Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 13 7:49 pm)
If you have ever tried to export a Poser figure to 3ds, you may have noticed a warping of the UV texture mapping at the boundaries between the front and back portions of the map. This is due to the fact that polygons in OBJ files treat UV coords and vertices independently. 3ds files treat them as one of the same. e.g. A face in an OBJ file f v/vt v/vt v/vt where v => x, y, z vt => u, v notice that v may be different than vt. in a 3ds file we have f = v v v where v => x, y, z, u, v The bottom line is that for a 3ds file there is only one UV point for one vertex. When Poser exports an OBJ that has faces where v is not equal to vt, then it drops one of the UV coordinates, distorting the texture mapping
I know it seems natural to use the 3ds format to transfer Poser figures to Max, but I gave that up long ago since using obj format works perfectly every time and 3ds causes problems almost every time. It would seem to solve this texture problem also. I've never had any problems with using the same textures for both programs. I realize you have to re-assign the materials once in Max, but this seems a small thing as I'd be editing the material anyway.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Attached Link: http://www.ev.ca/konan
If anyone would like to know how to convert the texture mapping any of your models (including the Zygote ones in Poser), please let me know and I will create a tutorial. I have devised a kool way of doing when I was creating the updated version of the "Ultimate Dragon", which is now available at http://www.ev.ca/konan