Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Jan 04 3:16 am)
I've run into this as well, as near as I can tell part of the problem stems from the way objects are imported. For example I model a lot of stuff in lightwave and 3ds max. These programs always seem to flip or swap the X,Y,Z coordinates when the object is brought into Bryce. Sometimes I just have to find the best match. For instance you might try setting the texture to map in a cyclindical fashion that way only the tops and bottoms of the object are messed up. Then you can hide the mistakes with whatever is handy. This may or may not work...hope it helps at least.
its a matter of the picturesize.on top of the window hit the left button , a window appears and with things that look like the things you use with objectediting.with the first on top you can scale the pic till it fits. second in the lower right corner there is an arrow.you can activate "symetrical tiling" or " repeat tiling"
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