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Vue F.A.Q (Last Updated: 2025 Jan 30 6:52 am)



Subject: A Question of Scale


Rich_Potter ( ) posted Sat, 06 November 2010 at 12:20 PM · edited Mon, 03 February 2025 at 4:51 PM

Using Vue 9 Infinite, I have noticed that all the nodes in the material editor seem to be overscaled, i.e. when the are included, the scale is ridiculous and has to be toned down.

Im following some GAP tutorials, and when they add a node, the scale seems fine and the node displays some texture - they have the same settings as my nodes when I include them (largest features, smallest feature etc) and the overall scale of the material is the same (1 and set to parametric)

However, all the nodes that I include are just grey blobs because they are scaled too high...

This is the same for terrains too, if i try and add a procedural node to a terrain, it just comes out flat without rescaling it....

Is this just me, something im doing, or has something changed?

Edit, this noticed that this can be solved by increasing the roughness and gain, but still why?

Rich

http://blog.richard-potter.co.uk


gillbrooks ( ) posted Sat, 06 November 2010 at 12:56 PM

Apparently, they've decided to change the size of the internal unit ! Messed everything up :cursing:

Gill

       


Rich_Potter ( ) posted Sat, 06 November 2010 at 1:25 PM · edited Sat, 06 November 2010 at 1:29 PM

haha, doh, they were doing so well as well :D

Is it possible to change it in the options?

Edit : I can see that it is, but what was "1 vue unit" in metres previously?

prize for winner!*

  • note, there is no prize

Rich

http://blog.richard-potter.co.uk


Rich_Potter ( ) posted Sat, 06 November 2010 at 1:34 PM

For anyone wondering how to change this its pretty easy...

Go to File > Options > Units & Co-ordinates

Then change "1 Vue unit is " then change it to a smaller number - I chose 0.025 metres and that works for me, but I guess someone will tell us when they find out the correct number....

Rich

http://blog.richard-potter.co.uk


gillbrooks ( ) posted Sat, 06 November 2010 at 2:34 PM

In Vue 8 it's 0.1

Gill

       


thd777 ( ) posted Sat, 06 November 2010 at 3:14 PM

Quote - In Vue 8 it's 0.1

Indeed. I always increased it to 1.0 in Vue 8. I found it easier that way to work at a real world scale, which is my preference. If I understand the Vue 9 manual correctly, that was also the intention of the way scaling is set up now. For me it works very well, but if you were used to work at smaller scale you will either have to adjust the way you work or adjust the unit settings.

I find that the Vue 9 default works really well if you work in a realistic scale (i.e. a 20km long distant Mountain range needs to be modeled as 20 km terrain object in the distance rather than a much smaller one that is much closer.

At least Vue allows you to adjust the scale to your liking. if the default doesn't fit your style.

Ciao

TD


Rich_Potter ( ) posted Sat, 06 November 2010 at 3:16 PM

unfrotunately I cant get it to stick at the scale, which is odd.  but maybe it is good to re-learn at 1-1 scale.

Rich

http://blog.richard-potter.co.uk


Rich_Potter ( ) posted Sat, 06 November 2010 at 3:20 PM

now it did stick.. ARGH, who knows, thanks for the info gill and thd :D

Rich

http://blog.richard-potter.co.uk


gillbrooks ( ) posted Sat, 06 November 2010 at 3:21 PM

The problem with the setting of 1.0 is that all materials created in 8 or below are way off scale :sad:

Gill

       


drifterlee ( ) posted Sat, 06 November 2010 at 3:51 PM

I noticed that Vue 8.4 is the same way. The ecosystems come in huge. I had to scale them way down. I don't like this feature.


bruno021 ( ) posted Sat, 06 November 2010 at 6:48 PM

Fractal scale have changed indeed. You now need to add a multiply node (either Math or Filter) to get smaller sizes. Apparently, this is to make fractals more "reliable", for what it means.



Abraham ( ) posted Sun, 07 November 2010 at 4:05 AM

A very nice addition to vue 9 well worth being aware of, is the fact that you can now configure the real world size of your preview. In the function editor, click on the first icon and choose "Preview options", then, at the bottom, simply choose how much of the real world is represented by the preview sphere (or whatever primitive / terrain you choose as preview).


