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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)



Subject: NEW! P4 Bikini Girl posted to funstuff - All one figure


Mason ( ) posted Mon, 25 October 1999 at 1:37 PM · edited Sat, 23 November 2024 at 1:13 AM

file_117466.jpg

Ok, so what's the big deal. Its a Poser 4 female with the bikini clothes figures attached right? WRONG! This is all ONE character. No seperate figures. I combined the Poser 4 female nude with the bikini top and bottom figure into one obj and modified a copy of the default.cr2 to add the bikini as body parts and parent them correctly. This girl can do any pose without the clothes popping off and with very little glitches. even hitting ctrl D doesn't cause the clothes to pop off. Plus she can be in a library as a cr2 figure and not stored off as a pz3 doc. The bikini top and bottom can be hidden to show just the nude female. Plus they can have seperate material settings and are listed in the material list for the figure like skin and lips. All textures made for the nude female work on the female portion and all textures made for the bikini parts work on their respective sections. You don't need new texture maps. All morph targets work as well with the only hitch being that if you apply a morph that effects the body area under the bikini, you must do something with the bikini (like another morph) to adjust it. That's the same condition as the clothes option so its not a new problem. Scaling the hips and chest will cause the bikini parts to scale as well. These also make great underwear and bra models. You will need objaction mover to convert the obj. I did not include the textures in the pic to conserve download. It defaults to a yellow bikini and the default p4 skin texture. Thanks goes to Mobius for his P4 nude texture for the female. The stars and stripes bikini texture is mine. The model also has a generic silicon large breast morph and associated large bra morph which match quite well. I'm working on a few other models like attaching the Wonder Woman suit to a model and attaching the leotard and catsuits to a model.


Spike ( ) posted Mon, 25 October 1999 at 4:12 PM

Great job!!!! Now you just need to do that with all the clothes :) Poser needed this! Spike

You can't call it work if you love it... Zen Tambour

 


Mason ( ) posted Mon, 25 October 1999 at 4:21 PM

Thanks Well the big problem is mix and match. They're great models when seperate but what do you do with the shirt and jean combinations? Include all variations into one model? Yes, for something like the bikini and leotard its great. Maybe a utility that combines the figures into a third new combined figure?


Spike ( ) posted Mon, 25 October 1999 at 4:37 PM

It would be a lot of work! we need to some how make the hair look real... Now that would be another great trick. I don't know why MC didn't do a better job with the UV mapping for the hair. Spike

You can't call it work if you love it... Zen Tambour

 


Kevin ( ) posted Mon, 25 October 1999 at 4:39 PM

I think there may be a way to link them just in the CR2. I'll try to look into this.


Mason ( ) posted Mon, 25 October 1999 at 5:30 PM

I tried just the cr2 approach. The big problem is cr2 files will only let you specify one obj as the source. You can't say, for example, bra use bikinitop.obj and body use femnude.obj. Combining the 3 was fairly simple, mostly cut and paste. In a 3d package, they just load in the correct spot on top of each other so its a matter of loading all 3 and saving as one obj. In the cr2 I just took the data from the bra and bottom cr2 files, put them into the default.cr2 file and made sure they got parented correctly in the parent secion and added the materials to the material section. I did have to rename the materials for the top and bottom and also their geom names since they were labelled chest and hip respectivily. I didn't need to import the hidden "helper" pieces since those are part of the original model anyway. This scheme works great on other things as well. I made a superheroine figure with an attached IK cape. The cape was an old posable figure I downloaded. I simply combined the cr2s and the obj and voilla, girl with cape. I'll post a pic when I get a chance.


Kevin ( ) posted Mon, 25 October 1999 at 8:58 PM

Actually, you can use multiples. I have not really had a chance to play with it for your application, but you can add multiple files to the cr2 by specifying it where you would normally have the StorageOffset part. see http://www.poserforum.com/messages.ez?Form.ShowMessage=35941 for a discussion of this. You are likety to have to fiddle with postioning the extra objs correctly.


