Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Dec 13 6:58 am)
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Hello.
I have a problem in keeping the main camera locked into position form areas in my scene that I have passed by. For example, I have a room where I move the camera starting from the left side of the room facing the left wall and gradually I move the camera through the whoe room facing each subsequent wall. While I am moving the camera everything looks perfectly aligned as far as it facing the correct wall and items I have on that wall. I place keyframes at various points as the camera travels and on the turns it makes to the other walls. All looks good while I am making the animation from one wall to the next.
However, by the time I get to the 3rd wall, if I back track I find that where the camera once looked perfectly position it is no longer correct. Its as though somewhere along the path I created, something causes the path of where the camera was earlier to change and no longer view that part of the room correctly. Is there a way to lock the camera for paths I created so that they don't change by something I am doing farther down the animation path? In my case, when I saw the left wall looking perfect, how can I lock that path along the left wall before I turn the camera the the next wall so that the left wall travel path continues to look as I saw it originally?