Sat, Jan 11, 6:01 AM CST

Renderosity Forums / Bryce



Welcome to the Bryce Forum

Forum Moderators: TheBryster

Bryce F.A.Q (Last Updated: 2025 Jan 04 3:16 am)

[Gallery]     [Tutorials]


THE PLACE FOR ALL THINGS BRYCE - GOT A PROBLEM? YOU'VE COME TO THE RIGHT PLACE


Subject: Textures Question, Please Help!


RobbieP ( ) posted Tue, 07 August 2001 at 2:46 PM · edited Mon, 25 November 2024 at 9:47 PM

file_199397.jpg

I'm a newbie, so please be patient! I am having a problem with the application of textures to imported objects. When I have the material set to parametric, the texture appears correctly on one side, but is stretched/distorted on the others. For example see the image of the imported object on the right versus the primitive on the left with textures applied in parametric mode. I have used the other modes, but the textures seem even more screwed up. Is there a way around this? The manual doesn't seem to address this (unless I missed it, don't care much for that manual...but I digress) The texture used here is the one from brycetech's spaceship tutorial.


Sihn ( ) posted Tue, 07 August 2001 at 3:18 PM

I've had that happen too. Most of the time I give up on the texture. I don't know the answer, but hope someone has it.


KAP ( ) posted Tue, 07 August 2001 at 4:05 PM

I've run into this as well, as near as I can tell part of the problem stems from the way objects are imported. For example I model a lot of stuff in lightwave and 3ds max. These programs always seem to flip or swap the X,Y,Z coordinates when the object is brought into Bryce. Sometimes I just have to find the best match. For instance you might try setting the texture to map in a cyclindical fashion that way only the tops and bottoms of the object are messed up. Then you can hide the mistakes with whatever is handy. This may or may not work...hope it helps at least.


Allen9 ( ) posted Tue, 07 August 2001 at 4:31 PM

Yeah, either do cylindrical or try object cubic. You'll then have to play with the texture scaling to get it where you want it. I think it depends a lot on what part of the object you want to be visible in the scene and have the material show best on.


rockjockjared ( ) posted Tue, 07 August 2001 at 4:39 PM

Also if the imported object has predefined mapping coordinates this could screw things up too.


thgeisel ( ) posted Wed, 08 August 2001 at 4:23 AM

its a matter of the picturesize.on top of the window hit the left button , a window appears and with things that look like the things you use with objectediting.with the first on top you can scale the pic till it fits. second in the lower right corner there is an arrow.you can activate "symetrical tiling" or " repeat tiling"


Phantast ( ) posted Wed, 08 August 2001 at 9:49 AM

I find world cubic is the most reliable - assuming you are using B4 and not B3.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.