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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)



Subject: Real Faces..HOW HOW !!??? (o_0)


astewart ( ) posted Mon, 25 October 1999 at 7:20 AM · edited Thu, 09 January 2025 at 5:17 PM

Hey there folks..I was just at that DH place..and I've seen his art.:) Its excellent in the extreme..but I was still lost as to exactly HOW he created those Real Faces on the models?? Is this some very advanced texture mapping that he did? Anyone have any idea how to accomplish this??


jdare ( ) posted Mon, 25 October 1999 at 11:58 AM

I think it's a combination of a hideously expensive modelling program (I'm sure others know which one it is) with a very high-resolution model and a kick-a$$ renderer. And, of course, a very talented artist!


JeffH ( ) posted Mon, 25 October 1999 at 12:12 PM

DavidH used Photoshop for the faces on his older work with poser2 figures. Some of the faces are Playmates like Angel Boris. -JH.


astewart ( ) posted Mon, 25 October 1999 at 12:35 PM

See..thats what I mean. What do you mean by uses Photoshop for the faces?? :) Do you mean he actually CLONES a face from a photograph, over the poser model? I'm considering attempting this method actually..but when I think about it..if you have a photograph with the character's head on it..then when you are posing your figure in poser..you have to somehow..match the two up..so that when rendered it looks the correct proportions etc. etc. THis of course..limits you in the types of poses you can set your character in.. am I right here? Or did this artist somehow create a texture map of the face that is used in Poser when rendering?


JeffH ( ) posted Mon, 25 October 1999 at 1:22 PM

I think he put the models face on top of the bryce render. Remember, those older images were made with poser2 figures. -JH.


Xurge ( ) posted Mon, 25 October 1999 at 6:01 PM

You can open the texture in Photoshop, using layers, you can get a real face to the right size and proportion. This is easier today with the Poser 4 templates since the faces are larger. It takes a bit of work but the results are fantastic. Also, you might want to download a better model like the Mobius Hi Res. Model or Mimi and Nene from the Poser factory. These models have been corrected by some tallented artists and with the right texture, they render beautifully. DavidH is a very tallented artist. His babes are some of the best arround. It took me a while to master the real face texturing trick, but once you get it right, your work will definetelly reflect it. I will post an example in the gallery. Check it out if you get a chance. Xurge


kingtut ( ) posted Tue, 26 October 1999 at 2:06 AM

what is the adress of DavidH place?


Xurge ( ) posted Tue, 26 October 1999 at 5:44 PM

Boy was this a mistake. Trying to be nice, posted a sample in the gallery and get all kinds of nasty ratings saying it is everyone else's work not mine. Well I'm an artist not a 3D modeler. The posted image was done in about 2 minutes just to show the quality of the better model with a better texture. I use poser for fine art. Just to create the characters. I print in 18 x 24 canvas and add the background and environment with oil paints. I guess some people don't know the meaning of the word "sample". Sorry guys I was just trying to help.


astewart ( ) posted Tue, 26 October 1999 at 5:56 PM

Hi Xurge..did you take the picture down? i searched for your name but just saw images from October 17th..PS1 and WarPaint. Is that what you were talking about? Tell me where I can view your sample..I'd really like to see what you mean....


picnic ( ) posted Wed, 27 October 1999 at 10:30 PM

Somewhere there is a tutorial, more or less, that Anton Kiesel wrote about using photos to create factial texture maps. Be sure to see his textures at Prop Guild. His 'tute' may have been written for a specific purpose in the texture forum of the Poser Forum.org if anyone is looking specifically for it. I copied it, but hesitate to post it because it IS Anton's way of doing things and I think he should be the one to post it, not me. I haven't tried it yet, but many on the other forum are playing with it. Also, using PS or PSP or another graphics program for post processing seems to be almost standard, it seems, reading others' posts. I know what WG is saying about looking at others work--after you stick around the forums for awhile you learn that there are lots of ways to improve your work--just takes time and experience LOL (oh, and a bit of talent, I have to add). Diane B


Chrisa ( ) posted Thu, 28 October 1999 at 8:50 AM

I think I was one of the first ones to do this. Check the gallery for my pic Girl, Slave and Dragon. The female face is a composit of a B&W scan of my own and the default Poser-4 head. You can check my web site at www.asan.com/users/sailnut. There you can see the prcedure (as I have developed it) evolving. Unfortunetly the procedure I used in the Dragon pic is not always repeatable but, when it works the result is impressive. Christine


picnic ( ) posted Thu, 28 October 1999 at 12:44 PM

Christine, you are adding the faces in post processing in PS aren't you? Within layers, I think maybe. What I was referring to (but maybe the others aren't) is creating 'textures' using photos so that those textures can be applied to any Poser 4 woman in any pose and nothing is done post. Anton's are available from Props Guild and there are others. There is one woman on Poser Forum.org that has 3 absolutely beautiful textures and also Japanese member has several-all, I think, are photorealistic textures done using the Poser templates and photos. Diane B


WitchyGrrl ( ) posted Thu, 28 October 1999 at 8:45 PM

I did that alll wrong! I wasn't finished with my Poser figure, I just wanted to give an example, but now that she's done, there's a better example, and a more dramatic result: before.jpgafter.jpg
The transformation was done in Photoshop - I think she looks pretty dern good :) WG


astewart ( ) posted Fri, 29 October 1999 at 6:27 AM

her eyes are scawy. hugs pillow tight


WitchyGrrl ( ) posted Fri, 29 October 1999 at 5:22 PM

LOL! Happy Halloween ;) WG


Ricardo ( ) posted Sat, 30 October 1999 at 12:11 PM

Before a recent disc crash I was getting pretty good results by making a head in a 3D modeller (Animation Master) which fitted the photo I wanted to use, then exporting as OBJ and using as a prop in Poser, replacing the standard head. I had to build a UV for the prop using UVMAPPER, re-applied the photo to the UV map and used this as a texture in Poser. You lose the ability to pose the face (unless by morph targets) but at least it looks like somebody real, and not the standard Poser face. When I get my machine back together I'll give it another go.


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