Mason ( ) posted Tue, 26 October 1999 at 1:44 AM

Great I'll try it. the only other issue is material naming. The obj for a lot of models use skin as thier base item. I'd still prbably have to alter the obj on one to give it a different material. I wish Metacreations would publish a break down of thier file language.


Mason ( ) posted Tue, 26 October 1999 at 3:27 AM

I tried adding the geometry line to the cr2 and setting it to use just the poser female. It worked and the figure displayed right but... What poser does is use the entire obj including the thighs and abdomen parts as the obj for the panties. The figure did display only the pantie part since the obj specifies show flags to turn on or off the rendering of the other obj sections (the "s 1" lines and the "s off" lines in the obj). Now is this good? Is this bad? Since the figure displays fine its probably ok to do this. Maybe the extra geometry wastes some space, I don't know. The only other issue is material naming. Since both the bra and panties use "cloth" as thier material name, I'd have to change at least one of the obj files to use a different name. This does seem like a cool technique to explore. Probably the best solution would be to make a new bra and panties obj files with the extrenuous parts removed then specify those in the cr2 without merging them with the obj. The other question is how to specify a sub geometry in an obj file. For example, I'm attaching the catsuit to the poser 4 female. How do I tell the cr2 that I want the abdomen section from the catsuit obj? I tried monkey-ing with the paramters (BTW you don't apparently need the two 0s in front of the line) with no success. I'll write Metacreations and maybe get an answer.


Mason ( ) posted Tue, 26 October 1999 at 4:34 AM

Ok I figured out how to specify sub geonmetries. Its very simple. In the actor define section at the top of the file just do this: figureResFile :Runtime:Geometries:P4NudeWoman:P4NudeWom.obj actor abdomen:1 { storageOffset 0 0 0 geomHandlerGeom 13 abdomen } figureResFile :Runtime:Geometries:Poser4Clothes:Dresses:blfrmdress.obj actor panties:1 { storageOffset 0 0 0 geomHandlerGeom 13 hip } figureResFile :Runtime:Geometries:P4NudeWoman:P4NudeWom.obj actor chest:1 { storageOffset 0 0 0 geomHandlerGeom 13 chest } The panties will now use only the hip geometry from the formal dress. I think I'll pull bikini girl and redo her with no new obj except maybe a new pantie. The materail thing is still an issue and one of the two pieces needs a different material name.


Spike ( ) posted Tue, 26 October 1999 at 9:33 AM

Can't wait! Spike

You can't call it work if you love it... Zen Tambour

 


Kevin ( ) posted Tue, 26 October 1999 at 10:13 AM

Looks very promising.


blau ( ) posted Tue, 26 October 1999 at 2:19 PM

you should create a tutorial on how you did this. I suck at poser because I swiped mine off the internet. No manual=no skill. I've been trying to do things like that and everyone has there own system, but yours seems the best. Also, last time I tried to download this figure the link was dead, you might want to check it.


Mason ( ) posted Tue, 26 October 1999 at 5:14 PM

I intentionally pulled the link so I can redo the figure. Hopefully this will trim her by a meg and reduce having to have a seperate obj for the whole body. On another note, since this method is rather methodical, a utility could be written to combine two figures automatically. Just a thought. I will probably create a tutorial but I want to write Metacreations first and ask about a few commands.


Mason ( ) posted Tue, 26 October 1999 at 10:15 PM

Ok, Big Big Big snafu with the cr2 file approach. Apparently, Poser strips any additional figureresfile lines when it saves the figure. Unless there's another way to specify a particular sub group inside an obj, the cr2 approach is going to be very limited. It'll work with a single object like a bra or a boot but not with a dress, which has multiple groups that need to be visible inside the mesh. I'll keep poking at it and will put back the bikini girl link. I was pumped too cause the file size went from 2 megs down to 243k. I wrote Metacreations and hope they reply. I did find a command in the exe file called geomfilegroup which may do the trick but all attempts at using it failed.


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