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Bryce F.A.Q (Last Updated: 2025 Feb 02 3:02 am)

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Subject: Export/Import


ladyperiwinkle ( ) posted Sun, 05 September 2010 at 10:55 AM · edited Mon, 03 February 2025 at 2:43 AM

I have a poser charcter that I would like to export form Poser 7  and import in to Bryce 6.0.1  -- how do I due this keeping all the items in tack with the hair color and skin color and so forth.

Thank you!


benney ( ) posted Sun, 05 September 2010 at 11:24 AM

Open up bryce, hit the daz studio button, load the poser figure into daz studio return to bryce and all should be well (fingers crossed)


TheBryster ( ) posted Sun, 05 September 2010 at 2:08 PM

Benney nails it, but watch out for the eyes. They often don't come over to Bryce properly.

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All the Woes of a World by Jonathan Icknield aka The Bryster


And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...


ladyperiwinkle ( ) posted Sun, 05 September 2010 at 9:41 PM

It does not seem to work for Poser 7


ladyperiwinkle ( ) posted Sun, 05 September 2010 at 9:43 PM

I cna't seem to do it, is there away where I don't use daz


ManOfSteel ( ) posted Sun, 05 September 2010 at 10:23 PM

There is a way, not using DAZ Studio, but depending on who you ask, it's more difficult.  With all the problems that some people encounter using the bridge from DAZ Studio to Bryce, I do it this way as a matter of habit.

1.  In Poser:  File->Export-> Wavefront OBJ.

  1. A list comes up allowing you to choose which parts you want to include.  Deselect anything you don't need, i.e. the Ground, or bodyparts that aren't going to show.
  2. Save your OBJ somewhere where you can find it.
  3. In Bryce, File->Import object.  Find the OBJ file you just exported from Poser.
  4. Here's where it can get tedious.  All the textures don't automatically travel with the OBJ file.  Bryce thinks they're in the Bryce folder.  It will give you an error message asking you to find the textures.  Simply go to the folder where the textures for your figure really reside and click on them.
    6.  Once all the textures have been found, the OBJ imports.....facing backwards.
  5. Simply turn the figure around 180 degrees.
  6. Finally, you may have all the textures applied, but bump and transparency maps have to be added so that eyelashes, hair, eyes, etc. don't look solid.

If you plan to do this again, why not save all your textures (body, head, eyelash/eyebrows, hair, etc.) as Bryce materials.  Then next time you import the figure, simply select the body and choose the saved texture, then the head and apply the texture, then the eyelashes and apply that texture, etc.


pakled ( ) posted Mon, 06 September 2010 at 11:00 PM

The eyes 'problem' message above - Poser sometimes has an 'outer layer' for the eyes, which turns up opaque when imported into Bryce. Shift+mouse click will list all the group areas under the mouse. You'll need to select the outer layer, and use a glass mat, usually the most transparent one.

Heretical method - create a good background in Bryce. Note light angles, light color, etc. Save as a jpg, go into Poser, and Import it as a background picture. It's what I do....
                   signed - 'Frequent visitor to the comfy chair...;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


TheBryster ( ) posted Tue, 07 September 2010 at 9:13 AM

@Pakled.

Available on Amazon for the Kindle E-Reader

All the Woes of a World by Jonathan Icknield aka The Bryster


And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...


electroglyph ( ) posted Wed, 08 September 2010 at 4:51 AM · edited Wed, 08 September 2010 at 4:52 AM

I import my figures into an empty Bryce scene, ungroup, then use the Tab button on the keyboard to step through every object individually. I get all my materials set and regroup the figure.
Next, go into the attriibutes and name the character something like vickisitting instead of group1. I save the character and the bryce scene in my bryce work folder usually as the same name" Vickisitting" whatever.
Now select the vickisitting character in the bryce scene. Press the Ctrl and the C buttons on the keyboard to copy the character. Go to the disappearing menu at the top of Bryce. Click on file and pull down. The bottom of the pull down menu should have the names of the last four bryce scenes you worked on. Click on the name of the scene you want to paste the character into. Bryce will ask if you want to save changes you made in vickisitting.You should just have saved but it hurts nothing to say yes and it could save the last hour and a half you just spent fiddling with vicki's translashes.
Your new scene should open up. Press the Ctrl and V keys together. The group vickisitting should appear as long as you didn't close Bryce. 
Scale and position your character into the scene. Save the changes to the main bryce composition. When I work I like to number the files name01, name02, etc. Poser files with hard bends can cause clothing to poke into the nude figure. The render can start crashing when these meshes overlap and penetrate each other. Number the filenames so you can go back to the previous version and try  again when you make major changes to the scene.


ladyperiwinkle ( ) posted Fri, 10 September 2010 at 7:59 AM

Thanks guys -- it worked just fine manofsteels way


marforno ( ) posted Fri, 10 September 2010 at 10:01 PM

Attached Link: Grouper...

If you don't wanna Use DS to export/import  you can use Grouper after you have exported the .obj and it will do all the textures searching and gathering... But will not deal with transparencies... It is a very nice little tool... 

     

Vir sapit qui pauca loquitur.


raven ( ) posted Tue, 14 September 2010 at 11:41 AM

Also in Poser 7 you can go Scripts->Utility->collectSceneInventory and that should export your whole scene including .obj files and textures to a folder of your choice. That way you shouldn't have to hunt for textures they should all be in the same folder.



marforno ( ) posted Tue, 14 September 2010 at 1:20 PM

Now THAT is cool... :-), I didn't know about that script... Superb... Thank you very much raven... :-)

Vir sapit qui pauca loquitur.


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