wolf359 ( ) posted Fri, 27 August 2010 at 3:16 PM

Quote -

What did you pay for Poser?
I think it's not a bad deal for DS users,

No not at All for them
especially Compared to what I paid for Vray & Maxwell.

Cheers



My website

YouTube Channel



LaurieA ( ) posted Fri, 27 August 2010 at 3:17 PM · edited Fri, 27 August 2010 at 3:18 PM

Quote - okies.. time to move operations to the other thread?

I was wondering myself....especially now that the Reality plugin for DS has been released. This thread's title might be a tad confusing.

Laurie



wolf359 ( ) posted Fri, 27 August 2010 at 3:18 PM

Quote - http://www.renderosity.com/mod/gallery/index.php?image_id=2102055&np

Callad's posting of D/S / Lux render using Reality plugin.

To be honest that  is not a very impressive render at all
It seems many will have to learn indoor lighting with LUX.



My website

YouTube Channel



lasserine ( ) posted Fri, 27 August 2010 at 3:20 PM

How will it handle transmats?  Lots of hair uses it.


LaurieA ( ) posted Fri, 27 August 2010 at 3:21 PM

Quote - > Quote - http://www.renderosity.com/mod/gallery/index.php?image_id=2102055&np

Callad's posting of D/S / Lux render using Reality plugin.

To be honest that  is not a very impressive render at all
It seems many will have to learn indoor lighting with LUX.

We'll all have to learn...hehe. Lux is a whole different animal ;o). Poser and DS users are to used to "faking" things. We'll have to forget that ;o).

Laurie



LaurieA ( ) posted Fri, 27 August 2010 at 3:21 PM

Quote - How will it handle transmats?  Lots of hair uses it.

Handles them just fine.

Laurie



adp001 ( ) posted Fri, 27 August 2010 at 3:39 PM

Quote - # start lights

start light "IDL_Infinite Fr"

start light "Specular" 

You better use point- and spot-light for the moment. Poser lights have a - hm - special behaviour. Lux uses "real light". 

If you read a few pages back, you will find posts how to insert a real "sunsky" light into a scene.




adp001 ( ) posted Fri, 27 August 2010 at 3:44 PM

Quote - > Quote - okies.. time to move operations to the other thread?

I was wondering myself....especially now that the Reality plugin for DS has been released. This thread's title might be a tad confusing.

Laurie

Perhaps we should stop answering questions here. 




Dizzi ( ) posted Fri, 27 August 2010 at 3:46 PM

It's an 5 year old scene file I tried, adp, so I don't remember what prop that is ;-). Just ignore my comment, it's probably not a good idea to drop the prop that caused the error altogether ,-)



LaurieA ( ) posted Fri, 27 August 2010 at 3:54 PM · edited Fri, 27 August 2010 at 3:56 PM

Quote - > Quote - > Quote - okies.. time to move operations to the other thread?

I was wondering myself....especially now that the Reality plugin for DS has been released. This thread's title might be a tad confusing.

Laurie

Perhaps we should stop answering questions here. 

Yes, perhaps move on over to the LuxPose Project thread ;o).

Actually, there are three threads as of right now:

The one above, General LuxPose questions and LuxPose Wishlist.

Apparently no one has anything for the wishlist yet ;o).

Laurie



wolf359 ( ) posted Fri, 27 August 2010 at 3:57 PM

Perhaps you can request a voluntary threadlock??



My website

YouTube Channel



LaurieA ( ) posted Fri, 27 August 2010 at 4:06 PM

Quote - Perhaps you can request a voluntary threadlock??

That actually sounds like a good idea ;o). People will still be able to read it should they want to...

Laurie



Dizzi ( ) posted Fri, 27 August 2010 at 4:14 PM

Well, just putting in a pointer to the Wiki entry about LuxPose then (the other threads about this Project will probably get listed there), before the thread is closed:

http://www.renderosity.com/mod/rrwiki/index.php/LuxPose



Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.