Mari-Anne ( ) posted Sun, 21 November 2010 at 4:36 AM

Quote - now it did stick.. ARGH, who knows, thanks for the info gill and thd :D

Rich - if you are still watching this thread, how did you get it to stick??


Rich_Potter ( ) posted Sun, 21 November 2010 at 4:41 AM

honestly Mari-Anne, i have NO idea :P

i just kept doing it, and eventually it seemed to work!

Rich

http://blog.richard-potter.co.uk


Mari-Anne ( ) posted Sun, 21 November 2010 at 10:12 AM

It is frustrating the living daylights out of me that it never seems to stick.  Exactly how will I notice the change if I set my Vue unit to equal 0.1 instead of 1, for example?  I have fiddled with various scales, and it never seems to make any difference.  If you can give me an example of an instance where you obviously notice the difference I'd really appreciate it. 

As I indicated in my other post (where you so nicely answered), I thought it was finally time to learn the Function Editor in serious, and with this hickup, I am stumbling.


Rich_Potter ( ) posted Sun, 21 November 2010 at 10:18 AM

haha, after not using for a week or so it is no longer stuck and seems to have reverted back to its previous state! frustrating.

I think this might be an issue that needs reporting on its own to be honest...

Sorry this isnt really encouraging you to keep up with function editor, but you really must :)

Rich

http://blog.richard-potter.co.uk


bruno021 ( ) posted Sun, 21 November 2010 at 10:58 AM

Hmmm, OK, I think this is a bug, I set my functions/material previews to 1m, but they show as 10m in the material and function editors.



Mari-Anne ( ) posted Sun, 21 November 2010 at 12:22 PM

OK, guys - just went out for a spot of breakfast, and on the way back home I thought, this is really presumptious on my part asking you both to "wait on me."  But here you both are with answers.  I really, really appreciate your help & support.  You're the best!

I will send in a bug report to e-on and will report that both of you are having the same trouble so they know we've checked it out, and it really seems to be a bug.

I won't give up on the Function Editor, Rich - I'm a "former" Swede, and we don't give up easily, eh?!;)


nabob21 ( ) posted Sat, 27 November 2010 at 10:45 AM

I have found that the new internal unit in Vue 9 also seems to be impacting the shadow maps. I can't get them to work properly unless I reset the internal unit to equal 0.1m or less. I have also found that the "Apply to current scene" checkbox doesn't appear to be working and I have to reset the internal unit , exit Vue and re-start it for it to take effect.

Here is my thread on the shadow mapping with some images:

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2816528


nabob21 ( ) posted Sun, 28 November 2010 at 11:08 AM

I am finding that this scaling difference is affecting many of the textures on items that I have purchased for previous versions. This includes plants and objects. I have adjusted the size of the internal units and played with the scaling of the textures with no real success. I even make sure that they are coming in at real world sizes (eg a 25m tall tree is scaled so that it is 25m tall). However, I cannot get them to look like they did in previous versions. This is very disappointing as I have invested a fair bit of money on purchased items and if I can't get them to work for me now, that will be the end of my use of Vue 9.

Has anyone been able to successfully deal with this? If so, how did you do it?


bruno021 ( ) posted Sun, 28 November 2010 at 12:17 PM · edited Sun, 28 November 2010 at 12:18 PM

Matreials that have world or object Standard coordinates should be the same scale. Materials that are world and Object Paramatric should be 10 times smaller. That's the theory, but I found problems too.



nabob21 ( ) posted Sun, 28 November 2010 at 1:53 PM

Bruno,

Am I correct in assuming that the 10 times smaller applies if the internal unit is set to 1m? Then resetting the internal unit to 0.1m should account for that I assume?

And how does this apply to shadow mapping? I have tried everything that I can think of to get it to work properly with an internal unit set to 1m but the only thing that I can do to get it to work is to re-set the internal unit to 0.1 which defeats the purpose of the whole "real world units" idea.


bruno021 ( ) posted Sun, 28 November 2010 at 2:32 PM

Yes, with internal units set to 1m.

I saw your thread about shadow maps, and I really think this is a bug that needs to be reported to Tech support.



nabob21 ( ) posted Sun, 28 November 2010 at 2:38 PM

Thanks Bruno.

I wasn't sure if I was just messing up with the shadow map and it was working for other people. I will follow up that with e-on tech support and report it as a bug like you suggested.


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