Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 09 3:34 pm)
I'm interested in knowing the same thing too. I'm having headaches creating a character in V4 and her eyes are a nightmare to manage.
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Attached Link: Morph problem
Have a look at the thread linked above. The basic idea is to use ERC to link the translation of the eyes to the expression of the morph.That was my thread in fact les... and the method works swimmingly.
I just scaled up a stock V4, my morphed V4, brought both into Hexagon. Took note of the scale and position differences, converted them back down to poser-size, and copied the numbers into the Cr2... easy as pie.
Far easier than describing the process sounds...
Believe it or not, my favourite morph INJ is free... and designed for Daz Studio.
By default it groups all the PBM's to one dial controllable from the figure's Body. and in general works without a hitch.
Do a search for DeltaX morphtoinj on DAZ's forums. Check page 12 of the 1.3 update thread and tofusan has fixed the script to wok with Daz Studio 3.0.
And between the Hex bridge and this script, those are the only things I really use Daz for.
Deadlines met, and client happy.
Here's a preview of a perfectly formed custom character for Alyson's head.
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This is driving me nuts.
I've created a custom character for P8 Alyson, and I've managed to make INJ/REM pose files for the head morph, but I can't figure out how to include the new position for the eyes. No end of searching have I done, and not one clear answer have I found.
I'm hoping some CR2 Guru here might be able to help or point me towards a good clear tutorial and put me out of my misery.
Thanks!